Small adjustments
This commit is contained in:
@@ -293,7 +293,7 @@ AMMOCRAT:
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Armor:
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Armor:
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Type: none
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Type: none
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Health:
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Health:
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HP: 100
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HP: 1
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RenderSprites:
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RenderSprites:
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Palette: player
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Palette: player
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@@ -33,10 +33,10 @@
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Voice: Attack
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Voice: Attack
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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SelfHealing:
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SelfHealing:
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Step: 500
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Delay: 10
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Delay: 10
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HealIfBelow: 50
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HealIfBelow: 50
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DamageCooldown: 200
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DamageCooldown: 200
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Step: 500
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WithVoxelTurret:
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WithVoxelTurret:
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WithVoxelBarrel:
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WithVoxelBarrel:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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@@ -342,9 +342,9 @@
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AreaTypes: building
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AreaTypes: building
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Capturable:
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Capturable:
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RepairableBuilding:
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RepairableBuilding:
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RepairStep: 700
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IndicatorPalette: mouse
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IndicatorPalette: mouse
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PlayerExperience: 25
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PlayerExperience: 25
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RepairStep: 700
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WithDeathAnimation:
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WithDeathAnimation:
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DeathSequence: dead
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DeathSequence: dead
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UseDeathTypeSuffix: false
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UseDeathTypeSuffix: false
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@@ -1193,7 +1193,7 @@
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^DamagedByVeins:
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^DamagedByVeins:
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DamagedByTerrain@VEINS:
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DamagedByTerrain@VEINS:
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Damage: 5
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Damage: 500
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DamageInterval: 16
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DamageInterval: 16
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DamageTypes: BulletDeath
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DamageTypes: BulletDeath
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Terrain: Veins
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Terrain: Veins
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@@ -65,8 +65,8 @@ MEDIC:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: heal
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DefaultAttackSequence: heal
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SelfHealing:
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SelfHealing:
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Delay: 60
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Step: 500
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Step: 500
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Delay: 60
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Passenger:
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Passenger:
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PipType: Red
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PipType: Red
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@@ -220,9 +220,9 @@ GAHPAD:
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PrimaryCondition: primary
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PrimaryCondition: primary
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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PlayerExperience: 15
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PlayerExperience: 15
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HpPerStep: 1000
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ProductionBar:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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Sequence: idle-platform
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@@ -271,9 +271,9 @@ GADEPT:
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MaxHeightDelta: 3
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MaxHeightDelta: 3
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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PlayerExperience: 15
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PlayerExperience: 15
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HpPerStep: 1000
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RallyPoint:
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RallyPoint:
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Palette: mouse
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Palette: mouse
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IsPlayerPalette: false
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IsPlayerPalette: false
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@@ -228,9 +228,9 @@ NAHPAD:
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PrimaryCondition: primary
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PrimaryCondition: primary
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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PlayerExperience: 15
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PlayerExperience: 15
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HpPerStep: 1000
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ProductionBar:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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Sequence: idle-platform
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@@ -335,10 +335,10 @@ WEED:
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Health:
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Health:
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HP: 60000
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HP: 60000
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SelfHealing:
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SelfHealing:
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Step: 500
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Delay: 10
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Delay: 10
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HealIfBelow: 50
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HealIfBelow: 50
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DamageCooldown: 200
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DamageCooldown: 200
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Step: 500
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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@@ -82,10 +82,10 @@ HARV:
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Health:
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Health:
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HP: 100000
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HP: 100000
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SelfHealing:
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SelfHealing:
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Step: 500
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Delay: 10
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Delay: 10
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HealIfBelow: 50
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HealIfBelow: 50
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DamageCooldown: 200
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DamageCooldown: 200
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Step: 500
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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@@ -205,5 +205,5 @@ LaserFence:
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Projectile: InstantHit
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Projectile: InstantHit
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Warhead@1Dam: TargetDamage
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: FF0000
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DebugOverlayColor: FF0000
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Damage: 9999900
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Damage: 10000000
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DamageTypes: FireDeath
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DamageTypes: FireDeath
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