Update music.yaml
Added a one-liner to make sure the song "Afterlife" (await_r.aud) is loaded in both content data alternatives (Aftermath scores.mix from DL mirror / Base game scores.mix file from Game CD.) Regarding of which scores.mix file is used (the DL mirror one including the Aftermath expansion tracks or the vanilla one from "Install from CD"-option) the naming of the file is different. Resulting in missing out this song when using the bigger scores.mix file with the bonus tracks.
This commit is contained in:
@@ -1,68 +1,72 @@
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aoi: Act on Instinct
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aoi2: Act on Instinct (Voiced)
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Filename: aoi
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Extension: var
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aoi: Act On Instinct
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airstrik: Air Strike
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befeared: To be Feared
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befeared2: To be Feared (Voiced)
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Filename: befeared
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Extension: var
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80mx226m: C&C 80's mix
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ccthang: C&C Thang
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ind2: Canyon Chase
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chrg226m: Depth Charge
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crep226m: Creeping Upon
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stopthem: Deception (Stop Them)
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deception: Deception (Stop Them) (Voiced)
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Filename: stopthem
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Extension: var
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ind2: Canyon Chase (Industrial 2)
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heavyg: Demolition (Heavy Gear)
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die: Die
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dril225m: Drill
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dron226m: Drone
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fwp: Fight Win Prevail
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fist226m: Iron Fist
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warfare: Warfare (Full Stop)
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warfare: Full Stop (Warfare)
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win1: Great Shot!
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Hidden: true
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win2: Great Shot! (Voiced)
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Filename: win2
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win2: Great Shot! (SFX)
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Filename: win1
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Extension: var
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heart: Heartbreak (Voiced)
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Extension: var
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iam: I Am - Destructible Times (Voiced)
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Hidden: true
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iam: I Am - Times (Credits)
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ind: Industrial
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linefire: In the Line of Fire
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linefire: In The Line Of Fire
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trouble: In Trouble
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trouble2: In Trouble (Voiced)
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Filename: trouble
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Extension: var
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justdoit: Just Do it Up
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justdoit2: Just Do it Up (Voiced)
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justdoit: Just Do It Up
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justdoit2: Just Do It Up (SFX)
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Filename: justdoit
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Extension: var
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jdi_v2: Just Do It Up 2 (Take 'Em out)
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map1: Map Theme
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Hidden: true
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march: March to Doom
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nomercy: No Mercy
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nomercy2: No Mercy (Voiced)
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Filename: nomercy
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Extension: var
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otp: On the Prowl
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prp: Prepare for Battle
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radio: Radio
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rain: Rain in the Night
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rout: Reaching out (Voiced)
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Extension: var
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recn226m: Recon
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jdi_v2: Just Do it Up 2 (Take em' out)
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target: Target (Mechanical Man)
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j1: Untamed Land
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valkyrie: Ride of the Valkyries
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voic226m: Voice Rhythm
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outtakes: Outtakes
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Hidden: true
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march: March To Doom
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nod_map1: Nod Map Theme
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Hidden: true
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nod_win1: Nod Win Theme
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Hidden: true
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nomercy: No Mercy
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nomercy2: No Mercy (SFX)
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Filename: nomercy
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Extension: var
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otp: On The Prowl
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outtakes: Outtakes (Censored)
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Hidden: true
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prp: Prepare For Battle
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radio: Radio
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rain: Rain In The Night
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target: Target (Mechanical Man)
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j1: Untamed Land (Jungle)
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valkyrie: Ride Of The Valkyries
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Hidden: true
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stopthem: We Will Stop Them (Deception)
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deception: We Will Stop Them (SFX)
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Filename: stopthem
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Extension: var
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# Covert Operations tracks
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aoi2: Act On Instinct (SFX)
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Filename: aoi
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Extension: var
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befeared: To Be Feared
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befeared2: To Be Feared (SFX)
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Filename: befeared
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Extension: var
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80mx226m: C&C 80's Mix
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crep226m: Creeping Upon
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chrg226m: Depth Charge
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die: Die
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dril225m: Drill
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dron226m: Drone
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fist226m: Iron Fist
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heart: Heartbreak
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Extension: var
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trouble2: In Trouble (SFX)
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Filename: trouble
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Extension: var
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rout: Reaching Out
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Extension: var
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recn226m: Recon
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voic226m: Voice Rhythm
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@@ -1,16 +1,10 @@
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# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k
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AMBUSH: The Ambush
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Extension: AUD
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# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k/Music
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ARAKATAK: Attack on Arrakis
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Extension: AUD
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ATREGAIN: The Atreides Gain
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Extension: AUD
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ENTORDOS: Enter the Ordos
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Extension: AUD
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FIGHTPWR: Fight for Power
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Extension: AUD
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FREMEN: The Fremen
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Extension: AUD
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HARK_BAT: Harkonnen Battle
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Extension: AUD
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LANDSAND: Land of Sand
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@@ -27,11 +21,17 @@ ROBOTIX: Robotix
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SCORE: Score
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Extension: AUD
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Hidden: true
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SPICESCT: Spice Scouting
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Extension: AUD
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AMBUSH: The Ambush
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Extension: AUD
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ATREGAIN: The Atreides Gain
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Extension: AUD
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FREMEN: The Fremen
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Extension: AUD
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SOLDAPPR: The Soldiers Approach
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Extension: AUD
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SPICESCT: Spice Scouting
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WAITGAME: The Waiting Game
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Extension: AUD
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UNDERCON: Under Construction
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Extension: AUD
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WAITGAME: The Waiting Game
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Extension: AUD
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@@ -1,22 +1,22 @@
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intro: Intro
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Hidden: true
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map: Map
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Hidden: true
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score: Militant Force
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Hidden: true
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await_r: Await
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await_r: Afterlife (Await)
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bigf226m: Bigfoot
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credits: Reload Fire
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crus226m: Crush
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dense_r: Dense
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fac1226m: Face to the Enemy 1
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fac2226m: Face to the Enemy 2
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fogger1a: Fogger
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hell226m: Hell March
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intro: Intro
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Hidden: true
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map: Map
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Hidden: true
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mud1a: Mud
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radio2: Radio 2
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credits: Reload Fire (Credits)
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rollout: Roll Out
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run1226m: Run for your Life
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run1226m: Run (For Your Life)
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score: Militant Force (Scores)
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Hidden: true
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smsh226m: Smash
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snake: Snake
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terminat: Terminate
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@@ -26,21 +26,22 @@ vector1a: Vector
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work226m: Workmen
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# Counterstrike tracks
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2nd_hand: The Second Hand
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backstab: Backstab
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shut_it: Shut It
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under3: Underlying Thoughts
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chaos2: Chaos
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twinmix1: Twin Cannon Remix
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vr2: Voice Rhythm 2
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araziod: Arazoid
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backstab: Backstab
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chaos2: Chaos
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shut_it: Shut It
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2nd_hand: The Second Hand
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twinmix1: Twin Cannon (Remix)
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under3: Underlying Thoughts
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vr2: Voice Rhythm 2
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# Aftermath tracks
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await: Afterlife (Await)
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bog: Bog
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gloom: Gloom
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rpt: Running through Pipes (Mech Man 2)
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traction: Traction
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float_v2: Floating
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grndwire: Ground Wire
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gloom: Gloom
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grndwire: Groundwire
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rpt: Running Through Pipes
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search: The Search
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traction: Traction
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wastelnd: Wasteland
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