fix conflicts
This commit is contained in:
6
.gitignore
vendored
6
.gitignore
vendored
@@ -25,3 +25,9 @@ log.txt
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# backup files by various editors
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*~
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# dependency DLLs (different for every platform!)
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cg.dll
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cgGL.dll
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glfw.dll
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/OpenRa.Gl.dll
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82
OpenRa.FileFormats/Graphics/IGraphicsDevice.cs
Executable file
82
OpenRa.FileFormats/Graphics/IGraphicsDevice.cs
Executable file
@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System.IO;
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namespace OpenRa.FileFormats.Graphics
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{
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[AttributeUsage( AttributeTargets.Assembly )]
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public class RendererAttribute : Attribute
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{
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public readonly Type Type;
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public RendererAttribute( Type graphicsDeviceType )
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{
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if( !typeof( IGraphicsDevice ).IsAssignableFrom( graphicsDeviceType ) )
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throw new InvalidOperationException( "Incorrect type in RendererAttribute" );
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Type = graphicsDeviceType;
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}
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}
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public interface IGraphicsDevice
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{
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IVertexBuffer<T> CreateVertexBuffer<T>( int length ) where T : struct;
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IIndexBuffer CreateIndexBuffer( int length );
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ITexture CreateTexture( Bitmap bitmap );
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IShader CreateShader( Stream stream );
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Size WindowSize { get; }
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void Begin();
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void End();
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void Clear( Color color );
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void Present();
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void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
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void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
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void EnableScissor( int left, int top, int width, int height );
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void DisableScissor();
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}
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public interface IVertexBuffer<T>
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{
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void Bind();
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void SetData( T[] vertices );
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}
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public interface IIndexBuffer
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{
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void Bind();
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void SetData( ushort[] indices );
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}
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public interface IShader
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{
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void SetValue( string name, float x, float y );
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void SetValue( string param, ITexture texture );
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void Commit();
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void Render( Action a );
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}
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public interface ITexture
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{
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void SetData( Bitmap bitmap );
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}
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public enum PrimitiveType
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{
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PointList,
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LineList,
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TriangleList,
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}
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public struct Range<T>
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{
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public readonly T Start, End;
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public Range( T start, T end ) { Start = start; End = end; }
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}
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}
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@@ -59,6 +59,7 @@
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<Compile Include="Format2.cs" />
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<Compile Include="Format40.cs" />
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<Compile Include="Format80.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="IniFile.cs" />
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<Compile Include="int2.cs" />
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<Compile Include="IPaletteRemap.cs" />
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@@ -30,6 +30,8 @@ using OpenRa.Network;
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using OpenRa.Support;
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using OpenRa.Traits;
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using Timer = OpenRa.Support.Timer;
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using System.Runtime.InteropServices;
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using System.IO;
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namespace OpenRa
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{
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@@ -285,7 +287,7 @@ namespace OpenRa
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return sp;
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}
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internal static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Keys ModifierKeys)
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public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Keys ModifierKeys)
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{
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int sync = Game.world.SyncHash();
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@@ -302,7 +304,7 @@ namespace OpenRa
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throw new InvalidOperationException( "Desync in DispatchMouseInput" );
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}
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internal static void HandleKeyDown( KeyEventArgs e )
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public static void HandleKeyDown( KeyEventArgs e )
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{
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int sync = Game.world.SyncHash();
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@@ -315,7 +317,7 @@ namespace OpenRa
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throw new InvalidOperationException( "Desync in OnKeyDown" );
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}
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internal static void HandleKeyPress( KeyPressEventArgs e )
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public static void HandleKeyPress( KeyPressEventArgs e )
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{
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int sync = Game.world.SyncHash();
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@@ -327,5 +329,81 @@ namespace OpenRa
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if( sync != Game.world.SyncHash() )
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throw new InvalidOperationException( "Desync in OnKeyPress" );
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}
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static Size GetResolution(Settings settings)
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{
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var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
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{
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desktopResolution.Width = Game.Settings.Width;
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desktopResolution.Height = Game.Settings.Height;
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}
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return new Size(
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desktopResolution.Width,
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desktopResolution.Height);
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}
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[DllImport("user32")]
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static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
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public static void PreInit(Settings settings)
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{
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while (!File.Exists("redalert.mix"))
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{
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var current = Directory.GetCurrentDirectory();
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if (Directory.GetDirectoryRoot(current) == current)
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throw new InvalidOperationException("Unable to load MIX files.");
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Directory.SetCurrentDirectory("..");
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}
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LoadUserSettings(settings);
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Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
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// Load the default mod to access required files
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Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
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UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
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WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
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Renderer.SheetSize = Game.Settings.SheetSize;
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bool windowed = !Game.Settings.Fullscreen;
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var resolution = GetResolution(settings);
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renderer = new Renderer(resolution, windowed);
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resolution = renderer.Resolution;
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var controller = new Controller(() => (Modifiers)(int)0/*ModifierKeys*/); /* a bit of insane input routing */
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Game.Initialize(Game.Settings.Map, renderer, new int2(resolution), Game.Settings.Player, controller);
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ShowCursor(false);
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Game.ResetTimer();
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}
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static void LoadUserSettings(Settings settings)
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{
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Game.Settings = new UserSettings();
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var settingsFile = settings.GetValue("settings", "settings.ini");
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FileSystem.Mount("./");
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if (FileSystem.Exists(settingsFile))
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FieldLoader.Load(Game.Settings,
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new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
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FileSystem.UnmountAll();
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}
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static bool quit;
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internal static void Run()
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{
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while (!quit)
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{
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Game.Tick();
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Application.DoEvents();
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}
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}
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public static void Exit()
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{
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quit = true;
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}
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}
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}
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@@ -19,15 +19,15 @@
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#endregion
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using System.Drawing;
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using OpenRa.GlRenderer;
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using OpenRa.FileFormats.Graphics;
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namespace OpenRa.Graphics
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{
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class LineRenderer
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{
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Renderer renderer;
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VertexBuffer<Vertex> vertexBuffer;
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IndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
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IVertexBuffer<Vertex> vertexBuffer;
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IIndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
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const int linesPerBatch = 1024;
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@@ -39,8 +39,8 @@ namespace OpenRa.Graphics
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public LineRenderer( Renderer renderer )
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{
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this.renderer = renderer;
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vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
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indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
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vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>(vertices.Length );
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indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
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}
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public void Flush()
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@@ -18,12 +18,15 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Text;
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using System.Reflection;
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using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.GlRenderer;
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using OpenRa.FileFormats.Graphics;
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using OpenRa.Support;
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using System.IO;
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namespace OpenRa.Graphics
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{
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@@ -31,14 +34,14 @@ namespace OpenRa.Graphics
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{
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internal static int SheetSize;
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readonly GraphicsDevice device;
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readonly IGraphicsDevice device;
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public Shader SpriteShader { get; private set; } /* note: shared shader params */
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public Shader LineShader { get; private set; }
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public Shader RgbaSpriteShader { get; private set; }
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public Shader WorldSpriteShader { get; private set; }
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public IShader SpriteShader { get; private set; } /* note: shared shader params */
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public IShader LineShader { get; private set; }
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public IShader RgbaSpriteShader { get; private set; }
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public IShader WorldSpriteShader { get; private set; }
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public Texture PaletteTexture;
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public ITexture PaletteTexture;
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readonly Font fDebug, fTitle;
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@@ -46,19 +49,16 @@ namespace OpenRa.Graphics
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SpriteRenderer rgbaRenderer;
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Sprite textSprite;
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public Renderer(Control control, Size resolution, bool windowed)
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{
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control.ClientSize = resolution;
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device = new GraphicsDevice(control, resolution.Width, resolution.Height, windowed, false);
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public Size Resolution { get { return device.WindowSize; } }
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SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
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SpriteShader.Quality = ShaderQuality.Low;
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LineShader = new Shader(device, FileSystem.Open("line.fx"));
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LineShader.Quality = ShaderQuality.High;
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RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
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RgbaSpriteShader.Quality = ShaderQuality.High;
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WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
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WorldSpriteShader.Quality = ShaderQuality.High;
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public Renderer(Size resolution, bool windowed)
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{
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false );
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SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
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fDebug = new Font("Tahoma", 10, FontStyle.Regular);
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fTitle = new Font("Tahoma", 10, FontStyle.Bold);
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@@ -67,6 +67,16 @@ namespace OpenRa.Graphics
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textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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}
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IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, bool fullscreen, bool vsync )
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{
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foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
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{
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return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
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.Invoke( new object[] { width, height, fullscreen, vsync } );
|
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}
|
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throw new NotImplementedException();
|
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}
|
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|
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Bitmap RenderTextToBitmap(string s, Font f, Color c)
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{
|
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Bitmap b = new Bitmap(256, 256);
|
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@@ -86,7 +96,7 @@ namespace OpenRa.Graphics
|
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return new int2(g.MeasureString(s, f).ToSize());
|
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}
|
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|
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public GraphicsDevice Device { get { return device; } }
|
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public IGraphicsDevice Device { get { return device; } }
|
||||
|
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public void BeginFrame(float2 r1, float2 r2, float2 scroll)
|
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{
|
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@@ -99,7 +109,7 @@ namespace OpenRa.Graphics
|
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SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
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}
|
||||
|
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private void SetShaderParams( Shader s, float2 r1, float2 r2, float2 scroll )
|
||||
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
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{
|
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s.SetValue( "Palette", PaletteTexture );
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s.SetValue( "Scroll", scroll.X, scroll.Y );
|
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@@ -114,8 +124,8 @@ namespace OpenRa.Graphics
|
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device.Present();
|
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}
|
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|
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public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
|
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Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
|
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
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Range<int> vertexRange, Range<int> indexRange, ITexture texture, PrimitiveType type, IShader shader)
|
||||
where T : struct
|
||||
{
|
||||
shader.SetValue("DiffuseTexture", texture);
|
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@@ -129,8 +139,8 @@ namespace OpenRa.Graphics
|
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PerfHistory.Increment("batches", 1);
|
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}
|
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|
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public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
|
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int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
SpriteShader.SetValue("DiffuseTexture", texture);
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
@@ -29,7 +29,7 @@ namespace OpenRa.Graphics
|
||||
readonly Renderer renderer;
|
||||
protected readonly Bitmap bitmap;
|
||||
|
||||
Texture texture;
|
||||
ITexture texture;
|
||||
|
||||
internal Sheet(Renderer renderer, Size size)
|
||||
{
|
||||
@@ -45,10 +45,10 @@ namespace OpenRa.Graphics
|
||||
|
||||
void Resolve()
|
||||
{
|
||||
texture = new Texture(renderer.Device, bitmap);
|
||||
texture = renderer.Device.CreateTexture(bitmap);
|
||||
}
|
||||
|
||||
public Texture Texture
|
||||
public ITexture Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -18,16 +18,16 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
class SpriteRenderer
|
||||
{
|
||||
VertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Renderer renderer;
|
||||
Shader shader;
|
||||
IShader shader;
|
||||
|
||||
const int spritesPerBatch = 1024;
|
||||
|
||||
@@ -35,18 +35,15 @@ namespace OpenRa.Graphics
|
||||
ushort[] indices = new ushort[6 * spritesPerBatch];
|
||||
Sheet currentSheet = null;
|
||||
int sprites = 0;
|
||||
ShaderQuality quality;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
|
||||
vertexBuffer = new VertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
|
||||
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
|
||||
|
||||
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha)
|
||||
@@ -56,7 +53,6 @@ namespace OpenRa.Graphics
|
||||
{
|
||||
if (sprites > 0)
|
||||
{
|
||||
shader.Quality = quality;
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
|
||||
@@ -20,14 +20,14 @@
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
VertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
Renderer renderer;
|
||||
@@ -62,10 +62,10 @@ namespace OpenRa.Graphics
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
|
||||
|
||||
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
|
||||
vertexBuffer.SetData( vertices );
|
||||
|
||||
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices );
|
||||
|
||||
overlayRenderer = new OverlayRenderer( renderer, map );
|
||||
@@ -97,7 +97,6 @@ namespace OpenRa.Graphics
|
||||
firstRow = r.Bottom - map.YOffset;
|
||||
}
|
||||
|
||||
renderer.SpriteShader.Quality = ShaderQuality.Low;
|
||||
renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||
renderer.SpriteShader.Render(() =>
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#endregion
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRa.GlRenderer;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
@@ -35,7 +34,5 @@ namespace OpenRa.Graphics
|
||||
this.u = uv.X; this.v = uv.Y;
|
||||
this.p = pc.X; this.c = pc.Y;
|
||||
}
|
||||
|
||||
public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,128 +29,129 @@ using OpenRa.Graphics;
|
||||
|
||||
namespace OpenRa
|
||||
{
|
||||
class MainWindow : Form
|
||||
{
|
||||
readonly Renderer renderer;
|
||||
//class MainWindow : Form
|
||||
//{
|
||||
// readonly Renderer renderer;
|
||||
|
||||
static Size GetResolution(Settings settings)
|
||||
{
|
||||
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
|
||||
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
|
||||
{
|
||||
desktopResolution.Width = Game.Settings.Width;
|
||||
desktopResolution.Height = Game.Settings.Height;
|
||||
}
|
||||
return new Size(
|
||||
desktopResolution.Width,
|
||||
desktopResolution.Height);
|
||||
}
|
||||
// static Size GetResolution(Settings settings)
|
||||
// {
|
||||
// var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
|
||||
// if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
|
||||
// {
|
||||
// desktopResolution.Width = Game.Settings.Width;
|
||||
// desktopResolution.Height = Game.Settings.Height;
|
||||
// }
|
||||
// return new Size(
|
||||
// desktopResolution.Width,
|
||||
// desktopResolution.Height);
|
||||
// }
|
||||
|
||||
[DllImport("user32")]
|
||||
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
|
||||
// [DllImport("user32")]
|
||||
// static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
|
||||
|
||||
public MainWindow(Settings settings)
|
||||
{
|
||||
// public MainWindow(Settings settings)
|
||||
// {
|
||||
// Icon = Resources1.OpenRA;
|
||||
FormBorderStyle = FormBorderStyle.None;
|
||||
BackColor = Color.Black;
|
||||
StartPosition = FormStartPosition.Manual;
|
||||
Location = Point.Empty;
|
||||
Visible = true;
|
||||
// FormBorderStyle = FormBorderStyle.None;
|
||||
// BackColor = Color.Black;
|
||||
// StartPosition = FormStartPosition.Manual;
|
||||
// Location = Point.Empty;
|
||||
// Visible = true;
|
||||
>>>>>>> origin/glfw:OpenRa.Game/MainWindow.cs
|
||||
|
||||
while (!File.Exists("redalert.mix"))
|
||||
{
|
||||
var current = Directory.GetCurrentDirectory();
|
||||
if (Directory.GetDirectoryRoot(current) == current)
|
||||
throw new InvalidOperationException("Unable to load MIX files.");
|
||||
Directory.SetCurrentDirectory("..");
|
||||
}
|
||||
// while (!File.Exists("redalert.mix"))
|
||||
// {
|
||||
// var current = Directory.GetCurrentDirectory();
|
||||
// if (Directory.GetDirectoryRoot(current) == current)
|
||||
// throw new InvalidOperationException("Unable to load MIX files.");
|
||||
// Directory.SetCurrentDirectory("..");
|
||||
// }
|
||||
|
||||
|
||||
LoadUserSettings(settings);
|
||||
Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
|
||||
// LoadUserSettings(settings);
|
||||
// Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
|
||||
|
||||
// Load the default mod to access required files
|
||||
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
|
||||
// // Load the default mod to access required files
|
||||
// Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
|
||||
|
||||
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
|
||||
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
|
||||
Renderer.SheetSize = Game.Settings.SheetSize;
|
||||
// UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
|
||||
// WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
|
||||
// Renderer.SheetSize = Game.Settings.SheetSize;
|
||||
|
||||
bool windowed = !Game.Settings.Fullscreen;
|
||||
renderer = new Renderer(this, GetResolution(settings), windowed);
|
||||
// bool windowed = !Game.Settings.Fullscreen;
|
||||
// renderer = new Renderer(this, GetResolution(settings), windowed);
|
||||
|
||||
var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
|
||||
// var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
|
||||
|
||||
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
|
||||
// Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
|
||||
|
||||
ShowCursor(false);
|
||||
Game.ResetTimer();
|
||||
}
|
||||
// ShowCursor(false);
|
||||
// Game.ResetTimer();
|
||||
// }
|
||||
|
||||
static void LoadUserSettings(Settings settings)
|
||||
{
|
||||
Game.Settings = new UserSettings();
|
||||
var settingsFile = settings.GetValue("settings", "settings.ini");
|
||||
FileSystem.Mount("./");
|
||||
if (FileSystem.Exists(settingsFile))
|
||||
FieldLoader.Load(Game.Settings,
|
||||
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
|
||||
FileSystem.UnmountAll();
|
||||
}
|
||||
// static void LoadUserSettings(Settings settings)
|
||||
// {
|
||||
// Game.Settings = new UserSettings();
|
||||
// var settingsFile = settings.GetValue("settings", "settings.ini");
|
||||
// FileSystem.Mount("./");
|
||||
// if (FileSystem.Exists(settingsFile))
|
||||
// FieldLoader.Load(Game.Settings,
|
||||
// new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
|
||||
// FileSystem.UnmountAll();
|
||||
// }
|
||||
|
||||
internal void Run()
|
||||
{
|
||||
while (Created && Visible)
|
||||
{
|
||||
Game.Tick();
|
||||
Application.DoEvents();
|
||||
}
|
||||
}
|
||||
// internal void Run()
|
||||
// {
|
||||
// while (Created && Visible)
|
||||
// {
|
||||
// Game.Tick();
|
||||
// Application.DoEvents();
|
||||
// }
|
||||
// }
|
||||
|
||||
int2 lastPos;
|
||||
// int2 lastPos;
|
||||
|
||||
protected override void OnMouseDown(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseDown(e);
|
||||
lastPos = new int2(e.Location);
|
||||
Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
|
||||
}
|
||||
// protected override void OnMouseDown(MouseEventArgs e)
|
||||
// {
|
||||
// base.OnMouseDown(e);
|
||||
// lastPos = new int2(e.Location);
|
||||
// Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
|
||||
// }
|
||||
|
||||
protected override void OnMouseMove(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
// protected override void OnMouseMove(MouseEventArgs e)
|
||||
// {
|
||||
// base.OnMouseMove(e);
|
||||
|
||||
if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
|
||||
{
|
||||
int2 p = new int2(e.Location);
|
||||
Game.viewport.Scroll(lastPos - p);
|
||||
lastPos = p;
|
||||
}
|
||||
// if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
|
||||
// {
|
||||
// int2 p = new int2(e.Location);
|
||||
// Game.viewport.Scroll(lastPos - p);
|
||||
// lastPos = p;
|
||||
// }
|
||||
|
||||
Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
|
||||
}
|
||||
// Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
|
||||
// }
|
||||
|
||||
protected override void OnMouseUp(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseUp(e);
|
||||
Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
|
||||
}
|
||||
// protected override void OnMouseUp(MouseEventArgs e)
|
||||
// {
|
||||
// base.OnMouseUp(e);
|
||||
// Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
|
||||
// }
|
||||
|
||||
protected override void OnKeyDown(KeyEventArgs e)
|
||||
{
|
||||
base.OnKeyDown(e);
|
||||
// protected override void OnKeyDown(KeyEventArgs e)
|
||||
// {
|
||||
// base.OnKeyDown(e);
|
||||
|
||||
Game.HandleKeyDown( e );
|
||||
}
|
||||
// Game.HandleKeyDown( e );
|
||||
// }
|
||||
|
||||
protected override void OnKeyPress(KeyPressEventArgs e)
|
||||
{
|
||||
base.OnKeyPress(e);
|
||||
// protected override void OnKeyPress(KeyPressEventArgs e)
|
||||
// {
|
||||
// base.OnKeyPress(e);
|
||||
|
||||
Game.HandleKeyPress( e );
|
||||
}
|
||||
}
|
||||
// Game.HandleKeyPress( e );
|
||||
// }
|
||||
//}
|
||||
|
||||
[Flags]
|
||||
public enum MouseButton
|
||||
|
||||
@@ -166,7 +166,6 @@
|
||||
<Compile Include="Graphics\SheetBuilder.cs" />
|
||||
<Compile Include="Graphics\HardwarePalette.cs" />
|
||||
<Compile Include="MainWindow.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Support\Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
@@ -272,10 +271,6 @@
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRa.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenRa.Gl\OpenRa.Gl.csproj">
|
||||
<Project>{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}</Project>
|
||||
<Name>OpenRa.Gl</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
|
||||
@@ -47,7 +47,8 @@ namespace OpenRa
|
||||
|
||||
static void Run( string[] args )
|
||||
{
|
||||
new MainWindow( new Settings( args ) ).Run();
|
||||
Game.PreInit( new Settings( args ) );
|
||||
Game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenRa
|
||||
{
|
||||
class Settings
|
||||
public class Settings
|
||||
{
|
||||
Dictionary<string, string> settings = new Dictionary<string, string>();
|
||||
|
||||
|
||||
@@ -27,48 +27,73 @@ using System.Windows.Forms;
|
||||
using Tao.Cg;
|
||||
using Tao.OpenGl;
|
||||
using Tao.Platform.Windows;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
using Tao.Glfw;
|
||||
|
||||
[assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))]
|
||||
|
||||
namespace OpenRa.GlRenderer
|
||||
{
|
||||
public class GraphicsDevice
|
||||
public class GraphicsDevice : IGraphicsDevice
|
||||
{
|
||||
Size windowSize;
|
||||
Graphics g;
|
||||
internal IntPtr dc;
|
||||
internal IntPtr rc;
|
||||
internal IntPtr cgContext;
|
||||
internal int vertexProfile, fragmentProfile;
|
||||
|
||||
public static void CheckGlError()
|
||||
readonly Glfw.GLFWmousebuttonfun mouseButtonCallback;
|
||||
readonly Glfw.GLFWmouseposfun mousePositionCallback;
|
||||
readonly Glfw.GLFWwindowclosefun windowCloseCallback;
|
||||
int mouseX, mouseY;
|
||||
|
||||
public Size WindowSize { get { return windowSize; } }
|
||||
|
||||
internal static void CheckGlError()
|
||||
{
|
||||
var n = Gl.glGetError();
|
||||
if (n != Gl.GL_NO_ERROR)
|
||||
throw new InvalidOperationException("GL Error");
|
||||
}
|
||||
|
||||
public GraphicsDevice(Control control, int width, int height, bool fullscreen, bool vsync)
|
||||
public GraphicsDevice( int width, int height, bool fullscreen, bool vsync )
|
||||
{
|
||||
Glfw.glfwInit();
|
||||
Glfw.glfwOpenWindow(width, height, 0, 0, 0, 0, 0, 0, /*fullscreen ? Glfw.GLFW_FULLSCREEN : */Glfw.GLFW_WINDOW);
|
||||
bool initDone = false;
|
||||
|
||||
var lastButtonBits = (MouseButtons)0;
|
||||
|
||||
Glfw.glfwSetMouseButtonCallback( mouseButtonCallback = ( button, action ) =>
|
||||
{
|
||||
var b = button == Glfw.GLFW_MOUSE_BUTTON_1 ? MouseButtons.Left
|
||||
: button == Glfw.GLFW_MOUSE_BUTTON_2 ? MouseButtons.Right
|
||||
: button == Glfw.GLFW_MOUSE_BUTTON_3 ? MouseButtons.Middle
|
||||
: 0;
|
||||
Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
|
||||
new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
|
||||
|
||||
if (action == Glfw.GLFW_PRESS) lastButtonBits |= b;
|
||||
else lastButtonBits &= ~b;
|
||||
|
||||
if (action != Glfw.GLFW_PRESS && action != Glfw.GLFW_RELEASE)
|
||||
throw new InvalidOperationException();
|
||||
} );
|
||||
Glfw.glfwSetMousePosCallback(mousePositionCallback = (x, y) =>
|
||||
{
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
if (initDone)
|
||||
Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
|
||||
});
|
||||
Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
|
||||
{
|
||||
Game.Exit();
|
||||
Glfw.glfwIconifyWindow();
|
||||
return Gl.GL_TRUE;
|
||||
} );
|
||||
CheckGlError();
|
||||
|
||||
Glfw.glfwGetWindowSize(out width, out height);
|
||||
windowSize = new Size( width, height );
|
||||
g = control.CreateGraphics();
|
||||
dc = g.GetHdc();
|
||||
|
||||
var pfd = new Gdi.PIXELFORMATDESCRIPTOR
|
||||
{
|
||||
nSize = (short)Marshal.SizeOf(typeof(Gdi.PIXELFORMATDESCRIPTOR)),
|
||||
nVersion = 1,
|
||||
dwFlags = Gdi.PFD_SUPPORT_OPENGL | Gdi.PFD_DRAW_TO_BITMAP | Gdi.PFD_DOUBLEBUFFER,
|
||||
iPixelType = Gdi.PFD_TYPE_RGBA,
|
||||
cColorBits = 24,
|
||||
iLayerType = Gdi.PFD_MAIN_PLANE
|
||||
};
|
||||
|
||||
var iFormat = Gdi.ChoosePixelFormat(dc, ref pfd);
|
||||
Gdi.SetPixelFormat(dc, iFormat, ref pfd);
|
||||
|
||||
rc = Wgl.wglCreateContext(dc);
|
||||
if (rc == IntPtr.Zero)
|
||||
throw new InvalidOperationException("can't create wglcontext");
|
||||
Wgl.wglMakeCurrent(dc, rc);
|
||||
|
||||
cgContext = Cg.cgCreateContext();
|
||||
Cg.cgSetErrorCallback( CgErrorCallback );
|
||||
@@ -82,6 +107,8 @@ namespace OpenRa.GlRenderer
|
||||
CheckGlError();
|
||||
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
|
||||
CheckGlError();
|
||||
|
||||
initDone = true;
|
||||
}
|
||||
|
||||
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
|
||||
@@ -121,22 +148,34 @@ namespace OpenRa.GlRenderer
|
||||
|
||||
public void Present()
|
||||
{
|
||||
Wgl.wglSwapBuffers(dc);
|
||||
Glfw.glfwSwapBuffers();
|
||||
Glfw.glfwPollEvents();
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
|
||||
{
|
||||
Gl.glDrawElements( (int)pt, indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
|
||||
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
|
||||
{
|
||||
Gl.glDrawElements((int)pt, numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
|
||||
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
static int ModeFromPrimitiveType( PrimitiveType pt )
|
||||
{
|
||||
switch( pt )
|
||||
{
|
||||
case PrimitiveType.PointList: return Gl.GL_POINTS;
|
||||
case PrimitiveType.LineList: return Gl.GL_LINES;
|
||||
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
static int IndicesPerPrimitive( PrimitiveType pt )
|
||||
{
|
||||
switch( pt )
|
||||
@@ -147,19 +186,39 @@ namespace OpenRa.GlRenderer
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public struct Range<T>
|
||||
#region IGraphicsDevice Members
|
||||
|
||||
public IVertexBuffer<T> CreateVertexBuffer<T>( int size )
|
||||
where T : struct
|
||||
{
|
||||
public readonly T Start, End;
|
||||
public Range(T start, T end) { Start = start; End = end; }
|
||||
return new VertexBuffer<T>( this, size );
|
||||
}
|
||||
|
||||
public class VertexBuffer<T> where T : struct
|
||||
public IIndexBuffer CreateIndexBuffer( int size )
|
||||
{
|
||||
return new IndexBuffer( this, size );
|
||||
}
|
||||
|
||||
public ITexture CreateTexture( Bitmap bitmap )
|
||||
{
|
||||
return new Texture( this, bitmap );
|
||||
}
|
||||
|
||||
public IShader CreateShader( Stream stream )
|
||||
{
|
||||
return new Shader( this, stream );
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
|
||||
where T : struct
|
||||
{
|
||||
int buffer;
|
||||
|
||||
public VertexBuffer(GraphicsDevice dev, int size, VertexFormat fmt)
|
||||
public VertexBuffer(GraphicsDevice dev, int size)
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
@@ -196,7 +255,7 @@ namespace OpenRa.GlRenderer
|
||||
//~VertexBuffer() { Dispose(); }
|
||||
}
|
||||
|
||||
public class IndexBuffer : IDisposable
|
||||
public class IndexBuffer : IIndexBuffer, IDisposable
|
||||
{
|
||||
int buffer;
|
||||
|
||||
@@ -233,11 +292,10 @@ namespace OpenRa.GlRenderer
|
||||
//~IndexBuffer() { Dispose(); }
|
||||
}
|
||||
|
||||
public class Shader
|
||||
public class Shader : IShader
|
||||
{
|
||||
IntPtr effect;
|
||||
IntPtr highTechnique;
|
||||
IntPtr lowTechnique;
|
||||
IntPtr technique;
|
||||
GraphicsDevice dev;
|
||||
|
||||
public Shader(GraphicsDevice dev, Stream s)
|
||||
@@ -256,31 +314,22 @@ namespace OpenRa.GlRenderer
|
||||
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
||||
}
|
||||
|
||||
lowTechnique = Cg.cgGetNamedTechnique(effect, "low_quality");
|
||||
highTechnique = Cg.cgGetNamedTechnique(effect, "high_quality");
|
||||
|
||||
if (lowTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(lowTechnique))
|
||||
lowTechnique = IntPtr.Zero;
|
||||
if (highTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(highTechnique))
|
||||
highTechnique = IntPtr.Zero;
|
||||
|
||||
if (highTechnique == IntPtr.Zero && lowTechnique == IntPtr.Zero)
|
||||
technique = Cg.cgGetFirstTechnique( effect );
|
||||
if( technique == IntPtr.Zero )
|
||||
throw new InvalidOperationException("No techniques");
|
||||
while( Cg.cgValidateTechnique( technique ) == 0 )
|
||||
{
|
||||
technique = Cg.cgGetNextTechnique( technique );
|
||||
if( technique == IntPtr.Zero )
|
||||
throw new InvalidOperationException("No valid techniques");
|
||||
|
||||
if( highTechnique == IntPtr.Zero )
|
||||
highTechnique = lowTechnique;
|
||||
if( lowTechnique == IntPtr.Zero )
|
||||
lowTechnique = highTechnique;
|
||||
}
|
||||
|
||||
public ShaderQuality Quality { get; set; }
|
||||
}
|
||||
|
||||
public void Render(Action a)
|
||||
{
|
||||
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||
|
||||
var technique = Quality == ShaderQuality.High ? highTechnique : lowTechnique;
|
||||
var pass = Cg.cgGetFirstPass(technique);
|
||||
while (pass != IntPtr.Zero)
|
||||
{
|
||||
@@ -294,8 +343,9 @@ namespace OpenRa.GlRenderer
|
||||
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||
}
|
||||
|
||||
public void SetValue(string name, Texture texture)
|
||||
public void SetValue(string name, ITexture t)
|
||||
{
|
||||
var texture = (Texture)t;
|
||||
var param = Cg.cgGetNamedEffectParameter( effect, name );
|
||||
if( param != IntPtr.Zero && texture != null )
|
||||
CgGl.cgGLSetupSampler( param, texture.texture );
|
||||
@@ -311,7 +361,7 @@ namespace OpenRa.GlRenderer
|
||||
public void Commit() { }
|
||||
}
|
||||
|
||||
public class Texture
|
||||
public class Texture : ITexture
|
||||
{
|
||||
internal int texture;
|
||||
|
||||
@@ -343,15 +393,4 @@ namespace OpenRa.GlRenderer
|
||||
bitmap.UnlockBits(bits);
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum VertexFormat { Position, Texture2 }
|
||||
|
||||
public enum ShaderQuality { Low, High }
|
||||
public enum PrimitiveType
|
||||
{
|
||||
PointList = Gl.GL_POINTS,
|
||||
LineList = Gl.GL_LINES,
|
||||
TriangleList = Gl.GL_TRIANGLES
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
<Reference Include="Tao.Cg, Version=2.0.0.0, Culture=neutral, PublicKeyToken=52fa5aba625fe731, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Tao.Glfw, Version=2.6.0.0, Culture=neutral, PublicKeyToken=2bb092b6587e4402, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
@@ -59,6 +60,16 @@
|
||||
<Compile Include="GraphicsDevice.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRa.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenRa.Game\OpenRa.Game.csproj">
|
||||
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
||||
<Name>OpenRa.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@@ -67,4 +78,7 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user