Merge pull request #2721 from psydev/patch-1

weapons.yaml update for CNC
This commit is contained in:
Matthias Mailänder
2013-03-05 10:59:03 -08:00

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@@ -22,12 +22,12 @@ UnitExplodeSmall:
Heavy: 25% Heavy: 25%
Explosion: 8 Explosion: 8
InfDeath: 4 InfDeath: 4
ImpactSound: xplos ImpactSound: xplobig4
GrenadierExplode: GrenadierExplode:
Warhead: Warhead:
Damage: 10 Damage: 10
Spread: 3 Spread: 9
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -71,10 +71,10 @@ IonCannon:
Spread: 6 Spread: 6
Ore: true Ore: true
Versus: Versus:
None: 90% None: 100%
Wood: 60% Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 45%
InfDeath: 5 InfDeath: 5
Warhead@area: Warhead@area:
DamageModel: PerCell DamageModel: PerCell
@@ -108,7 +108,7 @@ Sniper:
HighV: HighV:
ROF: 40 ROF: 40
Range: 5 Range: 6
Report: GUN8 Report: GUN8
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 100
@@ -118,10 +118,10 @@ HighV:
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
Light: 50% Light: 100%
Heavy: 25% Heavy: 50%
InfDeath: 2 InfDeath: 2
Explosion: 1 Explosion: piffs
HeliAGGun: HeliAGGun:
ROF: 20 ROF: 20
@@ -134,14 +134,14 @@ HeliAGGun:
Speed: 100 Speed: 100
Warhead: Warhead:
Damage: 20 Damage: 20
Spread: 3 Spread: 6
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
InfDeath: 2 InfDeath: 2
Explosion: 1 Explosion: piffs
HeliAAGun: HeliAAGun:
ROF: 20 ROF: 20
@@ -161,7 +161,7 @@ HeliAAGun:
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
InfDeath: 2 InfDeath: 2
Explosion: 1 Explosion: piffs
Pistol: Pistol:
ROF: 7 ROF: 7
@@ -198,7 +198,7 @@ M16:
Damage: 15 Damage: 15
Rockets: Rockets:
ROF: 60 ROF: 50
Range: 6 Range: 6
Report: BAZOOK1 Report: BAZOOK1
ValidTargets: Ground, Air ValidTargets: Ground, Air
@@ -209,7 +209,7 @@ Rockets:
Proximity: yes Proximity: yes
Inaccuracy: 3 Inaccuracy: 3
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 15
Trail: smokey Trail: smokey
Speed: 35 Speed: 35
RangeLimit: 40 RangeLimit: 40
@@ -217,22 +217,23 @@ Rockets:
Spread: 3 Spread: 3
Versus: Versus:
None: 50% None: 50%
Wood: 75% Wood: 85%
Light: 75% Light: 100%
Heavy: 50% Heavy: 100%
Concrete: 25%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 40 Damage: 30
BikeRockets: BikeRockets:
ROF: 60 ROF: 50
Range: 7 Range: 6
Report: BAZOOK1 Report: BAZOOK1
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
BurstDelay: 0 BurstDelay: 10
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
@@ -247,15 +248,16 @@ BikeRockets:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 50% None: 65%
Wood: 30% Wood: 50%
Light: 75% Light: 100%
Heavy: 30% Heavy: 100%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 35 Damage: 28
OrcaAGMissiles: OrcaAGMissiles:
ROF: 10 ROF: 10
@@ -329,9 +331,10 @@ Flamethrower:
Spread: 8 Spread: 8
Versus: Versus:
None: 90% None: 90%
Wood: 200% Wood: 100%
Light: 75% Light: 75%
Heavy: 25% Heavy: 25%
Explosion: small_napalm
InfDeath: 5 InfDeath: 5
ImpactSound: flamer2 ImpactSound: flamer2
SmudgeType: Scorch SmudgeType: Scorch
@@ -344,19 +347,19 @@ BigFlamer:
Projectile: Bullet Projectile: Bullet
Speed: 20 Speed: 20
Burst:2 Burst:2
BurstDelay:0 BurstDelay:25
Warhead: Warhead:
Spread: 8 Spread: 8
Versus: Versus:
None: 90% None: 100%
Wood: 200% Wood: 100%
Light: 75% Light: 50%
Heavy: 25% Heavy: 25%
InfDeath: 5 InfDeath: 5
Explosion: 3 Explosion: med_napalm
ImpactSound: flamer2 ImpactSound: flamer2
SmudgeType: Scorch SmudgeType: Scorch
Damage: 25 Damage: 90
Chemspray: Chemspray:
ROF: 70 ROF: 70
@@ -373,6 +376,7 @@ Chemspray:
Light: 75% Light: 75%
Heavy: 50% Heavy: 50%
InfDeath: 6 InfDeath: 6
Explosion: chemball
SmudgeType: Scorch SmudgeType: Scorch
ImpactSound: xplos ImpactSound: xplos
@@ -380,7 +384,7 @@ Grenade:
ROF: 50 ROF: 50
Range: 5 Range: 5
Projectile: Bullet Projectile: Bullet
Speed: 5 Speed: 12
High: yes High: yes
Angle: .1 Angle: .1
Inaccuracy: 5 Inaccuracy: 5
@@ -399,19 +403,20 @@ Grenade:
Damage: 50 Damage: 50
70mm: 70mm:
ROF: 60 ROF: 45
Range: 4 Range: 4
Report: TNKFIRE3 Report: TNKFIRE3
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 40 Speed: 60
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -439,7 +444,7 @@ Grenade:
Damage: 30 Damage: 30
120mm: 120mm:
ROF: 80 ROF: 60
Range: 4.75 Range: 4.75
Report: TNKFIRE6 Report: TNKFIRE6
Projectile: Bullet Projectile: Bullet
@@ -450,8 +455,9 @@ Grenade:
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -459,10 +465,11 @@ Grenade:
Damage: 40 Damage: 40
120mmDual: 120mmDual:
ROF: 80 ROF: 60
Range: 4.75 Range: 4.75
Report: TNKFIRE6 Report: TNKFIRE6
Burst: 2 Burst: 2
BurstDelay: 5
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 40 Speed: 40
@@ -471,8 +478,9 @@ Grenade:
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 100%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -490,7 +498,7 @@ TurretGun:
Spread: 3 Spread: 3
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 25%
Light: 75% Light: 75%
Heavy: 100% Heavy: 100%
InfDeath: 4 InfDeath: 4
@@ -530,11 +538,11 @@ MammothMissiles:
Damage: 75 Damage: 75
227mm: 227mm:
ROF: 150 ROF: 140
Range: 14 Range: 14
MinRange: 3 MinRange: 3
Burst: 2 Burst: 2
BurstDelay: 10 BurstDelay: 20
Report: ROCKET1 Report: ROCKET1
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
@@ -556,17 +564,17 @@ MammothMissiles:
Light: 100% Light: 100%
Heavy: 50% Heavy: 50%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: med_frag
ImpactSound: xplos ImpactSound: xplobig4
SmudgeType: Crater SmudgeType: Crater
Damage: 100 Damage: 100
227mm.stnk: 227mm.stnk:
ROF: 80 ROF: 70
Range: 8 Range: 8
Report: ROCKET1 Report: ROCKET1
Burst: 2 Burst: 2
BurstDelay: 0 BurstDelay: 10
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
@@ -577,20 +585,20 @@ MammothMissiles:
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
Speed: 20 Speed: 25
RangeLimit: 55 RangeLimit: 55
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 30% None: 35%
Wood: 75% Wood: 90%
Light: 75% Light: 100%
Heavy: 50% Heavy: 90%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 75 Damage: 60
ArtilleryShell: ArtilleryShell:
ROF: 65 ROF: 65
@@ -609,16 +617,17 @@ ArtilleryShell:
Spread: 6 Spread: 6
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
InfDeath: 3 InfDeath: 3
Explosion: 8 Explosion: poof
SmudgeType: Crater SmudgeType: Crater
ImpactSound: XPLOSML2 ImpactSound: XPLOSML2
MachineGun: MachineGun:
ROF: 30 ROF: 20
Burst: 4
Range: 4 Range: 4
Report: MGUN11 Report: MGUN11
Projectile: Bullet Projectile: Bullet
@@ -627,12 +636,13 @@ MachineGun:
Spread: 3 Spread: 3
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 30%
Light: 50% Light: 75%
Heavy: 25% Heavy: 30%
Concrete: 10%
InfDeath: 2 InfDeath: 2
Explosion: 1 Explosion: piffs
Damage: 15 Damage: 10
BoatMissile: BoatMissile:
ROF: 35 ROF: 35
@@ -666,7 +676,7 @@ BoatMissile:
TowerMissle: TowerMissle:
ROF: 40 ROF: 40
Range: 7 Range: 8
Report: ROCKET2 Report: ROCKET2
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
@@ -685,12 +695,12 @@ TowerMissle:
Warhead: Warhead:
Spread: 6 Spread: 6
Versus: Versus:
None: 90% None: 50%
Wood: 75% Wood: 25%
Light: 60% Light: 100%
Heavy: 25% Heavy: 75%
InfDeath: 3 InfDeath: 3
Explosion: 5 Explosion: med_frag
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 60 Damage: 60
@@ -705,12 +715,12 @@ Napalm:
None: 90% None: 90%
Wood: 100% Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 55%
InfDeath: 5 InfDeath: 5
Explosion: 3 Explosion: med_napalm
ImpactSound: flamer2 ImpactSound: flamer2
SmudgeType: Scorch SmudgeType: Scorch
Damage: 100 Damage: 130
Napalm.Crate: Napalm.Crate:
Warhead: Warhead:
@@ -735,6 +745,8 @@ Laser:
BeamRadius: 1 BeamRadius: 1
Warhead: Warhead:
Spread: 1 Spread: 1
Versus:
Wood: 50%
InfDeath: 5 InfDeath: 5
SmudgeType: Scorch SmudgeType: Scorch
Damage: 200 Damage: 200
@@ -757,15 +769,15 @@ SAMMissile:
Warhead: AP Warhead: AP
Spread: 3 Spread: 3
Versus: Versus:
None: 30% None: 100%
Wood: 75% Wood: 100%
Light: 75% Light: 100%
Heavy: 50% Heavy: 75%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 50 Damage: 55
HonestJohn: HonestJohn:
ROF: 200 ROF: 200
@@ -804,7 +816,25 @@ Tiberium:
PreventProne: yes PreventProne: yes
APCGun: APCGun:
ROF: 10 ROF: 20
Range: 5
Report: gun20
ValidTargets: Ground
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 50%
Light: 100%
Heavy: 50%
Explosion: small_poof
Damage: 25
APCGun.AA:
ROF: 20
Range: 7 Range: 7
Report: gun20 Report: gun20
ValidTargets: Air ValidTargets: Air
@@ -812,8 +842,38 @@ APCGun:
Speed: 100 Speed: 100
High: true High: true
Warhead: Warhead:
Spread: 5 Spread: 3
Versus: Versus:
Heavy: 50%
Explosion: small_poof
Damage: 25
Patriot:
ROF: 100
Range: 10
MinRange: 1
Burst: 2
BurstDelay: 35
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
High: yes
Shadow: no
Image: patriot
Trail: smokey
ROT: 20
Speed: 40
RangeLimit: 35
Angle: .15
Warhead: AP
Spread: 14
Versus:
None: 100%
Wood: 100%
Light: 100% Light: 100%
Explosion: 5 Heavy: 75%
Damage: 12 InfDeath: 4
Explosion: poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 55