Make use of tables for different difficulties

This commit is contained in:
abcdefg30
2015-06-07 10:42:37 +02:00
parent b282dffbaf
commit 4f462fb988
2 changed files with 34 additions and 32 deletions

View File

@@ -23,7 +23,16 @@ HarkonnenReinforcements["Hard"] =
HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location }
HarkonnenAttackDelay = DateTime.Seconds(30)
HarkonnenAttackWaves = 1
HarkonnenAttackWaves = { }
HarkonnenAttackWaves["Easy"] = 1
HarkonnenAttackWaves["Normal"] = 5
HarkonnenAttackWaves["Hard"] = 12
ToHarvest = { }
ToHarvest["Easy"] = 2500
ToHarvest["Normal"] = 3000
ToHarvest["Hard"] = 3500
AtreidesReinforcements = { "rifle", "rifle", "rifle" }
AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
@@ -36,7 +45,6 @@ Messages =
"Build a Silo to store additional Spice."
}
ToHarvest = 2500
IdleHunt = function(actor)
if not actor.IsDead then
@@ -49,7 +57,7 @@ Tick = function()
player.MarkCompletedObjective(KillHarkonnen)
end
if player.Resources > ToHarvest - 1 then
if player.Resources > ToHarvest[Map.Difficulty] - 1 then
player.MarkCompletedObjective(GatherSpice)
end
@@ -70,21 +78,13 @@ Tick = function()
Media.DisplayMessage(Messages[4], "Mentat")
end
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color)
end
WorldLoaded = function()
player = Player.GetPlayer("Atreides")
harkonnen = Player.GetPlayer("Harkonnen")
if Map.Difficulty == "Normal" then
HarkonnenAttackWaves = 5
ToHarvest = 3000
elseif Map.Difficulty == "Hard" then
HarkonnenAttackWaves = 12
ToHarvest = 3500
end
InitObjectives()
Trigger.OnRemovedFromWorld(AtreidesConyard, function()
@@ -108,20 +108,21 @@ WorldLoaded = function()
Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath)
end)
WavesLeft = HarkonnenAttackWaves[Map.Difficulty]
SendReinforcements()
end
SendReinforcements = function()
local units = HarkonnenReinforcements[Map.Difficulty]
local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - HarkonnenAttackWaves) * DateTime.Seconds(1)
HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
Trigger.AfterDelay(delay, function()
Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
HarkonnenAttackWaves = HarkonnenAttackWaves - 1
if HarkonnenAttackWaves == 0 then
WavesLeft = WavesLeft - 1
if WavesLeft == 0 then
Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
else
SendReinforcements()
@@ -135,7 +136,7 @@ InitObjectives = function()
end)
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest) .. " Solaris worth of Spice.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.")
KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
Trigger.OnObjectiveCompleted(player, function(p, id)

View File

@@ -23,7 +23,16 @@ HarkonnenReinforcements["Hard"] =
HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location }
HarkonnenAttackDelay = DateTime.Seconds(30)
HarkonnenAttackWaves = 1
HarkonnenAttackWaves = { }
HarkonnenAttackWaves["Easy"] = 1
HarkonnenAttackWaves["Normal"] = 5
HarkonnenAttackWaves["Hard"] = 12
ToHarvest = { }
ToHarvest["Easy"] = 2500
ToHarvest["Normal"] = 3000
ToHarvest["Hard"] = 3500
AtreidesReinforcements = { "rifle", "rifle", "rifle", "rifle" }
AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
@@ -36,7 +45,6 @@ Messages =
"Build a Silo to store additional Spice."
}
ToHarvest = 2500
IdleHunt = function(actor)
if not actor.IsDead then
@@ -49,7 +57,7 @@ Tick = function()
player.MarkCompletedObjective(KillHarkonnen)
end
if player.Resources > ToHarvest - 1 then
if player.Resources > ToHarvest[Map.Difficulty] - 1 then
player.MarkCompletedObjective(GatherSpice)
end
@@ -70,21 +78,13 @@ Tick = function()
Media.DisplayMessage(Messages[4], "Mentat")
end
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color)
end
WorldLoaded = function()
player = Player.GetPlayer("Atreides")
harkonnen = Player.GetPlayer("Harkonnen")
if Map.Difficulty == "Normal" then
HarkonnenAttackWaves = 5
ToHarvest = 3000
elseif Map.Difficulty == "Hard" then
HarkonnenAttackWaves = 12
ToHarvest = 3500
end
InitObjectives()
Trigger.OnRemovedFromWorld(AtreidesConyard, function()
@@ -108,20 +108,21 @@ WorldLoaded = function()
Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath)
end)
WavesLeft = HarkonnenAttackWaves[Map.Difficulty]
SendReinforcements()
end
SendReinforcements = function()
local units = HarkonnenReinforcements[Map.Difficulty]
local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - HarkonnenAttackWaves) * DateTime.Seconds(1)
HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
Trigger.AfterDelay(delay, function()
Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
HarkonnenAttackWaves = HarkonnenAttackWaves - 1
if HarkonnenAttackWaves == 0 then
WavesLeft = WavesLeft - 1
if WavesLeft == 0 then
Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
else
SendReinforcements()
@@ -135,7 +136,7 @@ InitObjectives = function()
end)
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest) .. " Solaris worth of Spice.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.")
KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
Trigger.OnObjectiveCompleted(player, function(p, id)