Fix experience/hospital indicator overlap in TS.
This commit is contained in:
@@ -29,6 +29,7 @@ UMAGON:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 400
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@@ -86,6 +87,7 @@ MUTANT:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 100
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@@ -112,6 +114,7 @@ MWMN:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 100
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@@ -138,6 +141,7 @@ MUTANT3:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 100
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@@ -71,6 +71,16 @@
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RequiresCondition: rank-elite
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ZOffset: 256
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^InfantryExperienceHospitalOverrides:
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WithDecoration@VETERAN:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@ELITE:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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^CrateStatModifiers:
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FirepowerMultiplier@CRATES:
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RequiresCondition: crate-firepower
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@@ -558,14 +568,22 @@
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GrantConditionOnPrerequisite@HOSPITAL:
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Condition: hospitalheal
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Condition: hospital
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Prerequisites: cahosp
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GrantConditionOnDamageState@HOSPITAL:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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GrantCondition@HOSPITAL:
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RequiresCondition: hospital && damaged
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Condition: hospitalheal
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WithDecoration@REDCROSS:
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Image: pips
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Sequence: medic
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Palette: pips
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ReferencePoint: Bottom, Right
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RequiresCondition: hospitalheal
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BlinkInterval: 32
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BlinkPattern: Off, On
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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@@ -1,6 +1,7 @@
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E2:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Infantry
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@@ -33,6 +34,7 @@ E2:
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MEDIC:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Valued:
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Cost: 600
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Tooltip:
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@@ -73,6 +75,7 @@ MEDIC:
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JUMPJET:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 600
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@@ -191,6 +194,7 @@ JUMPJET.Husk:
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GHOST:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@2: ^HealsOnTiberium
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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@@ -1,6 +1,7 @@
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E3:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Queue: Infantry
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@@ -34,6 +35,7 @@ E3:
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CYBORG:
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Inherits: ^Cyborg
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Armor:
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Type: Light
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@@ -69,6 +71,7 @@ CYBORG:
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CYC2:
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Inherits: ^Cyborg
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Armor:
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Type: Heavy
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@@ -1,6 +1,7 @@
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E1:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Infantry
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@@ -66,6 +66,7 @@ rank:
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Start: 7
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elite: pips
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Start: 8
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Offset: 3, 3
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mpspawn:
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idle:
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