Use Explodes instead of WithBuildingExplosion in D2k
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@@ -332,8 +332,10 @@
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DamagedSounds: EXPLSML1.WAV
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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DestroyedSounds: EXPLHG1.WAV
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WithSpriteBody:
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WithSpriteBody:
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WithBuildingExplosion:
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Explodes:
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Sequences: building, self_destruct, large_explosion
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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RepairableBuilding:
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RepairableBuilding:
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PlayerExperience: 25
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PlayerExperience: 25
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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@@ -186,6 +186,10 @@ UnitExplodeLarge:
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Explosions: large_explosion
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Explosions: large_explosion
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ImpactSounds: EXPLLG2.WAV
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ImpactSounds: EXPLLG2.WAV
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, self_destruct, large_explosion
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grenade:
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grenade:
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ReloadDelay: 50
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ReloadDelay: 50
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Range: 4c0
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Range: 4c0
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