Fixed Bug: Game crash when ATEK destroyed as GPS launched

This commit is contained in:
Mike Bundy
2011-04-04 01:32:34 +01:00
committed by Chris Forbes
parent f6b8e36f36
commit 4d4cd6940b

View File

@@ -21,10 +21,12 @@ namespace OpenRA.Mods.RA.Effects
Actor a; Actor a;
Animation doors = new Animation("atek"); Animation doors = new Animation("atek");
float2 doorOffset = new float2(-4,0); float2 doorOffset = new float2(-4,0);
int2 pos;
public SatelliteLaunch(Actor a) public SatelliteLaunch(Actor a)
{ {
this.a = a; this.a = a;
pos = a.CenterLocation;
doors.PlayThen("active", doors.PlayThen("active",
() => a.World.AddFrameEndTask(w => w.Remove(this))); () => a.World.AddFrameEndTask(w => w.Remove(this)));
} }
@@ -35,14 +37,14 @@ namespace OpenRA.Mods.RA.Effects
if (++frame == 19) if (++frame == 19)
{ {
world.AddFrameEndTask(w => w.Add(new GpsSatellite(a.CenterLocation - .5f * doors.Image.size + doorOffset))); world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos - .5f * doors.Image.size + doorOffset)));
} }
} }
public IEnumerable<Renderable> Render() public IEnumerable<Renderable> Render()
{ {
yield return new Renderable(doors.Image, yield return new Renderable(doors.Image,
a.CenterLocation - .5f * doors.Image.size + doorOffset, "effect", (int)doorOffset.Y); pos - .5f * doors.Image.size + doorOffset, "effect", (int)doorOffset.Y);
} }
} }
} }