Merge pull request #7291 from RoosterDragon/dynamic-palette-sizing

Implement dynamic hardware palette sizing.
This commit is contained in:
Paul Chote
2015-01-13 17:41:15 +13:00
7 changed files with 42 additions and 32 deletions

View File

@@ -16,14 +16,13 @@ namespace OpenRA.Graphics
{
public sealed class HardwarePalette : IDisposable
{
public const int MaxPalettes = 256;
public ITexture Texture { get; private set; }
public int Height { get; private set; }
readonly Dictionary<string, ImmutablePalette> palettes = new Dictionary<string, ImmutablePalette>();
readonly Dictionary<string, MutablePalette> modifiablePalettes = new Dictionary<string, MutablePalette>();
readonly IReadOnlyDictionary<string, MutablePalette> readOnlyModifiablePalettes;
readonly Dictionary<string, int> indices = new Dictionary<string, int>();
readonly uint[,] buffer = new uint[MaxPalettes, Palette.Size];
byte[] buffer = new byte[0];
public HardwarePalette()
{
@@ -52,14 +51,19 @@ namespace OpenRA.Graphics
public void AddPalette(string name, ImmutablePalette p, bool allowModifiers)
{
if (palettes.Count >= MaxPalettes)
throw new InvalidOperationException("Limit of {0} palettes reached. Cannot add {1}.".F(MaxPalettes, name));
if (palettes.ContainsKey(name))
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
int index = palettes.Count;
indices.Add(name, index);
palettes.Add(name, p);
if (palettes.Count > Height)
{
Height = Exts.NextPowerOf2(palettes.Count);
Array.Resize(ref buffer, Height * Palette.Size * 4);
}
if (allowModifiers)
modifiablePalettes.Add(name, new MutablePalette(p));
else
@@ -74,13 +78,13 @@ namespace OpenRA.Graphics
CopyPaletteToBuffer(indices[name], palettes[name] = new ImmutablePalette(p));
else
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
Texture.SetData(buffer);
CopyBufferToTexture();
}
public void Initialize()
{
CopyModifiablePalettesToBuffer();
Texture.SetData(buffer);
CopyBufferToTexture();
}
void CopyPaletteToBuffer(int index, IPalette p)
@@ -94,6 +98,11 @@ namespace OpenRA.Graphics
CopyPaletteToBuffer(indices[kvp.Key], kvp.Value);
}
void CopyBufferToTexture()
{
Texture.SetData(buffer, Palette.Size, Height);
}
public void ApplyModifiers(IEnumerable<IPaletteModifier> paletteMods)
{
foreach (var mod in paletteMods)
@@ -101,7 +110,7 @@ namespace OpenRA.Graphics
// Update our texture with the changes.
CopyModifiablePalettesToBuffer();
Texture.SetData(buffer);
CopyBufferToTexture();
// Reset modified palettes back to their original colors, ready for next time.
foreach (var kvp in modifiablePalettes)