Remove repulsion from ra badgers, adjust mig and yak balance to compensate for new repulsion
This commit is contained in:
@@ -9,6 +9,7 @@ BADR:
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Plane:
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Plane:
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ROT: 5
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ROT: 5
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Speed: 149
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Speed: 149
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Repulsable: False
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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IronCurtainable:
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IronCurtainable:
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@@ -46,6 +47,7 @@ BADR.Bomber:
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Plane:
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Plane:
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ROT: 5
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ROT: 5
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Speed: 149
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Speed: 149
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Repulsable: False
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LimitedAmmo:
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LimitedAmmo:
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Ammo: 7
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Ammo: 7
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RenderUnit:
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RenderUnit:
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@@ -99,9 +101,10 @@ MIG:
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FacingTolerance: 20
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FacingTolerance: 20
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Plane:
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Plane:
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InitialFacing: 192
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InitialFacing: 192
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ROT: 5
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ROT: 4
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Speed: 186
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Speed: 223
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RearmBuildings: afld
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RearmBuildings: afld
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RepulsionSpeed: 40
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AutoTarget:
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AutoTarget:
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TargetWhenIdle: false
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TargetWhenIdle: false
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TargetWhenDamaged: false
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TargetWhenDamaged: false
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@@ -158,8 +161,9 @@ YAK:
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Plane:
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Plane:
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RearmBuildings: afld
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RearmBuildings: afld
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InitialFacing: 192
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InitialFacing: 192
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ROT: 5
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ROT: 4
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Speed: 149
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Speed: 178
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RepulsionSpeed: 40
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AutoTarget:
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AutoTarget:
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TargetWhenIdle: false
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TargetWhenIdle: false
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TargetWhenDamaged: false
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TargetWhenDamaged: false
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@@ -343,6 +347,7 @@ U2:
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Plane:
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Plane:
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ROT: 7
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ROT: 7
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Speed: 373
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Speed: 373
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Repulsable: False
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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IronCurtainable:
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IronCurtainable:
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