Fix funpark01 failing at mission start

This commit is contained in:
abcdefg30
2017-07-17 23:35:54 +02:00
committed by Paul Chote
parent 17f469f1a5
commit 4204ba1c1f

View File

@@ -84,7 +84,7 @@ WorldLoaded = function()
Trigger.OnIdle(DinoTrex, DinoTrex.Hunt) Trigger.OnIdle(DinoTrex, DinoTrex.Hunt)
ReinforceWithLandingCraft(RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) ReinforceWithLandingCraft(RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location)
Trigger.AfterDelay(DateTime.Seconds(1), function() InitialUnitsArrived = true end) Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end)
Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end) Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
if Map.LobbyOption("difficulty") == "easy" then if Map.LobbyOption("difficulty") == "easy" then