Streamlined RA smallcaliber.yaml

This commit is contained in:
reaperrr
2017-01-01 15:12:52 +01:00
parent 77663ba2d6
commit 4c5be8d1d6

View File

@@ -1,27 +1,4 @@
ZSU-23:
Burst: 2
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Report: aacanon3.aud
ValidTargets: Air
Projectile: Bullet
Speed: 3c340
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 12
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion_air
FLAK-23-AA:
^AACannon:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
@@ -32,30 +9,7 @@ FLAK-23-AA:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosions: small_explosion_air
ValidImpactTypes: Air, AirHit
FLAK-23-AG:
ReloadDelay: 10
Range: 6c0
Report: aacanon3.aud
ValidTargets: Ground, Water
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
ValidTargets: Air
Versus:
None: 40
Wood: 10
@@ -65,34 +19,81 @@ FLAK-23-AG:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion_air
InvalidImpactTypes: Air, AirHit
ZSU-23:
Inherits: ^AACannon
Burst: 2
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Projectile: Bullet
Speed: 3c340
Warhead@1Dam: SpreadDamage
Damage: 12
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 50
FLAK-23-AA:
Inherits: ^AACannon
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
FLAK-23-AG:
Inherits: ^AACannon
Range: 6c0
ValidTargets: Ground, Water
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_splash
ValidImpactTypes: Water
Vulcan:
^HeavyMG:
ReloadDelay: 30
Range: 6c0
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam_1: SpreadDamage
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
Damage: 30
Versus:
None: 200
None: 100
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff_1: CreateEffect
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@2Eff_1Water: CreateEffect
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
Warhead@3Dam_2: SpreadDamage
^LightMG:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 15
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Vulcan:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 10
Versus:
None: 200
Warhead@4Dam_2: SpreadDamage
Spread: 128
Damage: 10
Delay: 2
@@ -189,134 +190,73 @@ Vulcan:
Delay: 10
ChainGun:
Inherits: ^HeavyMG
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
ChainGun.Yak:
Inherits: ^HeavyMG
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
Report: gun27.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ValidImpactTypes: Water
M1Carbine:
Inherits: ^LightMG
ReloadDelay: 20
Range: 5c0
Report: gun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
M60mg:
Inherits: ^LightMG
ReloadDelay: 30
Range: 4c0
Report: pillbox1.aud
Burst: 5
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
SilencedPPK:
^SnipeWeapon:
ReloadDelay: 80
Range: 2c512
Report: silppk.aud
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Spread: 42
Damage: 150
ValidTargets: Infantry
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
SilencedPPK:
Inherits: ^SnipeWeapon
Report: silppk.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
@@ -325,18 +265,11 @@ SilencedPPK:
ValidImpactTypes: Water
Colt45:
Inherits: ^SnipeWeapon
ReloadDelay: 5
Range: 7c0
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
InvalidImpactTypes: Water
@@ -345,15 +278,8 @@ Colt45:
ValidImpactTypes: Water
Sniper:
Report: gun5.aud
Inherits: ^SnipeWeapon
ReloadDelay: 70
Range: 10c0
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath