disable buildings and cyborgs with emp
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@@ -109,7 +109,8 @@
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IsPlayerPalette: true
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IsPlayerPalette: true
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^Building:
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^Building:
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Inherits: ^BasicBuilding
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Inherits@1: ^BasicBuilding
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Inherits@2: ^EmpDisable
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GivesBuildableArea:
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GivesBuildableArea:
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Capturable:
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Capturable:
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RepairableBuilding:
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RepairableBuilding:
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@@ -331,7 +332,8 @@
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CrushedPaletteIsPlayerPalette: true
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CrushedPaletteIsPlayerPalette: true
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^Cyborg:
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^Cyborg:
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Inherits: ^Infantry
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Inherits@1: ^Infantry
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Inherits@2: ^EmpDisable
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 4c0
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MustBeDestroyed:
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MustBeDestroyed:
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