Remove unused HarvesterEnemyAvoidanceRadius
...from HackyAI. This removal either got lost during rebase, or was simply forgotten to apply when partially rewriting HarvesterBotModule.
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@@ -164,9 +164,6 @@ namespace OpenRA.Mods.Common.AI
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[Desc("Terrain types which are considered water for base building purposes.")]
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[Desc("Terrain types which are considered water for base building purposes.")]
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public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
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public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
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[Desc("Avoid enemy actors nearby when searching for a new resource patch. Should be somewhere near the max weapon range.")]
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public readonly WDist HarvesterEnemyAvoidanceRadius = WDist.FromCells(8);
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[Desc("Production queues AI uses for producing units.")]
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[Desc("Production queues AI uses for producing units.")]
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public readonly HashSet<string> UnitQueues = new HashSet<string> { "Vehicle", "Infantry", "Plane", "Ship", "Aircraft" };
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public readonly HashSet<string> UnitQueues = new HashSet<string> { "Vehicle", "Infantry", "Plane", "Ship", "Aircraft" };
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