TD Balance Changes. 20172606

The list of changes do not affect the new hitboxes of the structures.

+ Orca damage increased from 25 to 28.
Damage is increased because of their lack of damage vs armored units and structures.

+ Apache ammo reload reduced from 200 to 40.
Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly.

+ Apache ammo reload amount reduced from 10 to 1.
Fixed in unison with ammo reload timer.

+ Sam now fires two missiles. (CNC95)
Does extra damage.

+ Sam range increase from 8c0 to 10c0.
Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable.

+ Sam range limit from 9c614 to 12c0.
Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range.

+ Humvee damag vs light increased from 50 to 55.
Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers.

+ Crates got some love.

+ Viceroids now spawn.

+ An atomic bomb can now detonate. (CNC95)

+ Veterancy level is now to rank 4.
This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
This commit is contained in:
AoAGeneral
2017-06-26 12:25:24 -07:00
committed by reaperrr
parent e38db04ab7
commit 4a39bc8286
7 changed files with 31 additions and 10 deletions

View File

@@ -91,8 +91,8 @@ HELI:
Ammo: 10 Ammo: 10
PipCount: 5 PipCount: 5
SelfReloads: true SelfReloads: true
ReloadCount: 10 ReloadCount: 1
SelfReloadDelay: 200 SelfReloadDelay: 40
WithIdleOverlay@ROTORAIR: WithIdleOverlay@ROTORAIR:
Offset: 0,0,85 Offset: 0,0,85
Sequence: rotor Sequence: rotor

View File

@@ -22,8 +22,18 @@ CRATE:
Condition: cloak-crate-collected Condition: cloak-crate-collected
GiveMcvCrateAction: GiveMcvCrateAction:
SelectionShares: 0 SelectionShares: 0
NoBaseSelectionShares: 120 NoBaseSelectionShares: 50
Units: mcv Units: mcv
ExplodeCrateAction:
Weapon: Atomic
SelectionShares: 1
GiveUnitCrateAction:
Units: vice
Owner: Creeps
SelectionShares: 10
LevelUpCrateAction:
Levels: 4
SelectionShares: 12
WCRATE: WCRATE:
Inherits: ^Crate Inherits: ^Crate

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@@ -814,7 +814,7 @@ SAM:
WithTurretedSpriteBody: WithTurretedSpriteBody:
AutoSelectionSize: AutoSelectionSize:
Armament: Armament:
Weapon: SAMMissile Weapon: Dragon
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackPopupTurreted: AttackPopupTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
@@ -941,7 +941,7 @@ ATWR:
LocalOffset: 256,128,0, 256,-128,0 LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100 LocalYaw: -100,100
Armament@SECONDARY: Armament@SECONDARY:
Weapon: SAMMissile Weapon: TowerAAMissile
LocalOffset: 256,128,0, 256,-128,0 LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100 LocalYaw: -100,100
AttackTurreted: AttackTurreted:

View File

@@ -302,7 +302,7 @@ JEEP:
TurnSpeed: 10 TurnSpeed: 10
Offset: -85,0,128 Offset: -85,0,128
Armament: Armament:
Weapon: MachineGun Weapon: MachineGunH
LocalOffset: 171,0,85 LocalOffset: 171,0,85
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:

View File

@@ -36,7 +36,7 @@
Dragon: Dragon:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 20 ReloadDelay: 20
Range: 12c0 Range: 10c0
Report: rocket2.aud Report: rocket2.aud
ValidTargets: Air ValidTargets: Air
Burst: 2 Burst: 2
@@ -44,7 +44,7 @@ Dragon:
Projectile: Missile Projectile: Missile
Speed: 426 Speed: 426
HorizontalRateOfTurn: 20 HorizontalRateOfTurn: 20
RangeLimit: 15c0 RangeLimit: 12c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
ValidTargets: Air ValidTargets: Air
Versus: Versus:
@@ -85,7 +85,7 @@ OrcaAGMissiles:
Speed: 256 Speed: 256
RangeLimit: 6c0 RangeLimit: 6c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 25 Damage: 28
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 50 None: 50
@@ -236,7 +236,7 @@ TowerMissle:
Explosions: med_frag Explosions: med_frag
ImpactSounds: xplos.aud ImpactSounds: xplos.aud
SAMMissile: TowerAAMissile:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 15 ReloadDelay: 15
Range: 8c0 Range: 8c0

View File

@@ -114,6 +114,12 @@ MachineGun:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piffs Explosions: piffs
MachineGunH:
Inherits: MachineGun
Warhead@1Dam: SpreadDamage
Versus:
Light: 55
APCGun: APCGun:
ReloadDelay: 18 ReloadDelay: 18
Range: 5c0 Range: 5c0

View File

@@ -6,6 +6,7 @@ Atomic:
Damage: 150 Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
AffectsParent: True
Versus: Versus:
None: 100 None: 100
Wood: 100 Wood: 100
@@ -22,6 +23,7 @@ Atomic:
Falloff: 1000, 700, 500, 300, 150, 50, 0 Falloff: 1000, 700, 500, 300, 150, 50, 0
Delay: 3 Delay: 3
ValidTargets: Ground, Air ValidTargets: Ground, Air
AffectsParent: True
Versus: Versus:
None: 100 None: 100
Wood: 100 Wood: 100
@@ -46,6 +48,7 @@ Atomic:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 6 Delay: 6
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
AffectsParent: True
Versus: Versus:
None: 100 None: 100
Wood: 100 Wood: 100
@@ -66,6 +69,7 @@ Atomic:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 9 Delay: 9
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
AffectsParent: True
Versus: Versus:
None: 100 None: 100
Wood: 100 Wood: 100
@@ -88,6 +92,7 @@ IonCannon:
Damage: 100 Damage: 100
Falloff: 1000, 1000, 250, 100 Falloff: 1000, 1000, 250, 100
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
AffectsParent: True
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu_impact: LeaveSmudge Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch