applying balance stick

Stealth Tank damage vs. wood nerfed; a few stnks could quickly uncloak and destroy a building, e.g. refinery. 
Guard tower slight buff, to kill E3 in 2 shots instead of 3, and E4/E5 in 4 shots instead of 5.
E3 rockets expire a bit sooner. They would continue on forever. Their range is still long, but now it's possible for some units to escape.
This commit is contained in:
psydev
2013-03-29 14:30:23 -07:00
parent 30dd2e3d2d
commit 42f0dadd27

View File

@@ -135,7 +135,7 @@ HighV:
Projectile: Bullet
Speed: 100
Warhead:
Damage: 40
Damage: 45
Spread: 3
Versus:
None: 100%
@@ -234,7 +234,7 @@ Rockets:
ROT: 15
Trail: smokey
Speed: 35
RangeLimit: 40
RangeLimit: 30
Warhead:
Spread: 3
Versus:
@@ -613,7 +613,7 @@ MammothMissiles:
Spread: 3
Versus:
None: 35%
Wood: 90%
Wood: 50%
Light: 100%
Heavy: 90%
InfDeath: 4