don't crash on surviving a crate explosion

This commit is contained in:
Chris Forbes
2010-03-21 10:17:22 +13:00
parent 0f902ae41a
commit 43cfa5a7ba

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Traits
if (self.World.IsCellBuildable(p, umt))
{
self.World.AddFrameEndTask(
w => crates.Add(w.CreateActor("crate", p, self.Owner)));
w => crates.Add(w.CreateActor("crate", p, self.World.NeutralPlayer)));
break;
}
}