slight tidy to HackyAI
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@@ -14,7 +14,6 @@ using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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using XRandom = OpenRA.Thirdparty.Random;
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//TODO:
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@@ -250,7 +249,6 @@ namespace OpenRA.Mods.RA.AI
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activeUnits.Add(a);
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}
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/* Create an attack force when we have enough units around our base. */
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// (don't bother leaving any behind for defense.)
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if (unitsHangingAroundTheBase.Count >= Info.SquadSize)
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