Small adjustments
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@@ -20,7 +20,7 @@ spicebloom.spawnpoint:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: spicebloom
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Actor: spicebloom
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Health:
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Health:
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HP: 99990
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HP: 100000
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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HitShape:
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HitShape:
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@@ -50,7 +50,7 @@ spicebloom:
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Terrain: Spice
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Terrain: Spice
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Immobile:
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Immobile:
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Health:
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Health:
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HP: 10
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HP: 1
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Targetable:
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Targetable:
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TargetTypes: Ground
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TargetTypes: Ground
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RequiresForceFire: true
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RequiresForceFire: true
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@@ -71,7 +71,7 @@ sandworm:
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Tooltip:
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Tooltip:
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Name: Sandworm
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Name: Sandworm
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Health:
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Health:
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HP: 99900
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HP: 100000
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HitShape:
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HitShape:
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Type: Circle
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Type: Circle
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Radius: 256
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Radius: 256
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@@ -242,8 +242,8 @@
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Husk:
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Husk:
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
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Burns:
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Burns:
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Interval: 4
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Damage: 10
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Damage: 10
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Interval: 4
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Targetable:
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Targetable:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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RequiresForceFire: true
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RequiresForceFire: true
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@@ -130,17 +130,17 @@ DeviatorMissile:
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TrailPalette: deviatorgas
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TrailPalette: deviatorgas
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TrailUsePlayerPalette: true
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TrailUsePlayerPalette: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Damage: 1000
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Versus:
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Versus:
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none: 20
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none: 100
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wall: 20
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wall: 100
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building: 20
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building: 100
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wood: 20
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wood: 100
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light: 20
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light: 100
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heavy: 20
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heavy: 100
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invulnerable: 0
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invulnerable: 0
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cy: 10
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cy: 50
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harvester: 20
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harvester: 100
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-Warhead@2Smu: LeaveSmudge
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-Warhead@2Smu: LeaveSmudge
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: deviator
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Explosions: deviator
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@@ -20,10 +20,10 @@ Sound:
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ValidStances: Neutral, Enemy
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ValidStances: Neutral, Enemy
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Versus:
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Versus:
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none: 200
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none: 200
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light: 110
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wood: 110
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wall: 50
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wall: 50
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building: 60
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building: 60
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wood: 110
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light: 110
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heavy: 60
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heavy: 60
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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@@ -37,10 +37,10 @@ Sound:
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ValidStances: Ally
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ValidStances: Ally
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Versus:
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Versus:
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none: 200
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none: 200
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light: 110
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wood: 110
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wall: 50
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wall: 50
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building: 60
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building: 60
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wood: 110
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light: 110
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heavy: 60
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heavy: 60
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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