Locomotor update rule typo fix

This commit is contained in:
reaperrr
2018-06-02 23:47:44 +02:00
committed by Paul Chote
parent a61454f409
commit 4898873617

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
public override IEnumerable<string> AfterUpdate(ModData modData)
{
var message = "You must define a set of Locomotor traits to the World actor for the different\n"
var message = "You must define a set of Locomotor traits on the World actor for the different\n"
+ "movement classes used in your mod (e.g. Infantry, Vehicles, Tanks, Ships, etc)\n"
+ "and replace any definitions/overrides of the following properties on each\n"
+ "actor with a Locomotor field referencing the appropriate locomotor type.\n\n"