fix conflicts

This commit is contained in:
Alli
2010-02-18 13:49:30 +13:00
16 changed files with 482 additions and 263 deletions

6
.gitignore vendored
View File

@@ -25,3 +25,9 @@ log.txt
# backup files by various editors
*~
# dependency DLLs (different for every platform!)
cg.dll
cgGL.dll
glfw.dll
/OpenRa.Gl.dll

View File

@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;
namespace OpenRa.FileFormats.Graphics
{
[AttributeUsage( AttributeTargets.Assembly )]
public class RendererAttribute : Attribute
{
public readonly Type Type;
public RendererAttribute( Type graphicsDeviceType )
{
if( !typeof( IGraphicsDevice ).IsAssignableFrom( graphicsDeviceType ) )
throw new InvalidOperationException( "Incorrect type in RendererAttribute" );
Type = graphicsDeviceType;
}
}
public interface IGraphicsDevice
{
IVertexBuffer<T> CreateVertexBuffer<T>( int length ) where T : struct;
IIndexBuffer CreateIndexBuffer( int length );
ITexture CreateTexture( Bitmap bitmap );
IShader CreateShader( Stream stream );
Size WindowSize { get; }
void Begin();
void End();
void Clear( Color color );
void Present();
void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
void EnableScissor( int left, int top, int width, int height );
void DisableScissor();
}
public interface IVertexBuffer<T>
{
void Bind();
void SetData( T[] vertices );
}
public interface IIndexBuffer
{
void Bind();
void SetData( ushort[] indices );
}
public interface IShader
{
void SetValue( string name, float x, float y );
void SetValue( string param, ITexture texture );
void Commit();
void Render( Action a );
}
public interface ITexture
{
void SetData( Bitmap bitmap );
}
public enum PrimitiveType
{
PointList,
LineList,
TriangleList,
}
public struct Range<T>
{
public readonly T Start, End;
public Range( T start, T end ) { Start = start; End = end; }
}
}

View File

@@ -59,6 +59,7 @@
<Compile Include="Format2.cs" />
<Compile Include="Format40.cs" />
<Compile Include="Format80.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="IniFile.cs" />
<Compile Include="int2.cs" />
<Compile Include="IPaletteRemap.cs" />

View File

@@ -30,6 +30,8 @@ using OpenRa.Network;
using OpenRa.Support;
using OpenRa.Traits;
using Timer = OpenRa.Support.Timer;
using System.Runtime.InteropServices;
using System.IO;
namespace OpenRa
{
@@ -285,7 +287,7 @@ namespace OpenRa
return sp;
}
internal static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Keys ModifierKeys)
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Keys ModifierKeys)
{
int sync = Game.world.SyncHash();
@@ -302,7 +304,7 @@ namespace OpenRa
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
}
internal static void HandleKeyDown( KeyEventArgs e )
public static void HandleKeyDown( KeyEventArgs e )
{
int sync = Game.world.SyncHash();
@@ -315,7 +317,7 @@ namespace OpenRa
throw new InvalidOperationException( "Desync in OnKeyDown" );
}
internal static void HandleKeyPress( KeyPressEventArgs e )
public static void HandleKeyPress( KeyPressEventArgs e )
{
int sync = Game.world.SyncHash();
@@ -327,5 +329,81 @@ namespace OpenRa
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in OnKeyPress" );
}
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
{
desktopResolution.Width = Game.Settings.Width;
desktopResolution.Height = Game.Settings.Height;
}
return new Size(
desktopResolution.Width,
desktopResolution.Height);
}
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public static void PreInit(Settings settings)
{
while (!File.Exists("redalert.mix"))
{
var current = Directory.GetCurrentDirectory();
if (Directory.GetDirectoryRoot(current) == current)
throw new InvalidOperationException("Unable to load MIX files.");
Directory.SetCurrentDirectory("..");
}
LoadUserSettings(settings);
Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// Load the default mod to access required files
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
bool windowed = !Game.Settings.Fullscreen;
var resolution = GetResolution(settings);
renderer = new Renderer(resolution, windowed);
resolution = renderer.Resolution;
var controller = new Controller(() => (Modifiers)(int)0/*ModifierKeys*/); /* a bit of insane input routing */
Game.Initialize(Game.Settings.Map, renderer, new int2(resolution), Game.Settings.Player, controller);
ShowCursor(false);
Game.ResetTimer();
}
static void LoadUserSettings(Settings settings)
{
Game.Settings = new UserSettings();
var settingsFile = settings.GetValue("settings", "settings.ini");
FileSystem.Mount("./");
if (FileSystem.Exists(settingsFile))
FieldLoader.Load(Game.Settings,
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
FileSystem.UnmountAll();
}
static bool quit;
internal static void Run()
{
while (!quit)
{
Game.Tick();
Application.DoEvents();
}
}
public static void Exit()
{
quit = true;
}
}
}

View File

@@ -19,15 +19,15 @@
#endregion
using System.Drawing;
using OpenRa.GlRenderer;
using OpenRa.FileFormats.Graphics;
namespace OpenRa.Graphics
{
class LineRenderer
{
Renderer renderer;
VertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
IVertexBuffer<Vertex> vertexBuffer;
IIndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
const int linesPerBatch = 1024;
@@ -39,8 +39,8 @@ namespace OpenRa.Graphics
public LineRenderer( Renderer renderer )
{
this.renderer = renderer;
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>(vertices.Length );
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
}
public void Flush()

View File

@@ -18,12 +18,15 @@
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Text;
using System.Reflection;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.GlRenderer;
using OpenRa.FileFormats.Graphics;
using OpenRa.Support;
using System.IO;
namespace OpenRa.Graphics
{
@@ -31,14 +34,14 @@ namespace OpenRa.Graphics
{
internal static int SheetSize;
readonly GraphicsDevice device;
readonly IGraphicsDevice device;
public Shader SpriteShader { get; private set; } /* note: shared shader params */
public Shader LineShader { get; private set; }
public Shader RgbaSpriteShader { get; private set; }
public Shader WorldSpriteShader { get; private set; }
public IShader SpriteShader { get; private set; } /* note: shared shader params */
public IShader LineShader { get; private set; }
public IShader RgbaSpriteShader { get; private set; }
public IShader WorldSpriteShader { get; private set; }
public Texture PaletteTexture;
public ITexture PaletteTexture;
readonly Font fDebug, fTitle;
@@ -46,19 +49,16 @@ namespace OpenRa.Graphics
SpriteRenderer rgbaRenderer;
Sprite textSprite;
public Renderer(Control control, Size resolution, bool windowed)
{
control.ClientSize = resolution;
device = new GraphicsDevice(control, resolution.Width, resolution.Height, windowed, false);
public Size Resolution { get { return device.WindowSize; } }
SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
SpriteShader.Quality = ShaderQuality.Low;
LineShader = new Shader(device, FileSystem.Open("line.fx"));
LineShader.Quality = ShaderQuality.High;
RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
RgbaSpriteShader.Quality = ShaderQuality.High;
WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
WorldSpriteShader.Quality = ShaderQuality.High;
public Renderer(Size resolution, bool windowed)
{
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false );
SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
LineShader = device.CreateShader(FileSystem.Open("line.fx"));
RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
@@ -67,6 +67,16 @@ namespace OpenRa.Graphics
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
}
IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, bool fullscreen, bool vsync )
{
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
{
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
.Invoke( new object[] { width, height, fullscreen, vsync } );
}
throw new NotImplementedException();
}
Bitmap RenderTextToBitmap(string s, Font f, Color c)
{
Bitmap b = new Bitmap(256, 256);
@@ -86,7 +96,7 @@ namespace OpenRa.Graphics
return new int2(g.MeasureString(s, f).ToSize());
}
public GraphicsDevice Device { get { return device; } }
public IGraphicsDevice Device { get { return device; } }
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
{
@@ -99,7 +109,7 @@ namespace OpenRa.Graphics
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
}
private void SetShaderParams( Shader s, float2 r1, float2 r2, float2 scroll )
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
{
s.SetValue( "Palette", PaletteTexture );
s.SetValue( "Scroll", scroll.X, scroll.Y );
@@ -114,8 +124,8 @@ namespace OpenRa.Graphics
device.Present();
}
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, ITexture texture, PrimitiveType type, IShader shader)
where T : struct
{
shader.SetValue("DiffuseTexture", texture);
@@ -129,8 +139,8 @@ namespace OpenRa.Graphics
PerfHistory.Increment("batches", 1);
}
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);

View File

@@ -20,7 +20,7 @@
using System.Drawing;
using OpenRa.FileFormats;
using OpenRa.GlRenderer;
using OpenRa.FileFormats.Graphics;
namespace OpenRa.Graphics
{
@@ -29,7 +29,7 @@ namespace OpenRa.Graphics
readonly Renderer renderer;
protected readonly Bitmap bitmap;
Texture texture;
ITexture texture;
internal Sheet(Renderer renderer, Size size)
{
@@ -45,10 +45,10 @@ namespace OpenRa.Graphics
void Resolve()
{
texture = new Texture(renderer.Device, bitmap);
texture = renderer.Device.CreateTexture(bitmap);
}
public Texture Texture
public ITexture Texture
{
get
{

View File

@@ -18,16 +18,16 @@
*/
#endregion
using OpenRa.GlRenderer;
using OpenRa.FileFormats.Graphics;
namespace OpenRa.Graphics
{
class SpriteRenderer
{
VertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
IVertexBuffer<Vertex> vertexBuffer;
IIndexBuffer indexBuffer;
Renderer renderer;
Shader shader;
IShader shader;
const int spritesPerBatch = 1024;
@@ -35,18 +35,15 @@ namespace OpenRa.Graphics
ushort[] indices = new ushort[6 * spritesPerBatch];
Sheet currentSheet = null;
int sprites = 0;
ShaderQuality quality;
int nv = 0, ni = 0;
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
public SpriteRenderer(Renderer renderer, bool allowAlpha, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertexBuffer = new VertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
}
public SpriteRenderer(Renderer renderer, bool allowAlpha)
@@ -56,7 +53,6 @@ namespace OpenRa.Graphics
{
if (sprites > 0)
{
shader.Quality = quality;
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
shader.Render(() =>
{

View File

@@ -20,14 +20,14 @@
using System.Drawing;
using OpenRa.FileFormats;
using OpenRa.GlRenderer;
using OpenRa.FileFormats.Graphics;
namespace OpenRa.Graphics
{
class TerrainRenderer
{
VertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
IVertexBuffer<Vertex> vertexBuffer;
IIndexBuffer indexBuffer;
Sheet terrainSheet;
Renderer renderer;
@@ -62,10 +62,10 @@ namespace OpenRa.Graphics
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
vertexBuffer.SetData( vertices );
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
indexBuffer.SetData( indices );
overlayRenderer = new OverlayRenderer( renderer, map );
@@ -97,7 +97,6 @@ namespace OpenRa.Graphics
firstRow = r.Bottom - map.YOffset;
}
renderer.SpriteShader.Quality = ShaderQuality.Low;
renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
renderer.SpriteShader.Render(() =>
renderer.DrawBatch(vertexBuffer, indexBuffer,

View File

@@ -19,7 +19,6 @@
#endregion
using System.Runtime.InteropServices;
using OpenRa.GlRenderer;
namespace OpenRa.Graphics
{
@@ -35,7 +34,5 @@ namespace OpenRa.Graphics
this.u = uv.X; this.v = uv.Y;
this.p = pc.X; this.c = pc.Y;
}
public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture2;
}
}

View File

@@ -29,128 +29,129 @@ using OpenRa.Graphics;
namespace OpenRa
{
class MainWindow : Form
{
readonly Renderer renderer;
//class MainWindow : Form
//{
// readonly Renderer renderer;
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
{
desktopResolution.Width = Game.Settings.Width;
desktopResolution.Height = Game.Settings.Height;
}
return new Size(
desktopResolution.Width,
desktopResolution.Height);
}
// static Size GetResolution(Settings settings)
// {
// var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
// if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
// {
// desktopResolution.Width = Game.Settings.Width;
// desktopResolution.Height = Game.Settings.Height;
// }
// return new Size(
// desktopResolution.Width,
// desktopResolution.Height);
// }
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
// [DllImport("user32")]
// static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public MainWindow(Settings settings)
{
// public MainWindow(Settings settings)
// {
// Icon = Resources1.OpenRA;
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;
StartPosition = FormStartPosition.Manual;
Location = Point.Empty;
Visible = true;
// FormBorderStyle = FormBorderStyle.None;
// BackColor = Color.Black;
// StartPosition = FormStartPosition.Manual;
// Location = Point.Empty;
// Visible = true;
>>>>>>> origin/glfw:OpenRa.Game/MainWindow.cs
while (!File.Exists("redalert.mix"))
{
var current = Directory.GetCurrentDirectory();
if (Directory.GetDirectoryRoot(current) == current)
throw new InvalidOperationException("Unable to load MIX files.");
Directory.SetCurrentDirectory("..");
}
// while (!File.Exists("redalert.mix"))
// {
// var current = Directory.GetCurrentDirectory();
// if (Directory.GetDirectoryRoot(current) == current)
// throw new InvalidOperationException("Unable to load MIX files.");
// Directory.SetCurrentDirectory("..");
// }
LoadUserSettings(settings);
Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// LoadUserSettings(settings);
// Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// Load the default mod to access required files
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
// // Load the default mod to access required files
// Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
// UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
// WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
// Renderer.SheetSize = Game.Settings.SheetSize;
bool windowed = !Game.Settings.Fullscreen;
renderer = new Renderer(this, GetResolution(settings), windowed);
// bool windowed = !Game.Settings.Fullscreen;
// renderer = new Renderer(this, GetResolution(settings), windowed);
var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
// var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
// Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
ShowCursor(false);
Game.ResetTimer();
}
// ShowCursor(false);
// Game.ResetTimer();
// }
static void LoadUserSettings(Settings settings)
{
Game.Settings = new UserSettings();
var settingsFile = settings.GetValue("settings", "settings.ini");
FileSystem.Mount("./");
if (FileSystem.Exists(settingsFile))
FieldLoader.Load(Game.Settings,
new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
FileSystem.UnmountAll();
}
// static void LoadUserSettings(Settings settings)
// {
// Game.Settings = new UserSettings();
// var settingsFile = settings.GetValue("settings", "settings.ini");
// FileSystem.Mount("./");
// if (FileSystem.Exists(settingsFile))
// FieldLoader.Load(Game.Settings,
// new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
// FileSystem.UnmountAll();
// }
internal void Run()
{
while (Created && Visible)
{
Game.Tick();
Application.DoEvents();
}
}
// internal void Run()
// {
// while (Created && Visible)
// {
// Game.Tick();
// Application.DoEvents();
// }
// }
int2 lastPos;
// int2 lastPos;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
lastPos = new int2(e.Location);
Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
}
// protected override void OnMouseDown(MouseEventArgs e)
// {
// base.OnMouseDown(e);
// lastPos = new int2(e.Location);
// Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
// }
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// protected override void OnMouseMove(MouseEventArgs e)
// {
// base.OnMouseMove(e);
if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
{
int2 p = new int2(e.Location);
Game.viewport.Scroll(lastPos - p);
lastPos = p;
}
// if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
// {
// int2 p = new int2(e.Location);
// Game.viewport.Scroll(lastPos - p);
// lastPos = p;
// }
Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
}
// Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
// }
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
}
// protected override void OnMouseUp(MouseEventArgs e)
// {
// base.OnMouseUp(e);
// Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
// }
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
// protected override void OnKeyDown(KeyEventArgs e)
// {
// base.OnKeyDown(e);
Game.HandleKeyDown( e );
}
// Game.HandleKeyDown( e );
// }
protected override void OnKeyPress(KeyPressEventArgs e)
{
base.OnKeyPress(e);
// protected override void OnKeyPress(KeyPressEventArgs e)
// {
// base.OnKeyPress(e);
Game.HandleKeyPress( e );
}
}
// Game.HandleKeyPress( e );
// }
//}
[Flags]
public enum MouseButton

View File

@@ -166,7 +166,6 @@
<Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="MainWindow.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Support\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
@@ -272,10 +271,6 @@
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRa.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRa.Gl\OpenRa.Gl.csproj">
<Project>{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}</Project>
<Name>OpenRa.Gl</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">

View File

@@ -47,7 +47,8 @@ namespace OpenRa
static void Run( string[] args )
{
new MainWindow( new Settings( args ) ).Run();
Game.PreInit( new Settings( args ) );
Game.Run();
}
}
}

View File

@@ -23,7 +23,7 @@ using System.Text.RegularExpressions;
namespace OpenRa
{
class Settings
public class Settings
{
Dictionary<string, string> settings = new Dictionary<string, string>();

View File

@@ -27,48 +27,73 @@ using System.Windows.Forms;
using Tao.Cg;
using Tao.OpenGl;
using Tao.Platform.Windows;
using OpenRa.FileFormats.Graphics;
using Tao.Glfw;
[assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))]
namespace OpenRa.GlRenderer
{
public class GraphicsDevice
public class GraphicsDevice : IGraphicsDevice
{
Size windowSize;
Graphics g;
internal IntPtr dc;
internal IntPtr rc;
internal IntPtr cgContext;
internal int vertexProfile, fragmentProfile;
public static void CheckGlError()
readonly Glfw.GLFWmousebuttonfun mouseButtonCallback;
readonly Glfw.GLFWmouseposfun mousePositionCallback;
readonly Glfw.GLFWwindowclosefun windowCloseCallback;
int mouseX, mouseY;
public Size WindowSize { get { return windowSize; } }
internal static void CheckGlError()
{
var n = Gl.glGetError();
if (n != Gl.GL_NO_ERROR)
throw new InvalidOperationException("GL Error");
}
public GraphicsDevice(Control control, int width, int height, bool fullscreen, bool vsync)
public GraphicsDevice( int width, int height, bool fullscreen, bool vsync )
{
Glfw.glfwInit();
Glfw.glfwOpenWindow(width, height, 0, 0, 0, 0, 0, 0, /*fullscreen ? Glfw.GLFW_FULLSCREEN : */Glfw.GLFW_WINDOW);
bool initDone = false;
var lastButtonBits = (MouseButtons)0;
Glfw.glfwSetMouseButtonCallback( mouseButtonCallback = ( button, action ) =>
{
var b = button == Glfw.GLFW_MOUSE_BUTTON_1 ? MouseButtons.Left
: button == Glfw.GLFW_MOUSE_BUTTON_2 ? MouseButtons.Right
: button == Glfw.GLFW_MOUSE_BUTTON_3 ? MouseButtons.Middle
: 0;
Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
if (action == Glfw.GLFW_PRESS) lastButtonBits |= b;
else lastButtonBits &= ~b;
if (action != Glfw.GLFW_PRESS && action != Glfw.GLFW_RELEASE)
throw new InvalidOperationException();
} );
Glfw.glfwSetMousePosCallback(mousePositionCallback = (x, y) =>
{
mouseX = x;
mouseY = y;
if (initDone)
Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
});
Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
{
Game.Exit();
Glfw.glfwIconifyWindow();
return Gl.GL_TRUE;
} );
CheckGlError();
Glfw.glfwGetWindowSize(out width, out height);
windowSize = new Size( width, height );
g = control.CreateGraphics();
dc = g.GetHdc();
var pfd = new Gdi.PIXELFORMATDESCRIPTOR
{
nSize = (short)Marshal.SizeOf(typeof(Gdi.PIXELFORMATDESCRIPTOR)),
nVersion = 1,
dwFlags = Gdi.PFD_SUPPORT_OPENGL | Gdi.PFD_DRAW_TO_BITMAP | Gdi.PFD_DOUBLEBUFFER,
iPixelType = Gdi.PFD_TYPE_RGBA,
cColorBits = 24,
iLayerType = Gdi.PFD_MAIN_PLANE
};
var iFormat = Gdi.ChoosePixelFormat(dc, ref pfd);
Gdi.SetPixelFormat(dc, iFormat, ref pfd);
rc = Wgl.wglCreateContext(dc);
if (rc == IntPtr.Zero)
throw new InvalidOperationException("can't create wglcontext");
Wgl.wglMakeCurrent(dc, rc);
cgContext = Cg.cgCreateContext();
Cg.cgSetErrorCallback( CgErrorCallback );
@@ -82,6 +107,8 @@ namespace OpenRa.GlRenderer
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError();
initDone = true;
}
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
@@ -121,22 +148,34 @@ namespace OpenRa.GlRenderer
public void Present()
{
Wgl.wglSwapBuffers(dc);
Glfw.glfwSwapBuffers();
Glfw.glfwPollEvents();
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
{
Gl.glDrawElements( (int)pt, indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
{
Gl.glDrawElements((int)pt, numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
}
throw new NotImplementedException();
}
static int IndicesPerPrimitive( PrimitiveType pt )
{
switch( pt )
@@ -147,19 +186,39 @@ namespace OpenRa.GlRenderer
}
throw new NotImplementedException();
}
}
public struct Range<T>
#region IGraphicsDevice Members
public IVertexBuffer<T> CreateVertexBuffer<T>( int size )
where T : struct
{
public readonly T Start, End;
public Range(T start, T end) { Start = start; End = end; }
return new VertexBuffer<T>( this, size );
}
public class VertexBuffer<T> where T : struct
public IIndexBuffer CreateIndexBuffer( int size )
{
return new IndexBuffer( this, size );
}
public ITexture CreateTexture( Bitmap bitmap )
{
return new Texture( this, bitmap );
}
public IShader CreateShader( Stream stream )
{
return new Shader( this, stream );
}
#endregion
}
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size, VertexFormat fmt)
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
@@ -196,7 +255,7 @@ namespace OpenRa.GlRenderer
//~VertexBuffer() { Dispose(); }
}
public class IndexBuffer : IDisposable
public class IndexBuffer : IIndexBuffer, IDisposable
{
int buffer;
@@ -233,11 +292,10 @@ namespace OpenRa.GlRenderer
//~IndexBuffer() { Dispose(); }
}
public class Shader
public class Shader : IShader
{
IntPtr effect;
IntPtr highTechnique;
IntPtr lowTechnique;
IntPtr technique;
GraphicsDevice dev;
public Shader(GraphicsDevice dev, Stream s)
@@ -256,31 +314,22 @@ namespace OpenRa.GlRenderer
string.Format("Cg compile failed ({0}):\n{1}", err, results));
}
lowTechnique = Cg.cgGetNamedTechnique(effect, "low_quality");
highTechnique = Cg.cgGetNamedTechnique(effect, "high_quality");
if (lowTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(lowTechnique))
lowTechnique = IntPtr.Zero;
if (highTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(highTechnique))
highTechnique = IntPtr.Zero;
if (highTechnique == IntPtr.Zero && lowTechnique == IntPtr.Zero)
technique = Cg.cgGetFirstTechnique( effect );
if( technique == IntPtr.Zero )
throw new InvalidOperationException("No techniques");
while( Cg.cgValidateTechnique( technique ) == 0 )
{
technique = Cg.cgGetNextTechnique( technique );
if( technique == IntPtr.Zero )
throw new InvalidOperationException("No valid techniques");
if( highTechnique == IntPtr.Zero )
highTechnique = lowTechnique;
if( lowTechnique == IntPtr.Zero )
lowTechnique = highTechnique;
}
public ShaderQuality Quality { get; set; }
}
public void Render(Action a)
{
CgGl.cgGLEnableProfile(dev.vertexProfile);
CgGl.cgGLEnableProfile(dev.fragmentProfile);
var technique = Quality == ShaderQuality.High ? highTechnique : lowTechnique;
var pass = Cg.cgGetFirstPass(technique);
while (pass != IntPtr.Zero)
{
@@ -294,8 +343,9 @@ namespace OpenRa.GlRenderer
CgGl.cgGLDisableProfile(dev.vertexProfile);
}
public void SetValue(string name, Texture texture)
public void SetValue(string name, ITexture t)
{
var texture = (Texture)t;
var param = Cg.cgGetNamedEffectParameter( effect, name );
if( param != IntPtr.Zero && texture != null )
CgGl.cgGLSetupSampler( param, texture.texture );
@@ -311,7 +361,7 @@ namespace OpenRa.GlRenderer
public void Commit() { }
}
public class Texture
public class Texture : ITexture
{
internal int texture;
@@ -343,15 +393,4 @@ namespace OpenRa.GlRenderer
bitmap.UnlockBits(bits);
}
}
[Flags]
public enum VertexFormat { Position, Texture2 }
public enum ShaderQuality { Low, High }
public enum PrimitiveType
{
PointList = Gl.GL_POINTS,
LineList = Gl.GL_LINES,
TriangleList = Gl.GL_TRIANGLES
}
}

View File

@@ -48,6 +48,7 @@
<Reference Include="Tao.Cg, Version=2.0.0.0, Culture=neutral, PublicKeyToken=52fa5aba625fe731, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Tao.Glfw, Version=2.6.0.0, Culture=neutral, PublicKeyToken=2bb092b6587e4402, processorArchitecture=MSIL" />
<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
</Reference>
@@ -59,6 +60,16 @@
<Compile Include="GraphicsDevice.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRa.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRa.Game\OpenRa.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRa.Game</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@@ -67,4 +78,7 @@
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
</Project>