Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907)

This commit is contained in:
Paul Chote
2011-06-23 18:45:35 +12:00
parent 60a4a06ee4
commit 41def5fef5
2 changed files with 34 additions and 1 deletions

View File

@@ -467,7 +467,9 @@ STNK:
CloakSound: appear1.aud
UncloakSound: appear1.aud
AttackFrontal:
PrimaryWeapon: 227mm
PrimaryWeapon: 227mm.stnk
PrimaryOffset: 0,-5,0,-3
PrimaryLocalOffset:1,0,0,-1,0,0
RenderUnit:
AutoTarget:
TargetableUnit:

View File

@@ -490,6 +490,37 @@ MissilePack:
SmudgeType: Crater
Damage: 75
227mm.stnk:
ROF: 80
Range: 8
Report: ROCKET1
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Air
Projectile: Missile
Arm: 5
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 5
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 20
RangeLimit: 55
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 75
Ballistic:
ROF: 65
Range: 6