Remove TS bombsandgrenades.yaml and move its weapons elsewhere

Grenade and RPGTower weapon to ballisticweapons.yaml, Bomb to otherweapons.yaml
This commit is contained in:
reaperrr
2017-01-11 21:31:20 +01:00
parent 68e45f7c67
commit 489fb91f26
4 changed files with 103 additions and 103 deletions

View File

@@ -85,11 +85,10 @@ Rules:
ts|rules/bridges.yaml
Weapons:
ts|weapons/bombsandgrenades.yaml
ts|weapons/ballisticweapons.yaml
ts|weapons/energyweapons.yaml
ts|weapons/explosions.yaml
ts|weapons/healweapons.yaml
ts|weapons/ballisticweapons.yaml
ts|weapons/missiles.yaml
ts|weapons/otherweapons.yaml
ts|weapons/smallguns.yaml

View File

@@ -130,3 +130,71 @@
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Grenade:
ReloadDelay: 60
Range: 4c512
Projectile: Bullet
Speed: 160
Blockable: true
Shadow: true
LaunchAngle: 60
Inaccuracy: 0
Image: DISCUS
BounceCount: 2
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 40
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_grey_explosion
ImpactSounds: expnew13.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
RPGTower:
ReloadDelay: 80
Range: 8c0
Report: glnch4.aud
Projectile: Bullet
Speed: 384
Blockable: false
Shadow: true
LaunchAngle: 62
Image: canister
Palette: player
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_clsn
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall

View File

@@ -1,101 +0,0 @@
Grenade:
ReloadDelay: 60
Range: 4c512
Projectile: Bullet
Speed: 160
Blockable: true
Shadow: true
LaunchAngle: 60
Inaccuracy: 0
Image: DISCUS
BounceCount: 2
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 40
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_grey_explosion
ImpactSounds: expnew13.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelay: 5
Range: 2c0
Projectile: GravityBomb
Speed: 170
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effectalpha75
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
RPGTower:
ReloadDelay: 80
Range: 8c0
Report: glnch4.aud
Projectile: Bullet
Speed: 384
Blockable: false
Shadow: true
LaunchAngle: 62
Image: canister
Palette: player
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_clsn
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall

View File

@@ -22,6 +22,40 @@ FireballLauncher:
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelay: 5
Range: 2c0
Projectile: GravityBomb
Speed: 170
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effectalpha75
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
FiendShard:
ReloadDelay: 30
Burst: 3