Upgrade RA maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:07:54 +00:00
parent 5516557515
commit 505dddcf96
89 changed files with 506 additions and 492 deletions

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 04b: Behind the lines
Description: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Author: Westwood Studios
Tileset: SNOW
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet4.vqa
GameStart: sovmcv.vqa
GameWon: radrraid.vqa
GameLost: allymorf.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Medium
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -675,6 +655,14 @@ Rules:
-EnemyWatcher:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -683,6 +671,21 @@ Rules:
Scripts: soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa
LossVideo: allymorf.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy