Small adjustments

This commit is contained in:
Arular101
2017-12-27 16:38:44 +01:00
committed by reaperrr
parent e734668f56
commit 4ea6a3c18c
9 changed files with 11 additions and 11 deletions

View File

@@ -293,7 +293,7 @@ AMMOCRAT:
Armor: Armor:
Type: none Type: none
Health: Health:
HP: 100 HP: 1
RenderSprites: RenderSprites:
Palette: player Palette: player

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@@ -33,10 +33,10 @@
Voice: Attack Voice: Attack
PauseOnCondition: empdisable PauseOnCondition: empdisable
SelfHealing: SelfHealing:
Step: 500
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
WithVoxelTurret: WithVoxelTurret:
WithVoxelBarrel: WithVoxelBarrel:
WithMuzzleOverlay: WithMuzzleOverlay:

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@@ -342,9 +342,9 @@
AreaTypes: building AreaTypes: building
Capturable: Capturable:
RepairableBuilding: RepairableBuilding:
RepairStep: 700
IndicatorPalette: mouse IndicatorPalette: mouse
PlayerExperience: 25 PlayerExperience: 25
RepairStep: 700
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
UseDeathTypeSuffix: false UseDeathTypeSuffix: false
@@ -1193,7 +1193,7 @@
^DamagedByVeins: ^DamagedByVeins:
DamagedByTerrain@VEINS: DamagedByTerrain@VEINS:
Damage: 5 Damage: 500
DamageInterval: 16 DamageInterval: 16
DamageTypes: BulletDeath DamageTypes: BulletDeath
Terrain: Veins Terrain: Veins

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@@ -65,8 +65,8 @@ MEDIC:
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: heal DefaultAttackSequence: heal
SelfHealing: SelfHealing:
Delay: 60
Step: 500 Step: 500
Delay: 60
Passenger: Passenger:
PipType: Red PipType: Red

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@@ -220,9 +220,9 @@ GAHPAD:
PrimaryCondition: primary PrimaryCondition: primary
Reservable: Reservable:
RepairsUnits: RepairsUnits:
HpPerStep: 1000
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
ProductionBar: ProductionBar:
WithIdleOverlay@PLATFORM: WithIdleOverlay@PLATFORM:
Sequence: idle-platform Sequence: idle-platform
@@ -271,9 +271,9 @@ GADEPT:
MaxHeightDelta: 3 MaxHeightDelta: 3
Reservable: Reservable:
RepairsUnits: RepairsUnits:
HpPerStep: 1000
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
RallyPoint: RallyPoint:
Palette: mouse Palette: mouse
IsPlayerPalette: false IsPlayerPalette: false

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@@ -228,9 +228,9 @@ NAHPAD:
PrimaryCondition: primary PrimaryCondition: primary
Reservable: Reservable:
RepairsUnits: RepairsUnits:
HpPerStep: 1000
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
ProductionBar: ProductionBar:
WithIdleOverlay@PLATFORM: WithIdleOverlay@PLATFORM:
Sequence: idle-platform Sequence: idle-platform

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@@ -335,10 +335,10 @@ WEED:
Health: Health:
HP: 60000 HP: 60000
SelfHealing: SelfHealing:
Step: 500
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

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@@ -82,10 +82,10 @@ HARV:
Health: Health:
HP: 100000 HP: 100000
SelfHealing: SelfHealing:
Step: 500
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

View File

@@ -205,5 +205,5 @@ LaserFence:
Projectile: InstantHit Projectile: InstantHit
Warhead@1Dam: TargetDamage Warhead@1Dam: TargetDamage
DebugOverlayColor: FF0000 DebugOverlayColor: FF0000
Damage: 9999900 Damage: 10000000
DamageTypes: FireDeath DamageTypes: FireDeath