Locomotor update rule typo fix
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "You must define a set of Locomotor traits to the World actor for the different\n"
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var message = "You must define a set of Locomotor traits on the World actor for the different\n"
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+ "movement classes used in your mod (e.g. Infantry, Vehicles, Tanks, Ships, etc)\n"
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+ "and replace any definitions/overrides of the following properties on each\n"
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+ "actor with a Locomotor field referencing the appropriate locomotor type.\n\n"
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