allow to C4 intact bridges that have taken some damage
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA
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public bool IsValidTarget(Actor self, Actor saboteur)
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{
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return BridgeDamageState == DamageState.Undamaged;
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return BridgeDamageState != DamageState.Dead;
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}
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public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
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