removing some old dumb stuff
This commit is contained in:
@@ -104,8 +104,7 @@ namespace OpenRA
|
||||
if (dirs[d] != 0)
|
||||
continue;
|
||||
|
||||
int2 cell = world.OffsetCell(topLeft, i, d);
|
||||
|
||||
int2 cell = topLeft + i * vecs[d];
|
||||
if (world.IsCellBuildable(cell, bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel, null))
|
||||
continue; // Cell is empty; continue search
|
||||
|
||||
|
||||
@@ -127,26 +127,6 @@ namespace OpenRA
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public static int2 OffsetCell(this World world, int2 cell, int step, int dir)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 0:
|
||||
cell.X += step;
|
||||
break;
|
||||
case 1:
|
||||
cell.Y += step;
|
||||
break;
|
||||
case 2:
|
||||
cell.X -= step;
|
||||
break;
|
||||
case 3:
|
||||
cell.Y -= step;
|
||||
break;
|
||||
}
|
||||
return cell;
|
||||
}
|
||||
|
||||
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore)
|
||||
{
|
||||
var res = world.WorldActor.traits.Get<ResourceLayer>();
|
||||
|
||||
Reference in New Issue
Block a user