Use Explodes instead of WithBuildingExplosion in D2k

This commit is contained in:
reaperrr
2016-11-01 20:56:52 +01:00
parent bccc127645
commit 4f2c360cb9
2 changed files with 8 additions and 2 deletions

View File

@@ -332,8 +332,10 @@
DamagedSounds: EXPLSML1.WAV DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV DestroyedSounds: EXPLHG1.WAV
WithSpriteBody: WithSpriteBody:
WithBuildingExplosion: Explodes:
Sequences: building, self_destruct, large_explosion Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
RepairableBuilding: RepairableBuilding:
PlayerExperience: 25 PlayerExperience: 25
EmitInfantryOnSell: EmitInfantryOnSell:

View File

@@ -186,6 +186,10 @@ UnitExplodeLarge:
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV ImpactSounds: EXPLLG2.WAV
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
grenade: grenade:
ReloadDelay: 50 ReloadDelay: 50
Range: 4c0 Range: 4c0