Fail Situation Critical if Volkov is killed before entering the world.
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@@ -124,11 +124,11 @@ SendInVolkov = function()
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Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
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Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
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local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2]
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local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2]
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VolkovArrived = true
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VolkovArrived = true
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Trigger.OnKilled(teamVolkov[1], function()
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USSR.MarkFailedObjective(VolkovSurvive)
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end)
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Trigger.OnAddedToWorld(teamVolkov[1], function(a)
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Trigger.OnAddedToWorld(teamVolkov[1], function(a)
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Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov")
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Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov")
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Trigger.OnKilled(a, function()
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USSR.MarkFailedObjective(VolkovSurvive)
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end)
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end)
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end)
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Trigger.OnAddedToWorld(teamVolkov[2], function(b)
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Trigger.OnAddedToWorld(teamVolkov[2], function(b)
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