Increase damage and HP by 10x

This commit is contained in:
Arular101
2017-11-30 16:43:04 +01:00
committed by abcdefg30
parent a1b3fe2bda
commit 64a3187fd1
12 changed files with 85 additions and 84 deletions

View File

@@ -5,7 +5,7 @@ carryall.reinforce:
Tooltip:
Name: Carryall
Health:
HP: 4800
HP: 48000
Armor:
Type: light
Aircraft:
@@ -34,7 +34,7 @@ carryall.reinforce:
RenderSprites:
Image: carryall
SelfHealing:
Step: 5
Step: 50
Delay: 3
HealIfBelow: 50
Buildable:
@@ -79,7 +79,7 @@ ornithopter:
Armament:
Weapon: OrniBomb
Health:
HP: 900
HP: 9000
Armor:
Type: light
Aircraft:

View File

@@ -20,7 +20,7 @@ spicebloom.spawnpoint:
SpawnActorOnDeath:
Actor: spicebloom
Health:
HP: 9999
HP: 99990
Immobile:
OccupiesSpace: false
HitShape:
@@ -50,7 +50,7 @@ spicebloom:
Terrain: Spice
Immobile:
Health:
HP: 1
HP: 10
Targetable:
TargetTypes: Ground
RequiresForceFire: true
@@ -71,7 +71,7 @@ sandworm:
Tooltip:
Name: Sandworm
Health:
HP: 9990
HP: 99900
HitShape:
Type: Circle
Radius: 256
@@ -138,7 +138,7 @@ sietch:
Dimensions: 2,2
TerrainTypes: Cliff
Health:
HP: 6000
HP: 60000
Armor:
Type: wood
RevealsShroud:

View File

@@ -226,7 +226,7 @@
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 75
HP: 750
Armor:
Type: light
HiddenUnderFog:
@@ -243,6 +243,7 @@
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
Burns:
Interval: 4
Damage: 10
Targetable:
TargetTypes: Ground, Vehicle
RequiresForceFire: true
@@ -394,7 +395,7 @@
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
RepairableBuilding:
RepairStep: 50
RepairStep: 500
PlayerExperience: 25
EmitInfantryOnSell:
ActorTypes: light_inf
@@ -412,7 +413,7 @@
WithCrumbleOverlay:
Demolishable:
DamagedByTerrain:
Damage: 50
Damage: 500
DamageInterval: 100
Terrain: Rock
DamageThreshold: 50

View File

@@ -1,14 +1,14 @@
mcv.husk:
Inherits: ^VehicleHusk
Health:
HP: 175
HP: 1750
Tooltip:
Name: Mobile Construction Vehicle (Destroyed)
harvester.husk:
Inherits: ^VehicleHusk
Health:
HP: 150
HP: 1500
Tooltip:
Name: Spice Harvester (Destroyed)
TransformOnCapture:
@@ -40,7 +40,7 @@ sonic_tank.husk:
devastator.husk:
Inherits: ^VehicleHusk
Health:
HP: 125
HP: 1250
Tooltip:
Name: Devastator (Destroyed)
TransformOnCapture:
@@ -56,7 +56,7 @@ deviator.husk:
^combat_tank.husk:
Inherits: ^VehicleHusk
Health:
HP: 100
HP: 1000
Tooltip:
Name: Combat Tank (Destroyed)
ThrowsParticle@turret:

View File

@@ -12,7 +12,7 @@ light_inf:
Tooltip:
Name: Light Infantry
Health:
HP: 600
HP: 6000
Mobile:
Speed: 43
Armament:
@@ -35,7 +35,7 @@ engineer:
Tooltip:
Name: Engineer
Health:
HP: 500
HP: 5000
RevealsShroud:
Range: 2c768
Mobile:
@@ -63,7 +63,7 @@ trooper:
Tooltip:
Name: Trooper
Health:
HP: 700
HP: 7000
RevealsShroud:
Range: 4c768
Mobile:
@@ -92,7 +92,7 @@ thumper:
Tooltip:
Name: Thumper Infantry
Health:
HP: 375
HP: 3750
RevealsShroud:
Range: 2c768
Mobile:
@@ -137,7 +137,7 @@ fremen:
Valued:
Cost: 200 ## actually 0, but spawns from support power at Palace
Health:
HP: 700
HP: 7000
RevealsShroud:
Range: 4c768
AutoTarget:
@@ -179,7 +179,7 @@ grenadier:
Tooltip:
Name: Grenadier
Health:
HP: 600
HP: 6000
Mobile:
Speed: 43
Armament:
@@ -210,7 +210,7 @@ sardaukar:
Tooltip:
Name: Sardaukar
Health:
HP: 1000
HP: 10000
Mobile:
Speed: 31
RevealsShroud:
@@ -241,7 +241,7 @@ saboteur:
Tooltip:
Name: Saboteur
Health:
HP: 400
HP: 4000
Mobile:
Speed: 43
Demolition:

View File

@@ -66,7 +66,7 @@ construction_yard:
Selectable:
Bounds: 96,64
Health:
HP: 3000
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
@@ -141,7 +141,7 @@ wind_trap:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3000
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -1024, -1024
@@ -187,7 +187,7 @@ barracks:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3200
HP: 32000
HitShape:
Type: Rectangle
TopLeft: -1024, -1024
@@ -268,7 +268,7 @@ refinery:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3000
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -512, -1024
@@ -330,7 +330,7 @@ silo:
Adjacent: 4
-GivesBuildableArea:
Health:
HP: 1500
HP: 15000
Armor:
Type: wall
RevealsShroud:
@@ -381,7 +381,7 @@ light_factory:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3300
HP: 33000
HitShape:
TargetableOffsets: -210,608,0
Type: Rectangle
@@ -465,7 +465,7 @@ heavy_factory:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3500
HP: 35000
HitShape:
TargetableOffsets: -1155,-704,0, -1365,832,0
Type: Rectangle
@@ -554,7 +554,7 @@ outpost:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3500
HP: 35000
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
@@ -602,7 +602,7 @@ starport:
Selectable:
Bounds: 96,96
Health:
HP: 3500
HP: 35000
HitShape:
Type: Rectangle
TopLeft: -1536, -1536
@@ -683,7 +683,7 @@ wall:
AreaTypes: building
Adjacent: 7
Health:
HP: 2000
HP: 20000
Armor:
Type: wall
RevealsShroud:
@@ -742,7 +742,7 @@ medium_gun_turret:
DecorationBounds: 32,40,0,-8
Priority: 3
Health:
HP: 2700
HP: 27000
Armor:
Type: heavy
RevealsShroud:
@@ -788,7 +788,7 @@ large_gun_turret:
DecorationBounds: 32,40,0,-8
Priority: 3
Health:
HP: 3000
HP: 30000
Armor:
Type: concrete
RevealsShroud:
@@ -823,7 +823,7 @@ repair_pad:
Footprint: =x= xxx =x=
Dimensions: 3,3
Health:
HP: 3000
HP: 30000
HitShape:
Type: Rectangle
TopLeft: -1536, -512
@@ -841,7 +841,7 @@ repair_pad:
Reservable:
RepairsUnits:
Interval: 10
HpPerStep: 80
HpPerStep: 800
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
RallyPoint:
@@ -885,7 +885,7 @@ high_tech_factory:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 3500
HP: 35000
HitShape:
TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0
Type: Rectangle
@@ -960,7 +960,7 @@ research_centre:
LocalCenterOffset: 0,-512,0
WithBuildingBib:
Health:
HP: 2500
HP: 25000
HitShape:
TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0
Type: Rectangle
@@ -1010,7 +1010,7 @@ palace:
WithBuildingBib:
HasMinibib: True
Health:
HP: 4000
HP: 40000
HitShape:
Type: Rectangle
TopLeft: -1536, -512

View File

@@ -16,7 +16,7 @@ mcv:
Priority: 3
DecorationBounds: 42,42
Health:
HP: 4500
HP: 45000
Armor:
Type: light
Mobile:
@@ -42,7 +42,7 @@ mcv:
Intensity: 700
SelectionDecorations:
SelfHealing:
Step: 5
Step: 50
Delay: 3
HealIfBelow: 50
-RevealOnFire:
@@ -73,7 +73,7 @@ harvester:
SearchFromProcRadius: 30
SearchFromOrderRadius: 15
Health:
HP: 4500
HP: 45000
Armor:
Type: harvester
Mobile:
@@ -93,7 +93,7 @@ harvester:
Intensity: 700
SelectionDecorations:
SelfHealing:
Step: 5
Step: 50
Delay: 3
HealIfBelow: 50
-RevealOnFire:
@@ -116,7 +116,7 @@ trike:
Selectable:
Class: trike
Health:
HP: 900
HP: 9000
Armor:
Type: wood
Mobile:
@@ -155,7 +155,7 @@ quad:
Tooltip:
Name: Missile Quad
Health:
HP: 1100
HP: 11000
Armor:
Type: light
Mobile:
@@ -191,7 +191,7 @@ siege_tank:
Tooltip:
Name: Siege Tank
Health:
HP: 1200
HP: 12000
Armor:
Type: light
Mobile:
@@ -242,7 +242,7 @@ missile_tank:
Speed: 64
TurnSpeed: 5
Health:
HP: 1300
HP: 13000
Armor:
Type: wood
RevealsShroud:
@@ -279,7 +279,7 @@ sonic_tank:
Tooltip:
Name: Sonic Tank
Health:
HP: 3000
HP: 30000
Armor:
Type: light
Mobile:
@@ -315,7 +315,7 @@ devastator:
Tooltip:
Name: Devastator
Health:
HP: 5000
HP: 50000
Armor:
Type: heavy
Mobile:
@@ -361,7 +361,7 @@ devastator:
Intensity: 700
SelectionDecorations:
SelfHealing:
Step: 5
Step: 50
Delay: 3
HealIfBelow: 50
Selectable:
@@ -383,7 +383,7 @@ raider:
Tooltip:
Name: Raider Trike
Health:
HP: 1000
HP: 10000
Armor:
Type: wood
Mobile:
@@ -451,7 +451,7 @@ deviator:
TurnSpeed: 3
Speed: 53
Health:
HP: 1100
HP: 11000
Armor:
Type: wood
RevealsShroud:
@@ -485,7 +485,7 @@ deviator:
Tooltip:
Name: Combat Tank
Health:
HP: 2100
HP: 21000
Armor:
Type: heavy
Mobile:
@@ -531,7 +531,7 @@ combat_tank_h:
Mobile:
Speed: 64
Health:
HP: 2700
HP: 27000
SpawnActorOnDeath:
Actor: combat_tank_h.husk
@@ -546,6 +546,6 @@ combat_tank_o:
Mobile:
Speed: 85
Health:
HP: 1800
HP: 18000
SpawnActorOnDeath:
Actor: combat_tank_o.husk

View File

@@ -13,7 +13,7 @@ Debris:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Damage: 1500
Versus:
none: 20
wall: 50
@@ -41,7 +41,7 @@ Debris2:
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Damage: 250
Damage: 2500
Versus:
none: 90
wall: 5
@@ -63,7 +63,7 @@ Debris3:
Image: shrapnel3
TrailImage: small_trail2
Warhead@1Dam: SpreadDamage
Damage: 150
Damage: 1500
Debris4:
Inherits: Debris2

View File

@@ -9,7 +9,7 @@
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Damage: 2700
Versus:
none: 20
wall: 50
@@ -36,7 +36,7 @@
Speed: 875
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 290
Damage: 2900
80mm_A:
Inherits: ^Cannon
@@ -59,7 +59,7 @@ DevBullet:
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 650
Damage: 6500
Versus:
none: 50
wall: 100
@@ -89,7 +89,7 @@ DevBullet:
Warhead@1Dam: SpreadDamage
Spread: 416
Falloff: 100, 65, 35, 20, 0
Damage: 450
Damage: 4500
Versus:
none: 125
wall: 100

View File

@@ -13,7 +13,7 @@
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 300
Damage: 3000
Versus:
none: 8
wall: 75
@@ -51,7 +51,7 @@
Speed: 288
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 480
Damage: 4800
Versus:
none: 15
wall: 75
@@ -77,7 +77,7 @@ Rocket:
Speed: 352
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 250
Damage: 2500
Versus:
none: 25
wall: 100
@@ -115,7 +115,7 @@ mtank_pri:
Inaccuracy: 96
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 600
Damage: 6000
ValidTargets: Ground, Air
DeviatorMissile:
@@ -130,7 +130,7 @@ DeviatorMissile:
TrailPalette: deviatorgas
TrailUsePlayerPalette: true
Warhead@1Dam: SpreadDamage
Damage: 500
Damage: 5000
Versus:
none: 20
wall: 20

View File

@@ -15,7 +15,7 @@ Sound:
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 86
Damage: 860
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
@@ -32,7 +32,7 @@ Sound:
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 43 # Only does half damage to friendly units
Damage: 430 # Only does half damage to friendly units
AffectsParent: false
ValidStances: Ally
Versus:
@@ -67,7 +67,7 @@ OrniBomb:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 750 #400 in original, reduce when bombers can do multiple passes
Damage: 7500 #400 in original, reduce when bombers can do multiple passes
Versus:
none: 90
wall: 50
@@ -89,7 +89,7 @@ OrniBomb:
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Damage: 1000
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: CRUSH1.WAV
@@ -106,7 +106,7 @@ Atomic:
Warhead@1Dam: SpreadDamage
Spread: 1c0
Falloff: 200, 100, 50, 25, 12, 0
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus:
none: 90
wall: 50
@@ -128,14 +128,14 @@ CrateNuke:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 500
Damage: 5000
AffectsParent: true
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 500
Damage: 5000
Versus:
none: 90
wall: 5
@@ -195,7 +195,7 @@ grenade:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 65, 35, 20, 0
Damage: 150
Damage: 1500
Versus:
none: 125
wood: 70
@@ -217,7 +217,7 @@ GrenDeath:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Damage: 1500
Versus:
none: 125
wood: 70
@@ -238,7 +238,7 @@ SardDeath:
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 300
Damage: 3000
Versus:
none: 15
wall: 75
@@ -266,7 +266,7 @@ SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 75
Damage: 750
Versus:
none: 90
wall: 5
@@ -293,7 +293,7 @@ BloomExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 750
Damage: 7500
Versus:
none: 90
wall: 5
@@ -311,7 +311,7 @@ PlasmaExplosion:
Warhead@1Dam: SpreadDamage
Spread: 2c0
Falloff: 100, 37, 0
Damage: 2000
Damage: 20000
Versus:
None: 100
Wood: 100
@@ -322,4 +322,4 @@ PlasmaExplosion:
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosions: devastator
Explosions: devastator

View File

@@ -6,7 +6,7 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Damage: 1250
Versus:
wall: 10
building: 25
@@ -42,7 +42,7 @@ M_HMG:
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 250
Damage: 2500
Versus:
none: 25
wall: 100
@@ -70,7 +70,7 @@ HMG:
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Damage: 1800
HMGo:
Inherits: HMG