Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907)
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@@ -467,7 +467,9 @@ STNK:
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CloakSound: appear1.aud
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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UncloakSound: appear1.aud
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: 227mm
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PrimaryWeapon: 227mm.stnk
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PrimaryOffset: 0,-5,0,-3
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PrimaryLocalOffset:1,0,0,-1,0,0
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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TargetableUnit:
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TargetableUnit:
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@@ -490,6 +490,37 @@ MissilePack:
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SmudgeType: Crater
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SmudgeType: Crater
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Damage: 75
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Damage: 75
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227mm.stnk:
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ROF: 80
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Range: 8
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Report: ROCKET1
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Burst: 2
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BurstDelay: 0
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 5
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High: yes
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Shadow: yes
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Proximity: yes
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Inaccuracy: 5
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Image: DRAGON
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ROT: 5
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Trail: smokey
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Speed: 20
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RangeLimit: 55
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 50%
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InfDeath: 3
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 75
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Ballistic:
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Ballistic:
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ROF: 65
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ROF: 65
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Range: 6
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Range: 6
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