Use Explodes instead of WithBuildingExplosion in D2k

This commit is contained in:
reaperrr
2016-11-01 20:56:52 +01:00
parent bccc127645
commit 4f2c360cb9
2 changed files with 8 additions and 2 deletions

View File

@@ -332,8 +332,10 @@
DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV
WithSpriteBody:
WithBuildingExplosion:
Sequences: building, self_destruct, large_explosion
Explodes:
Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
RepairableBuilding:
PlayerExperience: 25
EmitInfantryOnSell:

View File

@@ -186,6 +186,10 @@ UnitExplodeLarge:
Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
grenade:
ReloadDelay: 50
Range: 4c0