Small adjustments
This commit is contained in:
@@ -293,7 +293,7 @@ AMMOCRAT:
|
||||
Armor:
|
||||
Type: none
|
||||
Health:
|
||||
HP: 100
|
||||
HP: 1
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
|
||||
|
||||
@@ -33,10 +33,10 @@
|
||||
Voice: Attack
|
||||
PauseOnCondition: empdisable
|
||||
SelfHealing:
|
||||
Step: 500
|
||||
Delay: 10
|
||||
HealIfBelow: 50
|
||||
DamageCooldown: 200
|
||||
Step: 500
|
||||
WithVoxelTurret:
|
||||
WithVoxelBarrel:
|
||||
WithMuzzleOverlay:
|
||||
|
||||
@@ -342,9 +342,9 @@
|
||||
AreaTypes: building
|
||||
Capturable:
|
||||
RepairableBuilding:
|
||||
RepairStep: 700
|
||||
IndicatorPalette: mouse
|
||||
PlayerExperience: 25
|
||||
RepairStep: 700
|
||||
WithDeathAnimation:
|
||||
DeathSequence: dead
|
||||
UseDeathTypeSuffix: false
|
||||
@@ -1193,7 +1193,7 @@
|
||||
|
||||
^DamagedByVeins:
|
||||
DamagedByTerrain@VEINS:
|
||||
Damage: 5
|
||||
Damage: 500
|
||||
DamageInterval: 16
|
||||
DamageTypes: BulletDeath
|
||||
Terrain: Veins
|
||||
|
||||
@@ -65,8 +65,8 @@ MEDIC:
|
||||
WithInfantryBody:
|
||||
DefaultAttackSequence: heal
|
||||
SelfHealing:
|
||||
Delay: 60
|
||||
Step: 500
|
||||
Delay: 60
|
||||
Passenger:
|
||||
PipType: Red
|
||||
|
||||
|
||||
@@ -220,9 +220,9 @@ GAHPAD:
|
||||
PrimaryCondition: primary
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 15
|
||||
HpPerStep: 1000
|
||||
ProductionBar:
|
||||
WithIdleOverlay@PLATFORM:
|
||||
Sequence: idle-platform
|
||||
@@ -271,9 +271,9 @@ GADEPT:
|
||||
MaxHeightDelta: 3
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 15
|
||||
HpPerStep: 1000
|
||||
RallyPoint:
|
||||
Palette: mouse
|
||||
IsPlayerPalette: false
|
||||
|
||||
@@ -228,9 +228,9 @@ NAHPAD:
|
||||
PrimaryCondition: primary
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 15
|
||||
HpPerStep: 1000
|
||||
ProductionBar:
|
||||
WithIdleOverlay@PLATFORM:
|
||||
Sequence: idle-platform
|
||||
|
||||
@@ -335,10 +335,10 @@ WEED:
|
||||
Health:
|
||||
HP: 60000
|
||||
SelfHealing:
|
||||
Step: 500
|
||||
Delay: 10
|
||||
HealIfBelow: 50
|
||||
DamageCooldown: 200
|
||||
Step: 500
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
|
||||
@@ -82,10 +82,10 @@ HARV:
|
||||
Health:
|
||||
HP: 100000
|
||||
SelfHealing:
|
||||
Step: 500
|
||||
Delay: 10
|
||||
HealIfBelow: 50
|
||||
DamageCooldown: 200
|
||||
Step: 500
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
|
||||
@@ -205,5 +205,5 @@ LaserFence:
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: TargetDamage
|
||||
DebugOverlayColor: FF0000
|
||||
Damage: 9999900
|
||||
Damage: 10000000
|
||||
DamageTypes: FireDeath
|
||||
|
||||
Reference in New Issue
Block a user