Sanitize saved skirmish factions.
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@@ -87,9 +87,6 @@ namespace OpenRA.Mods.Common.Server
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[FluentReference("faction")]
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const string InvalidFactionSelected = "notification-invalid-faction-selected";
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[FluentReference("factions")]
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const string SupportedFactions = "notification-supported-factions";
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[FluentReference]
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const string RequiresHost = "notification-requires-host";
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@@ -609,9 +606,8 @@ namespace OpenRA.Mods.Common.Server
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foreach (var c in server.LobbyInfo.Clients)
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{
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c.Faction = SanitizePlayerFaction(server, c.Faction, selectableFactions);
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c.State = Session.ClientState.Invalid;
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if (!selectableFactions.Contains(c.Faction))
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c.Faction = "Random";
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}
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// Reassign players into new slots based on their old slots:
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@@ -1055,15 +1051,13 @@ namespace OpenRA.Mods.Common.Server
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if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
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return true;
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var factions = server.Map.WorldActorInfo.TraitInfos<FactionInfo>()
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.Where(f => f.Selectable).Select(f => f.InternalName)
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.ToList();
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var faction = parts[1];
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if (!factions.Contains(faction))
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var isValidFaction = server.Map.WorldActorInfo.TraitInfos<FactionInfo>()
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.Any(f => f.Selectable && f.InternalName == client.Faction);
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if (!isValidFaction)
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{
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server.SendFluentMessageTo(conn, InvalidFactionSelected, new object[] { "faction", faction });
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server.SendFluentMessageTo(conn, SupportedFactions, new object[] { "factions", factions.JoinWith(", ") });
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return true;
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}
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@@ -1438,6 +1432,11 @@ namespace OpenRA.Mods.Common.Server
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}
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}
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public static string SanitizePlayerFaction(S server, string askedFaction, IEnumerable<string> validFactions)
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{
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return !validFactions.Contains(askedFaction) ? "Random" : askedFaction;
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}
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static string MissionBriefingOrDefault(S server)
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{
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var missionData = server.Map.WorldActorInfo.TraitInfoOrDefault<MissionDataInfo>();
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@@ -92,12 +92,18 @@ namespace OpenRA.Mods.Common.Server
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}
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}
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var selectableFactions = server.Map.WorldActorInfo.TraitInfos<FactionInfo>()
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.Where(f => f.Selectable)
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.Select(f => f.InternalName)
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.ToList();
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var playerNode = nodes.NodeWithKeyOrDefault("Player");
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if (playerNode != null)
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{
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var client = server.GetClient(conn);
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SkirmishSlot.DeserializeToClient(playerNode.Value, client);
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client.Color = LobbyCommands.SanitizePlayerColor(server, client.Color, client.Index);
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client.Faction = LobbyCommands.SanitizePlayerFaction(server, client.Faction, selectableFactions);
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}
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var botsNode = nodes.NodeWithKeyOrDefault("Bots");
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@@ -128,6 +134,8 @@ namespace OpenRA.Mods.Common.Server
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if (client.Slot != null && !server.LobbyInfo.Slots[client.Slot].LockColor)
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client.Color = LobbyCommands.SanitizePlayerColor(server, client.Color, client.Index);
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client.Faction = LobbyCommands.SanitizePlayerFaction(server, client.Faction, selectableFactions);
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server.LobbyInfo.Clients.Add(client);
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S.SyncClientToPlayerReference(client, server.Map.Players.Players[client.Slot]);
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}
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@@ -17,7 +17,6 @@ notification-insufficient-enabled-spawn-points = Unable to start the game until
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notification-malformed-command = Malformed { $command } command.
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notification-state-unchanged-ready = Cannot change state when marked as ready.
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notification-invalid-faction-selected = Invalid faction selected: { $faction }.
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notification-supported-factions = Supported values: { $factions }.
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notification-state-unchanged-game-started = State cannot be changed once the game has started ({ $command }).
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notification-requires-host = Only the host can do that.
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notification-invalid-bot-slot = Cannot add bots to a slot with another client.
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