slight tidy to HackyAI

This commit is contained in:
Chris Forbes
2011-10-30 14:52:20 +13:00
parent 58cae272c6
commit 4dc3013cd0

View File

@@ -14,7 +14,6 @@ using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
using XRandom = OpenRA.Thirdparty.Random;
//TODO:
@@ -250,7 +249,6 @@ namespace OpenRA.Mods.RA.AI
activeUnits.Add(a);
}
/* Create an attack force when we have enough units around our base. */
// (don't bother leaving any behind for defense.)
if (unitsHangingAroundTheBase.Count >= Info.SquadSize)