Fail Situation Critical if Volkov is killed before entering the world.

This commit is contained in:
Paul Chote
2021-03-11 22:44:22 +00:00
parent cbea08e1fe
commit 3ff1888d74

View File

@@ -124,11 +124,11 @@ SendInVolkov = function()
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2]
VolkovArrived = true
Trigger.OnKilled(teamVolkov[1], function()
USSR.MarkFailedObjective(VolkovSurvive)
end)
Trigger.OnAddedToWorld(teamVolkov[1], function(a)
Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov")
Trigger.OnKilled(a, function()
USSR.MarkFailedObjective(VolkovSurvive)
end)
end)
Trigger.OnAddedToWorld(teamVolkov[2], function(b)