Remove unused HarvesterEnemyAvoidanceRadius

...from HackyAI. This removal either got lost during rebase,
or was simply forgotten to apply when partially rewriting HarvesterBotModule.
This commit is contained in:
reaperrr
2018-11-05 03:14:08 +01:00
committed by abcdefg30
parent 2064dc7c30
commit 4c9c8bf7fc

View File

@@ -164,9 +164,6 @@ namespace OpenRA.Mods.Common.AI
[Desc("Terrain types which are considered water for base building purposes.")]
public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
[Desc("Avoid enemy actors nearby when searching for a new resource patch. Should be somewhere near the max weapon range.")]
public readonly WDist HarvesterEnemyAvoidanceRadius = WDist.FromCells(8);
[Desc("Production queues AI uses for producing units.")]
public readonly HashSet<string> UnitQueues = new HashSet<string> { "Vehicle", "Infantry", "Plane", "Ship", "Aircraft" };