Update music.yaml

Added a one-liner to make sure the song "Afterlife" (await_r.aud) is loaded in both content data alternatives (Aftermath scores.mix from DL mirror / Base game scores.mix file from Game CD.)

Regarding of which scores.mix file is used (the DL mirror one including the Aftermath expansion tracks or the vanilla one from "Install from CD"-option)
the naming of the file is different. Resulting in missing out this song when using the bigger scores.mix file with the bonus tracks.
This commit is contained in:
jaZzKCS
2015-12-02 11:10:36 +01:00
parent 387d0d0e3f
commit 4c461b08af
3 changed files with 86 additions and 81 deletions

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@@ -1,68 +1,72 @@
aoi: Act on Instinct
aoi2: Act on Instinct (Voiced)
Filename: aoi
Extension: var
aoi: Act On Instinct
airstrik: Air Strike
befeared: To be Feared
befeared2: To be Feared (Voiced)
Filename: befeared
Extension: var
80mx226m: C&C 80's mix
ccthang: C&C Thang
ind2: Canyon Chase
chrg226m: Depth Charge
crep226m: Creeping Upon
stopthem: Deception (Stop Them)
deception: Deception (Stop Them) (Voiced)
Filename: stopthem
Extension: var
ind2: Canyon Chase (Industrial 2)
heavyg: Demolition (Heavy Gear)
die: Die
dril225m: Drill
dron226m: Drone
fwp: Fight Win Prevail
fist226m: Iron Fist
warfare: Warfare (Full Stop)
warfare: Full Stop (Warfare)
win1: Great Shot!
Hidden: true
win2: Great Shot! (Voiced)
Filename: win2
win2: Great Shot! (SFX)
Filename: win1
Extension: var
heart: Heartbreak (Voiced)
Extension: var
iam: I Am - Destructible Times (Voiced)
Hidden: true
iam: I Am - Times (Credits)
ind: Industrial
linefire: In the Line of Fire
linefire: In The Line Of Fire
trouble: In Trouble
trouble2: In Trouble (Voiced)
Filename: trouble
Extension: var
justdoit: Just Do it Up
justdoit2: Just Do it Up (Voiced)
justdoit: Just Do It Up
justdoit2: Just Do It Up (SFX)
Filename: justdoit
Extension: var
jdi_v2: Just Do It Up 2 (Take 'Em out)
map1: Map Theme
Hidden: true
march: March to Doom
nomercy: No Mercy
nomercy2: No Mercy (Voiced)
Filename: nomercy
Extension: var
otp: On the Prowl
prp: Prepare for Battle
radio: Radio
rain: Rain in the Night
rout: Reaching out (Voiced)
Extension: var
recn226m: Recon
jdi_v2: Just Do it Up 2 (Take em' out)
target: Target (Mechanical Man)
j1: Untamed Land
valkyrie: Ride of the Valkyries
voic226m: Voice Rhythm
outtakes: Outtakes
Hidden: true
march: March To Doom
nod_map1: Nod Map Theme
Hidden: true
nod_win1: Nod Win Theme
Hidden: true
nomercy: No Mercy
nomercy2: No Mercy (SFX)
Filename: nomercy
Extension: var
otp: On The Prowl
outtakes: Outtakes (Censored)
Hidden: true
prp: Prepare For Battle
radio: Radio
rain: Rain In The Night
target: Target (Mechanical Man)
j1: Untamed Land (Jungle)
valkyrie: Ride Of The Valkyries
Hidden: true
stopthem: We Will Stop Them (Deception)
deception: We Will Stop Them (SFX)
Filename: stopthem
Extension: var
# Covert Operations tracks
aoi2: Act On Instinct (SFX)
Filename: aoi
Extension: var
befeared: To Be Feared
befeared2: To Be Feared (SFX)
Filename: befeared
Extension: var
80mx226m: C&C 80's Mix
crep226m: Creeping Upon
chrg226m: Depth Charge
die: Die
dril225m: Drill
dron226m: Drone
fist226m: Iron Fist
heart: Heartbreak
Extension: var
trouble2: In Trouble (SFX)
Filename: trouble
Extension: var
rout: Reaching Out
Extension: var
recn226m: Recon
voic226m: Voice Rhythm

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@@ -1,16 +1,10 @@
# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k
AMBUSH: The Ambush
Extension: AUD
# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k/Music
ARAKATAK: Attack on Arrakis
Extension: AUD
ATREGAIN: The Atreides Gain
Extension: AUD
ENTORDOS: Enter the Ordos
Extension: AUD
FIGHTPWR: Fight for Power
Extension: AUD
FREMEN: The Fremen
Extension: AUD
HARK_BAT: Harkonnen Battle
Extension: AUD
LANDSAND: Land of Sand
@@ -27,11 +21,17 @@ ROBOTIX: Robotix
SCORE: Score
Extension: AUD
Hidden: true
SPICESCT: Spice Scouting
Extension: AUD
AMBUSH: The Ambush
Extension: AUD
ATREGAIN: The Atreides Gain
Extension: AUD
FREMEN: The Fremen
Extension: AUD
SOLDAPPR: The Soldiers Approach
Extension: AUD
SPICESCT: Spice Scouting
WAITGAME: The Waiting Game
Extension: AUD
UNDERCON: Under Construction
Extension: AUD
WAITGAME: The Waiting Game
Extension: AUD

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@@ -1,22 +1,22 @@
intro: Intro
Hidden: true
map: Map
Hidden: true
score: Militant Force
Hidden: true
await_r: Await
await_r: Afterlife (Await)
bigf226m: Bigfoot
credits: Reload Fire
crus226m: Crush
dense_r: Dense
fac1226m: Face to the Enemy 1
fac2226m: Face to the Enemy 2
fogger1a: Fogger
hell226m: Hell March
intro: Intro
Hidden: true
map: Map
Hidden: true
mud1a: Mud
radio2: Radio 2
credits: Reload Fire (Credits)
rollout: Roll Out
run1226m: Run for your Life
run1226m: Run (For Your Life)
score: Militant Force (Scores)
Hidden: true
smsh226m: Smash
snake: Snake
terminat: Terminate
@@ -26,21 +26,22 @@ vector1a: Vector
work226m: Workmen
# Counterstrike tracks
2nd_hand: The Second Hand
backstab: Backstab
shut_it: Shut It
under3: Underlying Thoughts
chaos2: Chaos
twinmix1: Twin Cannon Remix
vr2: Voice Rhythm 2
araziod: Arazoid
backstab: Backstab
chaos2: Chaos
shut_it: Shut It
2nd_hand: The Second Hand
twinmix1: Twin Cannon (Remix)
under3: Underlying Thoughts
vr2: Voice Rhythm 2
# Aftermath tracks
await: Afterlife (Await)
bog: Bog
gloom: Gloom
rpt: Running through Pipes (Mech Man 2)
traction: Traction
float_v2: Floating
grndwire: Ground Wire
gloom: Gloom
grndwire: Groundwire
rpt: Running Through Pipes
search: The Search
traction: Traction
wastelnd: Wasteland