Use Explodes instead of WithBuildingExplosion in D2k
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@@ -186,6 +186,10 @@ UnitExplodeLarge:
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Explosions: large_explosion
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ImpactSounds: EXPLLG2.WAV
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, self_destruct, large_explosion
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grenade:
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ReloadDelay: 50
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Range: 4c0
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