Remove repulsion from ra badgers, adjust mig and yak balance to compensate for new repulsion

This commit is contained in:
ScottNZ
2014-07-28 21:33:40 +12:00
parent de29b41103
commit 4d355d381d

View File

@@ -9,6 +9,7 @@ BADR:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 149 Speed: 149
Repulsable: False
RenderUnit: RenderUnit:
WithShadow: WithShadow:
IronCurtainable: IronCurtainable:
@@ -46,6 +47,7 @@ BADR.Bomber:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 149 Speed: 149
Repulsable: False
LimitedAmmo: LimitedAmmo:
Ammo: 7 Ammo: 7
RenderUnit: RenderUnit:
@@ -99,9 +101,10 @@ MIG:
FacingTolerance: 20 FacingTolerance: 20
Plane: Plane:
InitialFacing: 192 InitialFacing: 192
ROT: 5 ROT: 4
Speed: 186 Speed: 223
RearmBuildings: afld RearmBuildings: afld
RepulsionSpeed: 40
AutoTarget: AutoTarget:
TargetWhenIdle: false TargetWhenIdle: false
TargetWhenDamaged: false TargetWhenDamaged: false
@@ -158,8 +161,9 @@ YAK:
Plane: Plane:
RearmBuildings: afld RearmBuildings: afld
InitialFacing: 192 InitialFacing: 192
ROT: 5 ROT: 4
Speed: 149 Speed: 178
RepulsionSpeed: 40
AutoTarget: AutoTarget:
TargetWhenIdle: false TargetWhenIdle: false
TargetWhenDamaged: false TargetWhenDamaged: false
@@ -343,6 +347,7 @@ U2:
Plane: Plane:
ROT: 7 ROT: 7
Speed: 373 Speed: 373
Repulsable: False
RenderUnit: RenderUnit:
WithShadow: WithShadow:
IronCurtainable: IronCurtainable: