Merge pull request #12536 from AoAGeneral/AoATDGDNiceMeme

TD Balance Changes. NME.
This commit is contained in:
reaperrr
2017-01-06 11:50:33 +01:00
committed by GitHub
10 changed files with 95 additions and 71 deletions

View File

@@ -292,7 +292,7 @@
RequiresCondition: hazmatsuits RequiresCondition: hazmatsuits
ActorLostNotification: ActorLostNotification:
SpawnActorOnDeath: SpawnActorOnDeath:
Probability: 10 Probability: 5
Actor: vice Actor: vice
OwnerType: InternalName OwnerType: InternalName
InternalOwner: Creeps InternalOwner: Creeps
@@ -811,7 +811,7 @@
Husk: Husk:
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
Burns: Burns:
Interval: 2 Interval: 6
Targetable: Targetable:
RequiresForceFire: yes RequiresForceFire: yes
TargetTypes: Ground, Husk TargetTypes: Ground, Husk

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@@ -144,7 +144,7 @@ E6:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 25 HP: 30
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -158,13 +158,15 @@ RMBO:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPERIENCE: ^GainsExperience
Valued: Valued:
Cost: 1000 Cost: 2000
Tooltip: Tooltip:
Name: Commando Name: Commando
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI Queue: Infantry.GDI
BuildDuration: 2000
BuildDurationModifier: 40
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile: Mobile:
Speed: 71 Speed: 71

View File

@@ -8,7 +8,7 @@ FACT:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 2000 HP: 2100
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -156,7 +156,7 @@ PROC:
Footprint: _x_ xxx === Footprint: _x_ xxx ===
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
HP: 900 HP: 1000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Bib: Bib:
@@ -170,18 +170,18 @@ PROC:
StoresResources: StoresResources:
PipColor: Green PipColor: Green
PipCount: 10 PipCount: 10
Capacity: 2000 Capacity: 700
Selectable: Selectable:
Bounds: 72,56,0,12 Bounds: 72,56,0,12
CustomSellValue: CustomSellValue:
Value: 500 Value: 0
FreeActor: FreeActor:
Actor: HARV Actor: HARV
SpawnOffset: 1,2 SpawnOffset: 1,2
Facing: 64 Facing: 64
WithResources: WithResources:
Power: Power:
Amount: -50 Amount: -40
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations: SelectionDecorations:
VisualBounds: 73,72 VisualBounds: 73,72
@@ -202,7 +202,7 @@ SILO:
Dimensions: 2,1 Dimensions: 2,1
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 400 HP: 500
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
@@ -214,7 +214,7 @@ SILO:
StoresResources: StoresResources:
PipCount: 10 PipCount: 10
PipColor: Green PipColor: Green
Capacity: 2000 Capacity: 3000
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
Amount: -10 Amount: -10
@@ -240,7 +240,7 @@ PYLE:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 500 HP: 600
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Bib: Bib:
@@ -282,7 +282,7 @@ HAND:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 500 HP: 600
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Bib: Bib:
@@ -324,7 +324,7 @@ AFLD:
Footprint: xxxx xxxx Footprint: xxxx xxxx
Dimensions: 4,2 Dimensions: 4,2
Health: Health:
HP: 1000 HP: 1100
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
Bib: Bib:
@@ -346,7 +346,7 @@ AFLD:
ReadyAudio: ReadyAudio:
ProductionBar: ProductionBar:
Power: Power:
Amount: -30 Amount: -50
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
WEAP: WEAP:
@@ -370,7 +370,7 @@ WEAP:
SelectionDecorations: SelectionDecorations:
VisualBounds: 72,64,0,-16 VisualBounds: 72,64,0,-16
Health: Health:
HP: 1000 HP: 1100
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
@@ -391,7 +391,7 @@ WEAP:
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionBar: ProductionBar:
Power: Power:
Amount: -30 Amount: -50
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
HPAD: HPAD:
@@ -409,7 +409,7 @@ HPAD:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 500 HP: 600
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Exit@1: Exit@1:
@@ -467,7 +467,7 @@ HQ:
WithSpriteBody: WithSpriteBody:
PauseAnimationWhenDisabled: true PauseAnimationWhenDisabled: true
Health: Health:
HP: 700 HP: 800
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Bib: Bib:
@@ -478,7 +478,7 @@ HQ:
AirstrikePower: AirstrikePower:
Prerequisites: ~techlevel.superweapons Prerequisites: ~techlevel.superweapons
Icon: airstrike Icon: airstrike
ChargeTime: 210 ChargeTime: 240
SquadSize: 3 SquadSize: 3
QuantizedFacings: 8 QuantizedFacings: 8
Description: Air Strike Description: Air Strike
@@ -495,7 +495,7 @@ HQ:
CameraActor: camera CameraActor: camera
SupportPowerChargeBar: SupportPowerChargeBar:
Power: Power:
Amount: -40 Amount: -50
FIX: FIX:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
@@ -516,7 +516,7 @@ FIX:
SelectionDecorations: SelectionDecorations:
VisualBounds: 72,48 VisualBounds: 72,48
Health: Health:
HP: 700 HP: 800
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Bib: Bib:
@@ -559,7 +559,7 @@ EYE:
WithSpriteBody: WithSpriteBody:
PauseAnimationWhenDisabled: true PauseAnimationWhenDisabled: true
Health: Health:
HP: 1200 HP: 1300
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Bib: Bib:
@@ -571,7 +571,7 @@ EYE:
Prerequisites: ~techlevel.superweapons Prerequisites: ~techlevel.superweapons
Icon: ioncannon Icon: ioncannon
Cursor: ioncannon Cursor: ioncannon
ChargeTime: 180 ChargeTime: 270
Description: Ion Cannon Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSpeechNotification: IonCannonCharging BeginChargeSpeechNotification: IonCannonCharging
@@ -612,15 +612,18 @@ TMPL:
PowerdownSound: DisablePower PowerdownSound: DisablePower
DisabledOverlay: DisabledOverlay:
Health: Health:
HP: 2000 HP: 2100
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Bib: Bib:
RenderDetectionCircle:
DetectCloaked:
Range: 5c0
NukePower: NukePower:
Prerequisites: ~techlevel.superweapons Prerequisites: ~techlevel.superweapons
Icon: abomb Icon: abomb
Cursor: nuke Cursor: nuke
ChargeTime: 300 ChargeTime: 360
Description: Nuclear Strike Description: Nuclear Strike
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area. LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
EndChargeSpeechNotification: NuclearWeaponAvailable EndChargeSpeechNotification: NuclearWeaponAvailable
@@ -654,7 +657,7 @@ GUN:
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Building: Building:
Health: Health:
HP: 400 HP: 410
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -703,7 +706,7 @@ SAM:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 6c0
Turreted: Turreted:
TurnSpeed: 10 TurnSpeed: 10
InitialFacing: 0 InitialFacing: 0
@@ -762,7 +765,7 @@ OBLI:
DetectCloaked: DetectCloaked:
Range: 5c0 Range: 5c0
Power: Power:
Amount: -150 Amount: -90
GTWR: GTWR:
Inherits: ^Defense Inherits: ^Defense
@@ -819,7 +822,7 @@ ATWR:
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
Health: Health:
HP: 600 HP: 550
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

View File

@@ -8,6 +8,8 @@ MCV:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
BuildDuration: 3750
BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Selectable: Selectable:
Priority: 4 Priority: 4
@@ -46,6 +48,8 @@ HARV:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: proc Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
BuildDuration: 1680
BuildDurationModifier: 40
Description: Collects Tiberium for processing.\n Unarmed Description: Collects Tiberium for processing.\n Unarmed
Selectable: Selectable:
Priority: 7 Priority: 7
@@ -60,7 +64,7 @@ HARV:
Mobile: Mobile:
Speed: 85 Speed: 85
Health: Health:
HP: 600 HP: 625
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -79,7 +83,7 @@ APC:
Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPERIENCE: ^GainsExperience
Inherits@CLOAK: ^AcceptsCloakCrate Inherits@CLOAK: ^AcceptsCloakCrate
Valued: Valued:
Cost: 600 Cost: 550
Tooltip: Tooltip:
Name: APC Name: APC
Buildable: Buildable:
@@ -89,10 +93,10 @@ APC:
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile: Mobile:
TurnSpeed: 8 TurnSpeed: 8
Speed: 128 Speed: 132
RequiresCondition: !notmobile RequiresCondition: !notmobile
Health: Health:
HP: 210 HP: 215
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -256,7 +260,7 @@ BIKE:
BlueTiberium: 35 BlueTiberium: 35
Beach: 35 Beach: 35
Health: Health:
HP: 120 HP: 110
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -311,13 +315,15 @@ LTNK:
Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPERIENCE: ^GainsExperience
Inherits@CLOAK: ^AcceptsCloakCrate Inherits@CLOAK: ^AcceptsCloakCrate
Valued: Valued:
Cost: 700 Cost: 650
Tooltip: Tooltip:
Name: Light Tank Name: Light Tank
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
BuildDuration: 1020
BuildDurationModifier: 40
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile: Mobile:
TurnSpeed: 7 TurnSpeed: 7
@@ -399,7 +405,7 @@ HTNK:
Speed: 56 Speed: 56
TurnSpeed: 3 TurnSpeed: 3
Health: Health:
HP: 800 HP: 870
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -487,7 +493,7 @@ MLRS:
Speed: 99 Speed: 99
TurnSpeed: 7 TurnSpeed: 7
Health: Health:
HP: 120 HP: 180
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:

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@@ -91,30 +91,12 @@ World:
Factions: gdi Factions: gdi
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
MPStartUnits@defaultgdib:
Class: light
ClassName: Light Support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
MPStartUnits@defaultnoda: MPStartUnits@defaultnoda:
Class: light Class: light
ClassName: Light Support ClassName: Light Support
Factions: nod Factions: nod
BaseActor: mcv BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,bggy,bike SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
MPStartUnits@defaultnodb:
Class: light
ClassName: Light Support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,e3,bggy
MPStartUnits@defaultnodc:
Class: light
ClassName: Light Support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
MPStartUnits@heavynoda: MPStartUnits@heavynoda:
Class: heavy Class: heavy
ClassName: Heavy Support ClassName: Heavy Support

View File

@@ -61,7 +61,7 @@ ArtilleryShell:
Inherits: ^BallisticWeapon Inherits: ^BallisticWeapon
ReloadDelay: 65 ReloadDelay: 65
Range: 11c0 Range: 11c0
MinRange: 2c896 MinRange: 3c0
Report: tnkfire2.aud Report: tnkfire2.aud
Projectile: Bullet Projectile: Bullet
Speed: 204 Speed: 204

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@@ -31,6 +31,37 @@
Explosions: small_frag Explosions: small_frag
ImpactSounds: xplos.aud ImpactSounds: xplos.aud
Dragon:
Inherits: ^MissileWeapon
ReloadDelay: 20
Range: 12c0
Report: rocket2.aud
ValidTargets: Air
Burst: 2
BurstDelay: 5
Projectile: Missile
Speed: 426
Arm: 0
Blockable: false
TrailImage: smokey
ContrailLength: 8
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 20
RangeLimit: 15c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 35
ValidTargets: Air
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 75
Warhead@3Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
Rockets: Rockets:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
@@ -43,7 +74,7 @@ BikeRockets:
Speed: 213 Speed: 213
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 30 Damage: 31
Versus: Versus:
None: 25 None: 25
Wood: 75 Wood: 75
@@ -114,7 +145,7 @@ MammothMissiles:
227mm: 227mm:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 100 ReloadDelay: 100
Range: 12c0 Range: 11c0
MinRange: 3c0 MinRange: 3c0
Burst: 4 Burst: 4
BurstDelay: 4 BurstDelay: 4
@@ -132,7 +163,7 @@ MammothMissiles:
Damage: 25 Damage: 25
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 35 None: 25
Wood: 60 Wood: 60
Light: 100 Light: 100
Heavy: 50 Heavy: 50

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@@ -12,10 +12,10 @@
ValidTargets: Ground, Water, Trees ValidTargets: Ground, Water, Trees
InvalidTargets: Wall InvalidTargets: Wall
Versus: Versus:
None: 100 None: 110
Wood: 100 Wood: 100
Light: 100 Light: 100
Heavy: 20 Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
@@ -53,10 +53,10 @@ Chemspray:
Spread: 256 Spread: 256
Damage: 80 Damage: 80
Versus: Versus:
None: 100 None: 70
Wood: 35 Wood: 35
Light: 75 Light: 75
Heavy: 50 Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
@@ -73,7 +73,7 @@ Grenade:
Speed: 140 Speed: 140
Blockable: false Blockable: false
LaunchAngle: 62 LaunchAngle: 62
Inaccuracy: 213 Inaccuracy: 813
Image: BOMB Image: BOMB
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341

View File

@@ -3,9 +3,9 @@ Sniper:
ValidTargets: Ground, Infantry ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk InvalidTargets: Vehicle, Water, Structure, Wall, Husk
ReloadDelay: 40 ReloadDelay: 40
Range: 6c0 Range: 8c0
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 5c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 100 Damage: 100
@@ -126,7 +126,7 @@ APCGun:
Versus: Versus:
None: 50 None: 50
Wood: 50 Wood: 50
Light: 105 Light: 100
Heavy: 50 Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect

View File

@@ -17,8 +17,8 @@ Atomic:
ImpactSounds: nukexplo.aud ImpactSounds: nukexplo.aud
Warhead@3Dam_areanukea: SpreadDamage Warhead@3Dam_areanukea: SpreadDamage
Spread: 2c512 Spread: 2c512
Damage: 100 Damage: 110
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 700, 500, 300, 150, 50, 0
Delay: 3 Delay: 3
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus: