Add hospital heal indicators to RA.
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@@ -145,6 +145,24 @@
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RequiresCondition: rank-elite
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ZOffset: 256
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^InfantryExperienceHospitalOverrides:
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WithDecoration@RANK-1:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@RANK-2:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@RANK-3:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@RANK-ELITE:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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^IronCurtainable:
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WithColoredOverlay@IRONCURTAIN:
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RequiresCondition: invulnerability
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@@ -290,7 +308,8 @@
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Inherits@3: ^InfantryExperienceHospitalOverrides
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Huntable:
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OwnerLostAction:
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@@ -344,9 +363,22 @@
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HealIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GrantConditionOnPrerequisite:
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Condition: hospitalheal
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GrantConditionOnPrerequisite@HOSPITAL:
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Condition: hospital
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Prerequisites: hosp
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GrantConditionOnDamageState@HOSPITAL:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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GrantCondition@HOSPITAL:
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RequiresCondition: hospital && damaged
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Condition: hospitalheal
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WithDecoration@REDCROSS:
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Image: pips
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Sequence: medic
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ReferencePoint: Bottom, Right
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RequiresCondition: hospitalheal
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BlinkInterval: 32
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BlinkPattern: Off, On
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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@@ -101,6 +101,7 @@ pips:
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Offset: 9, 5
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medic:
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Start: 20
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Offset: 15, 1
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#ready:
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# Start: 3
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#hold:
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@@ -429,6 +430,8 @@ fire:
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ZOffset: 1023
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rank:
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Defaults:
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Offset: 0, 3
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rank-veteran-1:
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rank-veteran-2:
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Start: 1
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@@ -436,6 +439,7 @@ rank:
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Start: 2
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rank-elite:
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Start: 3
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Offset: 1, 3
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iconchevrons:
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veteran:
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