Small adjustments

This commit is contained in:
Arular101
2017-12-27 16:38:44 +01:00
committed by reaperrr
parent e734668f56
commit 4ea6a3c18c
9 changed files with 11 additions and 11 deletions

View File

@@ -293,7 +293,7 @@ AMMOCRAT:
Armor:
Type: none
Health:
HP: 100
HP: 1
RenderSprites:
Palette: player

View File

@@ -33,10 +33,10 @@
Voice: Attack
PauseOnCondition: empdisable
SelfHealing:
Step: 500
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
Step: 500
WithVoxelTurret:
WithVoxelBarrel:
WithMuzzleOverlay:

View File

@@ -342,9 +342,9 @@
AreaTypes: building
Capturable:
RepairableBuilding:
RepairStep: 700
IndicatorPalette: mouse
PlayerExperience: 25
RepairStep: 700
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
@@ -1193,7 +1193,7 @@
^DamagedByVeins:
DamagedByTerrain@VEINS:
Damage: 5
Damage: 500
DamageInterval: 16
DamageTypes: BulletDeath
Terrain: Veins

View File

@@ -65,8 +65,8 @@ MEDIC:
WithInfantryBody:
DefaultAttackSequence: heal
SelfHealing:
Delay: 60
Step: 500
Delay: 60
Passenger:
PipType: Red

View File

@@ -220,9 +220,9 @@ GAHPAD:
PrimaryCondition: primary
Reservable:
RepairsUnits:
HpPerStep: 1000
PauseOnCondition: empdisable
PlayerExperience: 15
HpPerStep: 1000
ProductionBar:
WithIdleOverlay@PLATFORM:
Sequence: idle-platform
@@ -271,9 +271,9 @@ GADEPT:
MaxHeightDelta: 3
Reservable:
RepairsUnits:
HpPerStep: 1000
PauseOnCondition: empdisable
PlayerExperience: 15
HpPerStep: 1000
RallyPoint:
Palette: mouse
IsPlayerPalette: false

View File

@@ -228,9 +228,9 @@ NAHPAD:
PrimaryCondition: primary
Reservable:
RepairsUnits:
HpPerStep: 1000
PauseOnCondition: empdisable
PlayerExperience: 15
HpPerStep: 1000
ProductionBar:
WithIdleOverlay@PLATFORM:
Sequence: idle-platform

View File

@@ -335,10 +335,10 @@ WEED:
Health:
HP: 60000
SelfHealing:
Step: 500
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
Step: 500
Armor:
Type: Heavy
RevealsShroud:

View File

@@ -82,10 +82,10 @@ HARV:
Health:
HP: 100000
SelfHealing:
Step: 500
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
Step: 500
Armor:
Type: Heavy
RevealsShroud:

View File

@@ -205,5 +205,5 @@ LaserFence:
Projectile: InstantHit
Warhead@1Dam: TargetDamage
DebugOverlayColor: FF0000
Damage: 9999900
Damage: 10000000
DamageTypes: FireDeath