TS: Make use of ExitsDebugOverlay(Manager)

This commit is contained in:
Taryn Hill
2016-07-02 17:59:10 -05:00
parent 7a0d12dd51
commit 4b7af5d780
3 changed files with 9 additions and 0 deletions

View File

@@ -94,6 +94,7 @@ GAPILE:
Exit@1:
SpawnOffset: -256,1024,0
ExitCell: 2,2
ExitsDebugOverlay:
Production:
Produces: Infantry
PrimaryBuilding:
@@ -150,6 +151,7 @@ GAWEAP:
SpawnOffset: -384,-384,0
ExitCell: 3,1
ExitDelay: 5
ExitsDebugOverlay:
Production:
Produces: Vehicle
PrimaryBuilding:
@@ -199,6 +201,7 @@ GAHPAD:
Range: 5c0
Exit@1:
SpawnOffset: 0,-256,0
ExitsDebugOverlay:
RallyPoint:
Palette: mouse
IsPlayerPalette: false
@@ -416,6 +419,7 @@ GAPLUG:
Production:
Produces: HunterSeeker
Exit@1:
ExitsDebugOverlay:
SupportPowerChargeBar:
Power:
Amount: -150

View File

@@ -101,6 +101,7 @@ NAHAND:
Exit@1:
SpawnOffset: 384,768,0
ExitCell: 3,2
ExitsDebugOverlay:
RallyPoint:
Offset: 3,3
Palette: mouse
@@ -159,6 +160,7 @@ NAWEAP:
SpawnOffset: -384,-384,0
ExitCell: 3,1
ExitDelay: 5
ExitsDebugOverlay:
Production:
Produces: Vehicle
PrimaryBuilding:
@@ -204,6 +206,7 @@ NAHPAD:
Range: 5c0
Exit@1:
SpawnOffset: 0,-256,0
ExitsDebugOverlay:
RallyPoint:
Palette: mouse
IsPlayerPalette: false
@@ -351,6 +354,7 @@ NATMPL:
Production:
Produces: HunterSeeker
Exit@1:
ExitsDebugOverlay:
NASTLH:
Inherits: ^Building

View File

@@ -55,6 +55,7 @@
AllowUnderActors: true
TerrainType: Veins
TerrainGeometryOverlay:
ExitsDebugOverlayManager:
World:
Inherits: ^BaseWorld