Streamlined RA smallcaliber.yaml
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@@ -1,27 +1,4 @@
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ZSU-23:
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Burst: 2
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BurstDelay: 5
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ReloadDelay: 0
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Range: 10c0
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Report: aacanon3.aud
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ValidTargets: Air
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Projectile: Bullet
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Speed: 3c340
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 12
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ValidTargets: Air
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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FLAK-23-AA:
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^AACannon:
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ReloadDelay: 10
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Range: 8c0
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Report: aacanon3.aud
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@@ -32,30 +9,7 @@ FLAK-23-AA:
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2EffAir: CreateEffect
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Explosions: small_explosion_air
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ValidImpactTypes: Air, AirHit
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FLAK-23-AG:
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ReloadDelay: 10
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Range: 6c0
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Report: aacanon3.aud
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ValidTargets: Ground, Water
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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ValidTargets: Air
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Versus:
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None: 40
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Wood: 10
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@@ -65,34 +19,81 @@ FLAK-23-AG:
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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InvalidImpactTypes: Air, AirHit
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ZSU-23:
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Inherits: ^AACannon
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Burst: 2
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BurstDelay: 5
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ReloadDelay: 0
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Range: 10c0
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Projectile: Bullet
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Speed: 3c340
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Warhead@1Dam: SpreadDamage
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Damage: 12
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Heavy: 100
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Concrete: 50
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FLAK-23-AA:
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Inherits: ^AACannon
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air, Ground, Water
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FLAK-23-AG:
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Inherits: ^AACannon
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Range: 6c0
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ValidTargets: Ground, Water
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air, Ground, Water
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Warhead@2Eff: CreateEffect
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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ValidImpactTypes: Water
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Vulcan:
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^HeavyMG:
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ReloadDelay: 30
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Range: 6c0
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Report: gun13.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam_1: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 10
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Damage: 30
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Versus:
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None: 200
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None: 100
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff_1: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@2Eff_1Water: CreateEffect
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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Warhead@3Dam_2: SpreadDamage
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^LightMG:
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Inherits: ^HeavyMG
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Warhead@1Dam: SpreadDamage
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Damage: 15
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Versus:
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Wood: 10
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Light: 30
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Heavy: 10
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Concrete: 10
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Vulcan:
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Inherits: ^HeavyMG
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Warhead@1Dam: SpreadDamage
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Damage: 10
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Versus:
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None: 200
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Warhead@4Dam_2: SpreadDamage
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Spread: 128
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Damage: 10
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Delay: 2
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@@ -189,134 +190,73 @@ Vulcan:
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Delay: 10
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ChainGun:
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Inherits: ^HeavyMG
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ReloadDelay: 10
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Range: 5c0
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MinRange: 0c768
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Report: gun13.aud
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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Versus:
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None: 120
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ChainGun.Yak:
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Inherits: ^HeavyMG
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ReloadDelay: 3
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Range: 5c0
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MinRange: 3c0
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Report: gun13.aud
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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Pistol:
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Inherits: ^LightMG
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ReloadDelay: 7
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Range: 3c0
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Report: gun27.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 1
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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ValidImpactTypes: Water
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M1Carbine:
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Inherits: ^LightMG
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ReloadDelay: 20
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Range: 5c0
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Report: gun11.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 25
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Light: 30
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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M60mg:
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Inherits: ^LightMG
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ReloadDelay: 30
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Range: 4c0
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Report: pillbox1.aud
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Burst: 5
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 10
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Light: 30
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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SilencedPPK:
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^SnipeWeapon:
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ReloadDelay: 80
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Range: 2c512
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Report: silppk.aud
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Report: gun5.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Spread: 42
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Damage: 150
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ValidTargets: Infantry
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ValidTargets: Barrel, Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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SilencedPPK:
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Inherits: ^SnipeWeapon
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Report: silppk.aud
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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@@ -325,18 +265,11 @@ SilencedPPK:
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ValidImpactTypes: Water
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Colt45:
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Inherits: ^SnipeWeapon
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ReloadDelay: 5
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Range: 7c0
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Report: gun5.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 50
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ValidTargets: Barrel, Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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InvalidImpactTypes: Water
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@@ -345,15 +278,8 @@ Colt45:
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ValidImpactTypes: Water
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Sniper:
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Report: gun5.aud
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Inherits: ^SnipeWeapon
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ReloadDelay: 70
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Range: 10c0
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 140
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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