Use Explodes instead of WithBuildingExplosion in TD

This commit is contained in:
reaperrr
2016-11-01 20:53:30 +01:00
parent eb34621ce8
commit bccc127645
2 changed files with 13 additions and 4 deletions

View File

@@ -563,9 +563,10 @@
DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud
WithSpriteBody:
WithBuildingExplosion:
Sequences: building, building_napalm, med_frag, poof, small_building
Delay: 1
Explodes:
Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
CaptureNotification:
Notification: BuildingCaptured
NewOwnerVoice: no
@@ -650,7 +651,7 @@
-SelectionDecorations:
Tooltip:
GenericName: Field
-WithBuildingExplosion:
-Explodes:
-Targetable:
-Demolishable:
RenderSprites:

View File

@@ -81,6 +81,14 @@ GrenadierExplode:
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, med_frag, poof, small_building
Delay: 1
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Delay: 1
Napalm.Crate:
Warhead@1Dam: SpreadDamage
Spread: 170