Merge pull request #2721 from psydev/patch-1
weapons.yaml update for CNC
This commit is contained in:
@@ -22,12 +22,12 @@ UnitExplodeSmall:
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Heavy: 25%
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Explosion: 8
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InfDeath: 4
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ImpactSound: xplos
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ImpactSound: xplobig4
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GrenadierExplode:
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Warhead:
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Damage: 10
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Spread: 3
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Spread: 9
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Versus:
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None: 90%
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Wood: 75%
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@@ -71,10 +71,10 @@ IonCannon:
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Spread: 6
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Ore: true
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Versus:
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None: 90%
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Wood: 60%
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None: 100%
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Wood: 100%
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Light: 60%
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Heavy: 25%
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Heavy: 45%
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InfDeath: 5
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Warhead@area:
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DamageModel: PerCell
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@@ -108,7 +108,7 @@ Sniper:
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HighV:
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ROF: 40
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Range: 5
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Range: 6
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Report: GUN8
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Projectile: Bullet
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Speed: 100
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@@ -118,10 +118,10 @@ HighV:
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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Light: 100%
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Heavy: 50%
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InfDeath: 2
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Explosion: 1
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Explosion: piffs
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HeliAGGun:
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ROF: 20
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@@ -134,14 +134,14 @@ HeliAGGun:
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Speed: 100
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Warhead:
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Damage: 20
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Spread: 3
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Spread: 6
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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InfDeath: 2
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Explosion: 1
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Explosion: piffs
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HeliAAGun:
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ROF: 20
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@@ -161,7 +161,7 @@ HeliAAGun:
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Light: 50%
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Heavy: 25%
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InfDeath: 2
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Explosion: 1
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Explosion: piffs
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Pistol:
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ROF: 7
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@@ -198,7 +198,7 @@ M16:
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Damage: 15
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Rockets:
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ROF: 60
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ROF: 50
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Range: 6
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Report: BAZOOK1
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ValidTargets: Ground, Air
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@@ -209,7 +209,7 @@ Rockets:
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 10
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ROT: 15
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Trail: smokey
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Speed: 35
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RangeLimit: 40
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@@ -217,22 +217,23 @@ Rockets:
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Spread: 3
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Versus:
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None: 50%
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Wood: 75%
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Light: 75%
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Heavy: 50%
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Wood: 85%
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Light: 100%
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Heavy: 100%
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Concrete: 25%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 40
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Damage: 30
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BikeRockets:
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ROF: 60
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Range: 7
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ROF: 50
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Range: 6
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Report: BAZOOK1
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 0
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BurstDelay: 10
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Projectile: Missile
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Arm: 0
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High: yes
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@@ -247,15 +248,16 @@ BikeRockets:
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Warhead:
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Spread: 3
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Versus:
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None: 50%
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Wood: 30%
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Light: 75%
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Heavy: 30%
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None: 65%
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Wood: 50%
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Light: 100%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 35
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Damage: 28
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OrcaAGMissiles:
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ROF: 10
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@@ -329,9 +331,10 @@ Flamethrower:
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Spread: 8
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Versus:
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None: 90%
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Wood: 200%
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Wood: 100%
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Light: 75%
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Heavy: 25%
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Explosion: small_napalm
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InfDeath: 5
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ImpactSound: flamer2
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SmudgeType: Scorch
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@@ -344,19 +347,19 @@ BigFlamer:
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Projectile: Bullet
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Speed: 20
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Burst:2
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BurstDelay:0
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BurstDelay:25
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Warhead:
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Spread: 8
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Versus:
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None: 90%
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Wood: 200%
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Light: 75%
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None: 100%
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Wood: 100%
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Light: 50%
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Heavy: 25%
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InfDeath: 5
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Explosion: 3
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Explosion: med_napalm
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ImpactSound: flamer2
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SmudgeType: Scorch
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Damage: 25
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Damage: 90
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Chemspray:
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ROF: 70
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@@ -373,6 +376,7 @@ Chemspray:
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Light: 75%
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Heavy: 50%
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InfDeath: 6
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Explosion: chemball
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SmudgeType: Scorch
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ImpactSound: xplos
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@@ -380,7 +384,7 @@ Grenade:
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ROF: 50
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Range: 5
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Projectile: Bullet
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Speed: 5
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Speed: 12
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High: yes
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Angle: .1
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Inaccuracy: 5
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@@ -399,19 +403,20 @@ Grenade:
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Damage: 50
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70mm:
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ROF: 60
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ROF: 45
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Range: 4
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Report: TNKFIRE3
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Projectile: Bullet
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Image: 120MM
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Speed: 40
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Speed: 60
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Light: 100%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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@@ -439,7 +444,7 @@ Grenade:
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Damage: 30
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120mm:
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ROF: 80
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ROF: 60
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Range: 4.75
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Report: TNKFIRE6
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Projectile: Bullet
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@@ -450,8 +455,9 @@ Grenade:
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Light: 100%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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@@ -459,10 +465,11 @@ Grenade:
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Damage: 40
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120mmDual:
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ROF: 80
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ROF: 60
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Range: 4.75
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Report: TNKFIRE6
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Burst: 2
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BurstDelay: 5
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Projectile: Bullet
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Image: 120MM
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Speed: 40
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@@ -471,8 +478,9 @@ Grenade:
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Light: 100%
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Heavy: 100%
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Concrete: 100%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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@@ -490,7 +498,7 @@ TurretGun:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Wood: 25%
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Light: 75%
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Heavy: 100%
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InfDeath: 4
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@@ -530,11 +538,11 @@ MammothMissiles:
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Damage: 75
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227mm:
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ROF: 150
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ROF: 140
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Range: 14
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MinRange: 3
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Burst: 2
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BurstDelay: 10
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BurstDelay: 20
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Report: ROCKET1
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ValidTargets: Ground
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Projectile: Bullet
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@@ -556,17 +564,17 @@ MammothMissiles:
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Light: 100%
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Heavy: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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Explosion: med_frag
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ImpactSound: xplobig4
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SmudgeType: Crater
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Damage: 100
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227mm.stnk:
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ROF: 80
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ROF: 70
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Range: 8
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Report: ROCKET1
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Burst: 2
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BurstDelay: 0
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BurstDelay: 10
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 0
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@@ -577,20 +585,20 @@ MammothMissiles:
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 20
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Speed: 25
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RangeLimit: 55
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 50%
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None: 35%
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Wood: 90%
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Light: 100%
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Heavy: 90%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 75
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Damage: 60
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ArtilleryShell:
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ROF: 65
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@@ -609,16 +617,17 @@ ArtilleryShell:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Wood: 50%
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Light: 60%
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Heavy: 25%
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InfDeath: 3
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Explosion: 8
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Explosion: poof
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SmudgeType: Crater
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ImpactSound: XPLOSML2
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MachineGun:
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ROF: 30
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ROF: 20
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Burst: 4
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Range: 4
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Report: MGUN11
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Projectile: Bullet
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@@ -627,12 +636,13 @@ MachineGun:
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Spread: 3
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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Wood: 30%
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Light: 75%
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Heavy: 30%
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Concrete: 10%
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InfDeath: 2
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Explosion: 1
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Damage: 15
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Explosion: piffs
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Damage: 10
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BoatMissile:
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ROF: 35
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@@ -666,7 +676,7 @@ BoatMissile:
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TowerMissle:
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ROF: 40
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Range: 7
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Range: 8
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Report: ROCKET2
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ValidTargets: Ground, Air
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Burst: 2
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@@ -685,12 +695,12 @@ TowerMissle:
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Warhead:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 50%
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Wood: 25%
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Light: 100%
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Heavy: 75%
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InfDeath: 3
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Explosion: 5
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Explosion: med_frag
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 60
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@@ -705,12 +715,12 @@ Napalm:
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None: 90%
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Wood: 100%
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Light: 60%
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Heavy: 25%
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Heavy: 55%
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InfDeath: 5
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Explosion: 3
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Explosion: med_napalm
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ImpactSound: flamer2
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SmudgeType: Scorch
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Damage: 100
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Damage: 130
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Napalm.Crate:
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Warhead:
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@@ -735,6 +745,8 @@ Laser:
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BeamRadius: 1
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Warhead:
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Spread: 1
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Versus:
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Wood: 50%
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InfDeath: 5
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SmudgeType: Scorch
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Damage: 200
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@@ -757,15 +769,15 @@ SAMMissile:
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Warhead: AP
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 50%
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 75%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 50
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Damage: 55
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HonestJohn:
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ROF: 200
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@@ -804,7 +816,25 @@ Tiberium:
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PreventProne: yes
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APCGun:
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ROF: 10
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ROF: 20
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Range: 5
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Report: gun20
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 100
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High: true
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Warhead:
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Spread: 3
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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Heavy: 50%
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Explosion: small_poof
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Damage: 25
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APCGun.AA:
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ROF: 20
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Range: 7
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Report: gun20
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ValidTargets: Air
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@@ -812,8 +842,38 @@ APCGun:
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Speed: 100
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High: true
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Warhead:
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Spread: 5
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Spread: 3
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Versus:
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Heavy: 50%
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Explosion: small_poof
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Damage: 25
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Patriot:
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ROF: 100
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Range: 10
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MinRange: 1
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Burst: 2
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BurstDelay: 35
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Report: ROCKET2
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ValidTargets: Air
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Projectile: Missile
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High: yes
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Shadow: no
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Image: patriot
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Trail: smokey
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ROT: 20
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Speed: 40
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RangeLimit: 35
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Angle: .15
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Warhead: AP
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Spread: 14
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Explosion: 5
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Damage: 12
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Heavy: 75%
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InfDeath: 4
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Explosion: poof
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 55
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