Temporary: Add shake to building destroy
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@@ -93,8 +93,11 @@ namespace OpenRa.Traits
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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if (e.DamageState == DamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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{
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ScreenShaker.registerShakeEffect(10, self.Location.ToFloat2()*new float2(24, 24), 3);
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Sound.Play("kaboom22.aud");
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Sound.Play("kaboom22.aud");
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}
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}
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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