Merge pull request #3510 from Mailaender/d2k-stats

Fixed Dune 2000 combat stats and weapon sounds
This commit is contained in:
Paul Chote
2013-07-01 01:18:48 -07:00
4 changed files with 33 additions and 28 deletions

View File

@@ -33,6 +33,7 @@
Guard:
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
^Tank:
AppearsOnRadar:
@@ -69,6 +70,7 @@
Guard:
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
^Husk:
Health:
@@ -161,6 +163,7 @@
Guard:
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
^Plane:
AppearsOnRadar:
@@ -181,6 +184,7 @@
GivesBounty:
DebugMuzzlePositions:
BodyOrientation:
UpdatesPlayerStatistics:
^Helicopter:
Inherits: ^Plane
@@ -229,3 +233,4 @@
Guardable:
Range: 3
BodyOrientation:
UpdatesPlayerStatistics:

View File

@@ -1,7 +1,7 @@
LMG:
ROF: 20
Range: 5
Report: MGUN2
Report: MGUN2.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
@@ -72,7 +72,7 @@ Sniper:
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN.WAV
Report: VULCAN.AUD # TODO: fallback to RA
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100

View File

@@ -5,10 +5,10 @@
### Warheads
W_Bullets: # Machine Guns
Report: MGUN2 #machine gun burst sound
Report: MGUN2.WAV #machine gun burst sound
Warhead:
Spread: 3
Versus:
Versus:
None: 100%
Wood: 75%
Light: 40%
@@ -20,7 +20,7 @@ W_Bullets: # Machine Guns
W_Bazooka:
Warhead:
Spread: 3
Versus:
Versus:
None: 8%
Wood: 45%
Light: 70%
@@ -29,12 +29,12 @@ W_Bazooka:
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
ImpactSound: kaboom12.aud # TODO: fallback to RA
W_HE: # Grenadier, siege tank
Warhead:
Spread: 12
Versus:
Versus:
None: 125%
Wood: 70%
Light: 30%
@@ -50,7 +50,7 @@ W_HE: # Grenadier, siege tank
W_GT_AT: # Sardaukar & Fremen's longer range weapons
Warhead:
Spread: 3
Versus:
Versus:
None: 25%
Wood: 65%
Light: 100%
@@ -59,27 +59,27 @@ W_GT_AT: # Sardaukar & Fremen's longer range weapons
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
ImpactSound: kaboom12.aud # TODO: fallback to RA
SmudgeType: SandCrater, RockCrater
W_AT: # Tank shells, gun turret
Warhead:
Spread: 3
Versus:
Versus:
None: 20%
Wood: 60%
Light: 100%
Heavy: 75%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30
ImpactSound: kaboom30.aud # TODO: fallback to RA
InfDeath: 4
SmudgeType: SandCrater, RockCrater
W_AT_Mis: # Rocket Launcher, tower missile
Warhead:
Spread: 8
Versus:
Versus:
None: 15%
Wood: 65%
Light: 90%
@@ -88,13 +88,13 @@ W_AT_Mis: # Rocket Launcher, tower missile
InfDeath: 4
Explosion: large_explosion
WaterExplosion: med_splash
ImpactSound: explsml1
ImpactSound: explsml1.wav
SmudgeType: SandCrater, RockCrater
W_Deviate
W_Deviate:
Warhead:
Spread: 8
Versus:
Versus:
None: 20%
Wood: 20%
Light: 20%
@@ -103,10 +103,10 @@ W_Deviate
Explosion: med_explosion
WaterExplosion: med_splash
W_Sonic
W_Sonic:
Warhead:
Spread: 6
Versus:
Versus:
None: 100%
Wood: 100%
Light: 100%
@@ -118,7 +118,7 @@ W_Sonic
W_Plasma:
Warhead:
Spread: 3
Versus:
Versus:
None: 100%
Wood: 100%
Light: 60%
@@ -141,7 +141,7 @@ P_Bullets: #from M60mg
ContrailUsePlayerColor: true
P_OneShot: #from Sniper
Report: RIFLE
Report: RIFLE.AUD # TODO: fallback to RA
Projectile: Bullet
Speed: 150
ContrailLength: 6

View File

@@ -1,11 +1,11 @@
Crush:
Warhead:
ImpactSound: CRUSH1
ImpactSound: CRUSH1.WAV
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2
ImpactSound: EXPLLG2.WAV
Explosion: building
Atomic:
@@ -20,7 +20,7 @@ Atomic:
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
@@ -34,7 +34,7 @@ CrateNuke:
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
@@ -48,7 +48,7 @@ CrateExplosion:
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
@@ -62,7 +62,7 @@ UnitExplode:
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
@@ -75,7 +75,7 @@ UnitExplodeSmall:
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
@@ -88,7 +88,7 @@ UnitExplodeTiny:
Heavy: 25%
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
@@ -101,5 +101,5 @@ UnitExplodeScale:
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV