upgraded cnc to use the new weaponmodel
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@@ -89,7 +89,7 @@ namespace OpenRA.GameRules
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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public readonly bool Underwater = false;
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public readonly string[] ValidTargets = { "Vehicle", "Infantry", "Building", "Defense", "Ship" };
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public readonly string[] ValidTargets = { "Ground" };
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public IProjectileInfo Projectile;
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public List<WarheadInfo> Warheads = new List<WarheadInfo>();
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