Merge pull request #12536 from AoAGeneral/AoATDGDNiceMeme
TD Balance Changes. NME.
This commit is contained in:
@@ -292,7 +292,7 @@
|
||||
RequiresCondition: hazmatsuits
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||||
ActorLostNotification:
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SpawnActorOnDeath:
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||||
Probability: 10
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||||
Probability: 5
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||||
Actor: vice
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||||
OwnerType: InternalName
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InternalOwner: Creeps
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||||
@@ -811,7 +811,7 @@
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Husk:
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AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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Burns:
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Interval: 2
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||||
Interval: 6
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||||
Targetable:
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RequiresForceFire: yes
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||||
TargetTypes: Ground, Husk
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@@ -144,7 +144,7 @@ E6:
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Mobile:
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Speed: 56
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Health:
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HP: 25
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HP: 30
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Passenger:
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PipType: Yellow
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EngineerRepair:
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@@ -158,13 +158,15 @@ RMBO:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Valued:
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Cost: 1000
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Cost: 2000
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Tooltip:
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Name: Commando
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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BuildDuration: 2000
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BuildDurationModifier: 40
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Speed: 71
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@@ -8,7 +8,7 @@ FACT:
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 2000
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HP: 2100
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -156,7 +156,7 @@ PROC:
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Footprint: _x_ xxx ===
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Dimensions: 3,3
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Health:
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HP: 900
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HP: 1000
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RevealsShroud:
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Range: 6c0
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Bib:
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@@ -170,18 +170,18 @@ PROC:
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StoresResources:
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PipColor: Green
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PipCount: 10
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Capacity: 2000
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Capacity: 700
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Selectable:
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Bounds: 72,56,0,12
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CustomSellValue:
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Value: 500
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Value: 0
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||||
FreeActor:
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Actor: HARV
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SpawnOffset: 1,2
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Facing: 64
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WithResources:
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Power:
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Amount: -50
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Amount: -40
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 73,72
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@@ -202,7 +202,7 @@ SILO:
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Dimensions: 2,1
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-GivesBuildableArea:
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Health:
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HP: 400
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HP: 500
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RevealsShroud:
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Range: 4c0
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Bib:
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@@ -214,7 +214,7 @@ SILO:
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StoresResources:
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PipCount: 10
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PipColor: Green
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Capacity: 2000
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Capacity: 3000
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-EmitInfantryOnSell:
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Power:
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Amount: -10
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@@ -240,7 +240,7 @@ PYLE:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 500
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HP: 600
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RevealsShroud:
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Range: 5c0
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Bib:
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@@ -282,7 +282,7 @@ HAND:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 500
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HP: 600
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RevealsShroud:
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Range: 5c0
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Bib:
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@@ -324,7 +324,7 @@ AFLD:
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Footprint: xxxx xxxx
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Dimensions: 4,2
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Health:
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HP: 1000
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HP: 1100
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RevealsShroud:
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Range: 7c0
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Bib:
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@@ -346,7 +346,7 @@ AFLD:
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ReadyAudio:
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ProductionBar:
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Power:
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Amount: -30
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Amount: -50
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ProvidesPrerequisite@buildingname:
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WEAP:
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@@ -370,7 +370,7 @@ WEAP:
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SelectionDecorations:
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VisualBounds: 72,64,0,-16
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Health:
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HP: 1000
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HP: 1100
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RevealsShroud:
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Range: 4c0
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||||
Bib:
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@@ -391,7 +391,7 @@ WEAP:
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LowPowerSlowdown: 3
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ProductionBar:
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Power:
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Amount: -30
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||||
Amount: -50
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ProvidesPrerequisite@buildingname:
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HPAD:
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@@ -409,7 +409,7 @@ HPAD:
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Footprint: xx xx
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Dimensions: 2,2
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||||
Health:
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HP: 500
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HP: 600
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RevealsShroud:
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Range: 5c0
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Exit@1:
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@@ -467,7 +467,7 @@ HQ:
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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HP: 700
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HP: 800
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RevealsShroud:
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Range: 10c0
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||||
Bib:
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@@ -478,7 +478,7 @@ HQ:
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AirstrikePower:
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Prerequisites: ~techlevel.superweapons
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Icon: airstrike
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ChargeTime: 210
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ChargeTime: 240
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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@@ -495,7 +495,7 @@ HQ:
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CameraActor: camera
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SupportPowerChargeBar:
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Power:
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Amount: -40
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Amount: -50
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FIX:
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Inherits: ^BaseBuilding
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@@ -516,7 +516,7 @@ FIX:
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SelectionDecorations:
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VisualBounds: 72,48
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Health:
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HP: 700
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HP: 800
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RevealsShroud:
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Range: 5c0
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Bib:
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@@ -559,7 +559,7 @@ EYE:
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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HP: 1200
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HP: 1300
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RevealsShroud:
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Range: 10c0
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Bib:
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@@ -571,7 +571,7 @@ EYE:
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Prerequisites: ~techlevel.superweapons
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Icon: ioncannon
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Cursor: ioncannon
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ChargeTime: 180
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ChargeTime: 270
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Description: Ion Cannon
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSpeechNotification: IonCannonCharging
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@@ -612,15 +612,18 @@ TMPL:
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PowerdownSound: DisablePower
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DisabledOverlay:
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Health:
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HP: 2000
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HP: 2100
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RevealsShroud:
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Range: 6c0
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Bib:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5c0
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NukePower:
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Prerequisites: ~techlevel.superweapons
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Icon: abomb
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Cursor: nuke
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ChargeTime: 300
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ChargeTime: 360
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
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EndChargeSpeechNotification: NuclearWeaponAvailable
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@@ -654,7 +657,7 @@ GUN:
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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Building:
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Health:
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HP: 400
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HP: 410
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Armor:
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Type: Heavy
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RevealsShroud:
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@@ -703,7 +706,7 @@ SAM:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Range: 6c0
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Turreted:
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TurnSpeed: 10
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InitialFacing: 0
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@@ -762,7 +765,7 @@ OBLI:
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DetectCloaked:
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Range: 5c0
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Power:
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Amount: -150
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Amount: -90
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GTWR:
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Inherits: ^Defense
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@@ -819,7 +822,7 @@ ATWR:
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 600
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HP: 550
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Armor:
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Type: Heavy
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RevealsShroud:
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@@ -8,6 +8,8 @@ MCV:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.medium, fix
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Queue: Vehicle.GDI, Vehicle.Nod
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BuildDuration: 3750
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BuildDurationModifier: 40
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 4
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@@ -46,6 +48,8 @@ HARV:
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BuildPaletteOrder: 10
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Prerequisites: proc
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Queue: Vehicle.GDI, Vehicle.Nod
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BuildDuration: 1680
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BuildDurationModifier: 40
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Description: Collects Tiberium for processing.\n Unarmed
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Selectable:
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Priority: 7
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@@ -60,7 +64,7 @@ HARV:
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Mobile:
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Speed: 85
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Health:
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HP: 600
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HP: 625
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Armor:
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Type: Heavy
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RevealsShroud:
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@@ -79,7 +83,7 @@ APC:
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Valued:
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Cost: 600
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Cost: 550
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Tooltip:
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Name: APC
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Buildable:
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@@ -89,10 +93,10 @@ APC:
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Mobile:
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TurnSpeed: 8
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Speed: 128
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Speed: 132
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RequiresCondition: !notmobile
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Health:
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HP: 210
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HP: 215
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Armor:
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Type: Heavy
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RevealsShroud:
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@@ -256,7 +260,7 @@ BIKE:
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BlueTiberium: 35
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Beach: 35
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Health:
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HP: 120
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HP: 110
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Armor:
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Type: Light
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RevealsShroud:
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@@ -311,13 +315,15 @@ LTNK:
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Valued:
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Cost: 700
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Cost: 650
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Tooltip:
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Name: Light Tank
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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BuildDuration: 1020
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BuildDurationModifier: 40
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Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Mobile:
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TurnSpeed: 7
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||||
@@ -399,7 +405,7 @@ HTNK:
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Speed: 56
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TurnSpeed: 3
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||||
Health:
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||||
HP: 800
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HP: 870
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||||
Armor:
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Type: Heavy
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RevealsShroud:
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@@ -487,7 +493,7 @@ MLRS:
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Speed: 99
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TurnSpeed: 7
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||||
Health:
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||||
HP: 120
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||||
HP: 180
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||||
Armor:
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||||
Type: Light
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||||
RevealsShroud:
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@@ -91,30 +91,12 @@ World:
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Factions: gdi
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||||
BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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MPStartUnits@defaultgdib:
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Class: light
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||||
ClassName: Light Support
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||||
Factions: gdi
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||||
BaseActor: mcv
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||||
SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
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||||
MPStartUnits@defaultnoda:
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||||
Class: light
|
||||
ClassName: Light Support
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||||
Factions: nod
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||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e3,bggy,bike
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||||
MPStartUnits@defaultnodb:
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||||
Class: light
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||||
ClassName: Light Support
|
||||
Factions: nod
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||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,e3,bggy
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||||
MPStartUnits@defaultnodc:
|
||||
Class: light
|
||||
ClassName: Light Support
|
||||
Factions: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
|
||||
SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
|
||||
MPStartUnits@heavynoda:
|
||||
Class: heavy
|
||||
ClassName: Heavy Support
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||||
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||||
@@ -61,7 +61,7 @@ ArtilleryShell:
|
||||
Inherits: ^BallisticWeapon
|
||||
ReloadDelay: 65
|
||||
Range: 11c0
|
||||
MinRange: 2c896
|
||||
MinRange: 3c0
|
||||
Report: tnkfire2.aud
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
|
||||
@@ -31,6 +31,37 @@
|
||||
Explosions: small_frag
|
||||
ImpactSounds: xplos.aud
|
||||
|
||||
Dragon:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 20
|
||||
Range: 12c0
|
||||
Report: rocket2.aud
|
||||
ValidTargets: Air
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Projectile: Missile
|
||||
Speed: 426
|
||||
Arm: 0
|
||||
Blockable: false
|
||||
TrailImage: smokey
|
||||
ContrailLength: 8
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
HorizontalRateOfTurn: 20
|
||||
RangeLimit: 15c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 35
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 75
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_building
|
||||
ImpactSounds: xplos.aud
|
||||
|
||||
Rockets:
|
||||
Inherits: ^MissileWeapon
|
||||
|
||||
@@ -43,7 +74,7 @@ BikeRockets:
|
||||
Speed: 213
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
Damage: 31
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 75
|
||||
@@ -114,7 +145,7 @@ MammothMissiles:
|
||||
227mm:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 100
|
||||
Range: 12c0
|
||||
Range: 11c0
|
||||
MinRange: 3c0
|
||||
Burst: 4
|
||||
BurstDelay: 4
|
||||
@@ -132,7 +163,7 @@ MammothMissiles:
|
||||
Damage: 25
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 35
|
||||
None: 25
|
||||
Wood: 60
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
ValidTargets: Ground, Water, Trees
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 100
|
||||
None: 110
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 20
|
||||
Heavy: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
@@ -53,10 +53,10 @@ Chemspray:
|
||||
Spread: 256
|
||||
Damage: 80
|
||||
Versus:
|
||||
None: 100
|
||||
None: 70
|
||||
Wood: 35
|
||||
Light: 75
|
||||
Heavy: 50
|
||||
Heavy: 75
|
||||
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
@@ -73,7 +73,7 @@ Grenade:
|
||||
Speed: 140
|
||||
Blockable: false
|
||||
LaunchAngle: 62
|
||||
Inaccuracy: 213
|
||||
Inaccuracy: 813
|
||||
Image: BOMB
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
|
||||
@@ -3,9 +3,9 @@ Sniper:
|
||||
ValidTargets: Ground, Infantry
|
||||
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
|
||||
ReloadDelay: 40
|
||||
Range: 6c0
|
||||
Range: 8c0
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Speed: 5c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 100
|
||||
@@ -126,7 +126,7 @@ APCGun:
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 50
|
||||
Light: 105
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
|
||||
@@ -17,8 +17,8 @@ Atomic:
|
||||
ImpactSounds: nukexplo.aud
|
||||
Warhead@3Dam_areanukea: SpreadDamage
|
||||
Spread: 2c512
|
||||
Damage: 100
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Damage: 110
|
||||
Falloff: 1000, 700, 500, 300, 150, 50, 0
|
||||
Delay: 3
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
|
||||
Reference in New Issue
Block a user