Support per-animation palettes.
This commit is contained in:
@@ -34,7 +34,42 @@ namespace OpenRA.Traits
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public class RenderSprites : IRender, ITick, INotifyOwnerChanged
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{
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Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
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class AnimationWrapper
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{
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public readonly AnimationWithOffset Animation;
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public readonly string Palette;
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public readonly bool IsPlayerPalette;
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public PaletteReference PaletteReference { get; private set; }
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public AnimationWrapper(AnimationWithOffset animation, string palette, bool isPlayerPalette)
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{
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Animation = animation;
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Palette = palette;
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IsPlayerPalette = isPlayerPalette;
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}
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public void CachePalette(WorldRenderer wr, Player owner)
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{
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PaletteReference = wr.Palette(IsPlayerPalette ? Palette + owner.InternalName : Palette);
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}
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public void OwnerChanged()
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{
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// Update the palette reference next time we draw
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if (IsPlayerPalette)
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PaletteReference = null;
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}
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public bool IsVisible
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{
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get
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{
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return Animation.DisableFunc == null || !Animation.DisableFunc();
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}
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}
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}
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Dictionary<string, AnimationWrapper> anims = new Dictionary<string, AnimationWrapper>();
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public static Func<int> MakeFacingFunc(Actor self)
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{
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@@ -45,8 +80,6 @@ namespace OpenRA.Traits
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RenderSpritesInfo Info;
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string cachedImage = null;
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bool initializePalette = true;
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protected PaletteReference palette;
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public RenderSprites(Actor self)
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{
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@@ -72,23 +105,25 @@ namespace OpenRA.Traits
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return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
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}
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protected void UpdatePalette() { initializePalette = true; }
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protected void UpdatePalette()
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{
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foreach (var anim in anims.Values)
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anim.OwnerChanged();
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (initializePalette)
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{
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palette = wr.Palette(PaletteName(self));
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initializePalette = false;
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}
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foreach (var a in anims.Values)
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{
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if (a.DisableFunc != null && a.DisableFunc())
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if (!a.IsVisible)
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continue;
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foreach (var r in a.Render(self, wr, palette, Info.Scale))
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if (a.PaletteReference == null)
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a.CachePalette(wr, self.Owner);
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foreach (var r in a.Animation.Render(self, wr, a.PaletteReference, Info.Scale))
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yield return r;
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}
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}
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@@ -96,12 +131,19 @@ namespace OpenRA.Traits
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public virtual void Tick(Actor self)
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{
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foreach (var a in anims.Values)
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a.Animation.Tick();
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a.Animation.Animation.Tick();
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}
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public void Add(string key, AnimationWithOffset anim)
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public void Add(string key, AnimationWithOffset anim, string palette = null, bool isPlayerPalette = false)
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{
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anims.Add(key, anim);
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// Use defaults
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if (palette == null)
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{
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palette = Info.Palette ?? Info.PlayerPalette;
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isPlayerPalette = Info.Palette == null;
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}
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anims.Add(key, new AnimationWrapper(anim, palette, isPlayerPalette));
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}
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public void Remove(string key)
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@@ -129,9 +171,9 @@ namespace OpenRA.Traits
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// Required by RenderSimple
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protected int2 AutoSelectionSize(Actor self)
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{
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return anims.Values.Where(b => (b.DisableFunc == null || !b.DisableFunc())
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&& b.Animation.CurrentSequence != null)
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.Select(a => (a.Animation.Image.size*Info.Scale).ToInt2())
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return anims.Values.Where(b => b.IsVisible
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&& b.Animation.Animation.CurrentSequence != null)
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.Select(a => (a.Animation.Animation.Image.size*Info.Scale).ToInt2())
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.FirstOrDefault();
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}
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}
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