Small adjustments

This commit is contained in:
Arular101
2017-12-12 18:39:27 +01:00
committed by abcdefg30
parent 64a3187fd1
commit 50185d3ccd
4 changed files with 17 additions and 17 deletions

View File

@@ -20,7 +20,7 @@ spicebloom.spawnpoint:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: spicebloom Actor: spicebloom
Health: Health:
HP: 99990 HP: 100000
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
HitShape: HitShape:
@@ -50,7 +50,7 @@ spicebloom:
Terrain: Spice Terrain: Spice
Immobile: Immobile:
Health: Health:
HP: 10 HP: 1
Targetable: Targetable:
TargetTypes: Ground TargetTypes: Ground
RequiresForceFire: true RequiresForceFire: true
@@ -71,7 +71,7 @@ sandworm:
Tooltip: Tooltip:
Name: Sandworm Name: Sandworm
Health: Health:
HP: 99900 HP: 100000
HitShape: HitShape:
Type: Circle Type: Circle
Radius: 256 Radius: 256

View File

@@ -242,8 +242,8 @@
Husk: Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
Burns: Burns:
Interval: 4
Damage: 10 Damage: 10
Interval: 4
Targetable: Targetable:
TargetTypes: Ground, Vehicle TargetTypes: Ground, Vehicle
RequiresForceFire: true RequiresForceFire: true

View File

@@ -130,17 +130,17 @@ DeviatorMissile:
TrailPalette: deviatorgas TrailPalette: deviatorgas
TrailUsePlayerPalette: true TrailUsePlayerPalette: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 5000 Damage: 1000
Versus: Versus:
none: 20 none: 100
wall: 20 wall: 100
building: 20 building: 100
wood: 20 wood: 100
light: 20 light: 100
heavy: 20 heavy: 100
invulnerable: 0 invulnerable: 0
cy: 10 cy: 50
harvester: 20 harvester: 100
-Warhead@2Smu: LeaveSmudge -Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: deviator Explosions: deviator

View File

@@ -20,10 +20,10 @@ Sound:
ValidStances: Neutral, Enemy ValidStances: Neutral, Enemy
Versus: Versus:
none: 200 none: 200
light: 110
wood: 110
wall: 50 wall: 50
building: 60 building: 60
wood: 110
light: 110
heavy: 60 heavy: 60
invulnerable: 0 invulnerable: 0
cy: 20 cy: 20
@@ -37,10 +37,10 @@ Sound:
ValidStances: Ally ValidStances: Ally
Versus: Versus:
none: 200 none: 200
light: 110
wood: 110
wall: 50 wall: 50
building: 60 building: 60
wood: 110
light: 110
heavy: 60 heavy: 60
invulnerable: 0 invulnerable: 0
cy: 20 cy: 20