TS: Make use of ExitsDebugOverlay(Manager)
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@@ -94,6 +94,7 @@ GAPILE:
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Exit@1:
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SpawnOffset: -256,1024,0
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ExitCell: 2,2
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ExitsDebugOverlay:
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Production:
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Produces: Infantry
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PrimaryBuilding:
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@@ -150,6 +151,7 @@ GAWEAP:
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SpawnOffset: -384,-384,0
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ExitCell: 3,1
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ExitDelay: 5
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ExitsDebugOverlay:
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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@@ -199,6 +201,7 @@ GAHPAD:
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Range: 5c0
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Exit@1:
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SpawnOffset: 0,-256,0
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ExitsDebugOverlay:
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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@@ -416,6 +419,7 @@ GAPLUG:
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Production:
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Produces: HunterSeeker
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Exit@1:
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ExitsDebugOverlay:
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SupportPowerChargeBar:
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Power:
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Amount: -150
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@@ -101,6 +101,7 @@ NAHAND:
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Exit@1:
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SpawnOffset: 384,768,0
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ExitCell: 3,2
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ExitsDebugOverlay:
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RallyPoint:
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Offset: 3,3
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Palette: mouse
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@@ -159,6 +160,7 @@ NAWEAP:
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SpawnOffset: -384,-384,0
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ExitCell: 3,1
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ExitDelay: 5
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ExitsDebugOverlay:
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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@@ -204,6 +206,7 @@ NAHPAD:
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Range: 5c0
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Exit@1:
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SpawnOffset: 0,-256,0
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ExitsDebugOverlay:
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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@@ -351,6 +354,7 @@ NATMPL:
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Production:
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Produces: HunterSeeker
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Exit@1:
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ExitsDebugOverlay:
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NASTLH:
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Inherits: ^Building
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@@ -55,6 +55,7 @@
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AllowUnderActors: true
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TerrainType: Veins
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TerrainGeometryOverlay:
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ExitsDebugOverlayManager:
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World:
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Inherits: ^BaseWorld
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