Upgrade RA maps to format 9.
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@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: ra
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Title: 05a: Tanya's Tale
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Description: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
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Author: Westwood Studios
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Tileset: TEMPERAT
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@@ -18,24 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: ally5.vqa
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GameStart: tanya1.vqa
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GameWon: tanya2.vqa
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GameLost: grvestne.vqa
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Options:
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Crates: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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TechLevel: Medium
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ConfigurableStartingUnits: False
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Difficulties: Easy, Normal, Hard, Real tough guy
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ShortGame: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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@@ -1587,6 +1567,14 @@ Rules:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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@@ -1595,6 +1583,21 @@ Rules:
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Scripts: allies05a.lua, allies05a-AI.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
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BriefingVideo: ally5.vqa
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StartVideo: tanya1.vqa
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WinVideo: tanya2.vqa
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LossVideo: grvestne.vqa
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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TechLevelLocked: True
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TechLevel: Medium
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Difficulties: Easy, Normal, Hard, Real tough guy
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ShortGameLocked: True
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ShortGameEnabled: False
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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