Clean up RadarWidget code. Fixes #3508.
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Widgets
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int updateTicks = 0;
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int updateTicks = 0;
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float previewScale = 0;
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float previewScale = 0;
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RectangleF mapRect = Rectangle.Empty;
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Rectangle mapRect = Rectangle.Empty;
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int2 previewOrigin;
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int2 previewOrigin;
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Sprite terrainSprite;
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Sprite terrainSprite;
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@@ -47,15 +47,19 @@ namespace OpenRA.Mods.RA.Widgets
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{
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{
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base.Initialize(args);
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base.Initialize(args);
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var size = Math.Max(world.Map.Bounds.Width, world.Map.Bounds.Height);
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var width = world.Map.Bounds.Width;
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previewScale = Math.Min(RenderBounds.Width * 1f / world.Map.Bounds.Width, RenderBounds.Height * 1f / world.Map.Bounds.Height);
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var height = world.Map.Bounds.Height;
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previewOrigin = new int2(RenderOrigin.X, RenderOrigin.Y + (int)(previewScale * (size - world.Map.Bounds.Height)/2));
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var size = Math.Max(width, height);
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mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Bounds.Width * previewScale), (int)(world.Map.Bounds.Height * previewScale));
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var rb = RenderBounds;
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previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
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previewOrigin = RenderOrigin + new int2((int)(previewScale*(size - width)/2), (int)(previewScale*(size - height)/2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale*width), (int)(previewScale*height));
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// Only needs to be done once
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// Only needs to be done once
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var terrainBitmap = Minimap.TerrainBitmap(world.Map);
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var terrainBitmap = Minimap.TerrainBitmap(world.Map);
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var r = new Rectangle( 0, 0, world.Map.Bounds.Width, world.Map.Bounds.Height );
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var r = new Rectangle(0, 0, width, height);
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var s = new Size( terrainBitmap.Width, terrainBitmap.Height );
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var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
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terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
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terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
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terrainSprite.sheet.Texture.SetData(terrainBitmap);
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terrainSprite.sheet.Texture.SetData(terrainBitmap);
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@@ -88,10 +92,11 @@ namespace OpenRA.Mods.RA.Widgets
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public override bool HandleMouseInput(MouseInput mi)
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public override bool HandleMouseInput(MouseInput mi)
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{
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{
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if (!hasRadar || animating) return false;
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if (!hasRadar || animating)
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return true;
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if (!mapRect.Contains(mi.Location))
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if (!mapRect.Contains(mi.Location))
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return false;
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return true;
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var loc = MinimapPixelToCell(mi.Location);
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var loc = MinimapPixelToCell(mi.Location);
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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@@ -120,14 +125,12 @@ namespace OpenRA.Mods.RA.Widgets
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return true;
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return true;
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}
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}
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public override Rectangle EventBounds
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public override Rectangle EventBounds { get { return mapRect; } }
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{
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get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
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}
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public override void Draw()
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public override void Draw()
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{
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{
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if (world == null) return;
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if (world == null)
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return;
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
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@@ -145,7 +148,7 @@ namespace OpenRA.Mods.RA.Widgets
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var tl = CellToMinimapPixel(wro);
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var tl = CellToMinimapPixel(wro);
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var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
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var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
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Game.Renderer.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height);
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Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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Game.Renderer.DisableScissor();
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Game.Renderer.DisableScissor();
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}
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}
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