Merge pull request #3510 from Mailaender/d2k-stats
Fixed Dune 2000 combat stats and weapon sounds
This commit is contained in:
@@ -33,6 +33,7 @@
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Guard:
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Guardable:
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BodyOrientation:
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UpdatesPlayerStatistics:
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^Tank:
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AppearsOnRadar:
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@@ -69,6 +70,7 @@
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Guard:
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Guardable:
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BodyOrientation:
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UpdatesPlayerStatistics:
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^Husk:
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Health:
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@@ -161,6 +163,7 @@
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Guard:
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Guardable:
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BodyOrientation:
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UpdatesPlayerStatistics:
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^Plane:
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AppearsOnRadar:
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@@ -181,6 +184,7 @@
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GivesBounty:
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DebugMuzzlePositions:
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BodyOrientation:
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UpdatesPlayerStatistics:
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^Helicopter:
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Inherits: ^Plane
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@@ -229,3 +233,4 @@
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Guardable:
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Range: 3
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BodyOrientation:
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UpdatesPlayerStatistics:
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@@ -1,7 +1,7 @@
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LMG:
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ROF: 20
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Range: 5
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Report: MGUN2
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Report: MGUN2.WAV
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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@@ -72,7 +72,7 @@ Sniper:
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Vulcan:
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ROF: 30
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Range: 5.75
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Report: VULCAN.WAV
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Report: VULCAN.AUD # TODO: fallback to RA
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 100
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@@ -5,10 +5,10 @@
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### Warheads
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W_Bullets: # Machine Guns
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Report: MGUN2 #machine gun burst sound
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Report: MGUN2.WAV #machine gun burst sound
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 100%
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Wood: 75%
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Light: 40%
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@@ -20,7 +20,7 @@ W_Bullets: # Machine Guns
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W_Bazooka:
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 8%
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Wood: 45%
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Light: 70%
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@@ -29,12 +29,12 @@ W_Bazooka:
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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ImpactSound: kaboom12.aud # TODO: fallback to RA
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W_HE: # Grenadier, siege tank
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Warhead:
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Spread: 12
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Versus:
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Versus:
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None: 125%
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Wood: 70%
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Light: 30%
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@@ -50,7 +50,7 @@ W_HE: # Grenadier, siege tank
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W_GT_AT: # Sardaukar & Fremen's longer range weapons
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 25%
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Wood: 65%
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Light: 100%
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@@ -59,27 +59,27 @@ W_GT_AT: # Sardaukar & Fremen's longer range weapons
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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ImpactSound: kaboom12.aud # TODO: fallback to RA
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SmudgeType: SandCrater, RockCrater
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W_AT: # Tank shells, gun turret
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 20%
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Wood: 60%
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Light: 100%
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Heavy: 75%
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Concrete: 50%
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Explosion: med_explosion
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ImpactSound: kaboom30
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ImpactSound: kaboom30.aud # TODO: fallback to RA
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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W_AT_Mis: # Rocket Launcher, tower missile
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Warhead:
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Spread: 8
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Versus:
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Versus:
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None: 15%
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Wood: 65%
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Light: 90%
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@@ -88,13 +88,13 @@ W_AT_Mis: # Rocket Launcher, tower missile
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InfDeath: 4
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Explosion: large_explosion
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WaterExplosion: med_splash
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ImpactSound: explsml1
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ImpactSound: explsml1.wav
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SmudgeType: SandCrater, RockCrater
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W_Deviate
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W_Deviate:
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Warhead:
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Spread: 8
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Versus:
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Versus:
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None: 20%
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Wood: 20%
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Light: 20%
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@@ -103,10 +103,10 @@ W_Deviate
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Explosion: med_explosion
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WaterExplosion: med_splash
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W_Sonic
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W_Sonic:
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Warhead:
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Spread: 6
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Versus:
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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@@ -118,7 +118,7 @@ W_Sonic
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W_Plasma:
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 100%
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Wood: 100%
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Light: 60%
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@@ -141,7 +141,7 @@ P_Bullets: #from M60mg
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ContrailUsePlayerColor: true
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P_OneShot: #from Sniper
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Report: RIFLE
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Report: RIFLE.AUD # TODO: fallback to RA
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Projectile: Bullet
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Speed: 150
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ContrailLength: 6
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@@ -1,11 +1,11 @@
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Crush:
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Warhead:
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ImpactSound: CRUSH1
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ImpactSound: CRUSH1.WAV
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Damage: 100
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Demolish:
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Warhead:
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ImpactSound: EXPLLG2
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ImpactSound: EXPLLG2.WAV
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Explosion: building
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Atomic:
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@@ -20,7 +20,7 @@ Atomic:
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2
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ImpactSound: EXPLLG2.WAV
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CrateNuke:
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Warhead:
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@@ -34,7 +34,7 @@ CrateNuke:
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2
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ImpactSound: EXPLLG2.WAV
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CrateExplosion:
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Warhead:
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@@ -48,7 +48,7 @@ CrateExplosion:
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Explosion: building
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WaterExplosion: building
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InfDeath: 4
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ImpactSound: EXPLSML4
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ImpactSound: EXPLSML4.WAV
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UnitExplode:
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Warhead:
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@@ -62,7 +62,7 @@ UnitExplode:
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Explosion: building
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WaterExplosion: large_splash
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InfDeath: 4
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ImpactSound: EXPLMD1
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ImpactSound: EXPLMD1.WAV
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UnitExplodeSmall:
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Warhead:
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@@ -75,7 +75,7 @@ UnitExplodeSmall:
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Heavy: 25%
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Explosion: self_destruct
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InfDeath: 4
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ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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UnitExplodeTiny:
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Warhead:
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@@ -88,7 +88,7 @@ UnitExplodeTiny:
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Heavy: 25%
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Explosion: med_explosion
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InfDeath: 4
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ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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UnitExplodeScale:
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Warhead:
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@@ -101,5 +101,5 @@ UnitExplodeScale:
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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