v2rl arty bridge behaviour fix
This commit is contained in:
@@ -1,262 +1,263 @@
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: atmine, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 40
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Road: 100
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Ore: 70
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Beach: 40
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Vehicle
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, atmine, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Ore: 70
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Beach: 70
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Tank
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 4
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Mobile:
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Crushes: apmine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Ore: 80
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Beach: 80
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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TeslaInstantKills:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Infantry
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^Ship:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Selectable:
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Voice: ShipVoice
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TargetableUnit:
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TargetTypes: Ground, Water
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DetectCloaked:
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Range: 3
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HiddenUnderFog:
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AttackMove:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: navylst1.aud
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ProximityCaptor:
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Types:Ship
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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Selectable:
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Voice: GenericVoice
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: aunitl1.aud
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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^Building:
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AppearsOnRadar:
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground
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Building:
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Dimensions: 1,1
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Footprint: x
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SoundOnDamageTransition:
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DamagedSound: kaboom1.aud
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DestroyedSound: kaboom22.aud
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RenderBuilding:
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RepairableBuilding:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,c1,c2,e6
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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Notification: strucap1.aud
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Sellable:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: placbldg.aud
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Capturable: false
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BaseNormal: no
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Adjacent: 7
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SoundOnDamageTransition:
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DamagedSound: sandbag2.aud
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DestroyedSound: sandbag2.aud
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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^CivBuilding:
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Inherits: ^Building
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-RepairableBuilding:
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Health:
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HP: 400
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Armor:
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Type: Wood
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Tooltip:
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Name: Field
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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^Tree:
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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^Husk:
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Health:
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HP: 140
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Armor:
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Type: Heavy
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Husk:
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Selectable:
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Priority: -1
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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^Bridge:
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Tooltip:
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Name: Bridge
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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Health:
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HP: 1000
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ProximityCaptor:
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Types:Bridge
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: atmine, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 40
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Road: 100
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Ore: 70
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Beach: 40
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Vehicle
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, atmine, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Ore: 70
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Beach: 70
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Tank
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 4
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Mobile:
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Crushes: apmine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Ore: 80
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Beach: 80
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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TeslaInstantKills:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Infantry
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^Ship:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Selectable:
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Voice: ShipVoice
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TargetableUnit:
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TargetTypes: Ground, Water
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DetectCloaked:
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Range: 3
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HiddenUnderFog:
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AttackMove:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: navylst1.aud
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ProximityCaptor:
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Types:Ship
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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Selectable:
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Voice: GenericVoice
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: aunitl1.aud
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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^Building:
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AppearsOnRadar:
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground
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Building:
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Dimensions: 1,1
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Footprint: x
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SoundOnDamageTransition:
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DamagedSound: kaboom1.aud
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DestroyedSound: kaboom22.aud
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RenderBuilding:
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RepairableBuilding:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,c1,c2,e6
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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Notification: strucap1.aud
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Sellable:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: placbldg.aud
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Capturable: false
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BaseNormal: no
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Adjacent: 7
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SoundOnDamageTransition:
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DamagedSound: sandbag2.aud
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DestroyedSound: sandbag2.aud
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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^CivBuilding:
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Inherits: ^Building
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-RepairableBuilding:
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Health:
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HP: 400
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Armor:
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Type: Wood
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Tooltip:
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Name: Field
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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^Tree:
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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^Husk:
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Health:
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HP: 140
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Armor:
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Type: Heavy
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Husk:
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Selectable:
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Priority: -1
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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^Bridge:
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Tooltip:
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Name: Bridge
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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Health:
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HP: 1000
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ProximityCaptor:
|
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Types:Bridge
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AutoTargetIgnore:
|
||||
|
||||
Reference in New Issue
Block a user